Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: evecolonycamander on March 19, 2010, 12:19:49 PM

Title: Eve Tek Tank
Post by: evecolonycamander on March 19, 2010, 12:19:49 PM
This is where i will be puting all of Eve's teks from now on[/li][li]if in this color the tek is unfinished[/li][li]if in this color the tek is finshed, but still being argued over[/li][li]if in this color the tek is finshed and no one is argueing it (I will e-mail it to you if you pm me your e-mail address to me Here (http://forum.outpost2.net/index.php?act=Msg&CODE=4&MID=1504))[/li][/list]NOTE: ALL TEKS BELLOW ARE NOT NESSARLY IN ORDER OR EVEN SPELLED CORECTLY[/size]

_______________________________________________________________________________________________
solar energy spectrum update------------------------------------------------------------------Doubles solar energy receiver output
black theory-------------------------------------------------------------------------------------------------------initial wormhole research
worm hole mechanics--------------------------------------------------------------------------------second stage of  wormhole research
wormhole generation----------------------------------------------------------------------Third and final stage of wormhole research
market research-------------------------------increseces recreaton and/or decreses metel needed for comersial factory wares
matenece scedual revamp----------------------------increcese dirt conpasity,convec, spider, repair vehicle repair timesat the cost of more workers nedded for dirt and robot comand
NOTE: May split this reserch in to differnt ones[/size]
Nanotech---------------------------------------------------------------------------------------[Give me ideas]
Title: Eve Tek Tank
Post by: Kayedon on March 19, 2010, 04:27:06 PM
Did you mean: tech
Title: Eve Tek Tank
Post by: Freeza-CII on March 19, 2010, 04:44:30 PM
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black theary---------------------------------------------------------------initial wormhole reserch
worm hole macanics----------------------------------------second stage of wormhole reserch
wormhole generation------------------------------Third and final stage of wormhole reserch

The first one is ok because the more you can absorb in the panel the better energy. but for those other 3.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Eve Tek Tank
Post by: ducktape on March 19, 2010, 07:08:48 PM
The wormhole technology simply isn't in the spirit of the Outpost series. Sure, it's theoretically feasable, but not with any amount of energy we could harness in the next couple of centuries. Furthermore, why should it be in the technology tree? According to your proposed story, they already would have researched it to GET to New Terra.  
Title: Eve Tek Tank
Post by: Sirbomber on March 19, 2010, 07:18:13 PM
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The wormhole technology simply isn't in the spirit of the Outpost series.
Okay, everyone: Stop telling him this.  It's obvious he doesn't care about maintaining any semblance of OP2's hard-science foundation or the quality of the original novellas.  If he wants to write a story nobody likes, then nobody will read it.  It's that simple.
Title: Eve Tek Tank
Post by: Hidiot on March 20, 2010, 03:52:18 AM
Trying to stop someone from a major waste of time contains more good that letting them go ahead and realizing the uselessness of their endeavor after lots of hours of work.

However, he can go ahead and make a serious tech tree, but preferably in one of the two following fashions:
 - Behind the scenes, releasing it along with a clear statement that the content is not well related to canon and that not many may appreciate it. However, this method might still cause a stir, depending on how tied to the canon and how far away from it, at the same time, it ends up being.
 - Publicly, making sure to stick to the principles that went behind making the original Outpost games.

Making a tech tree that is so obviously centered around breaking those principles public will cause some people around here to react harshly (to some extent justified).

Maybe we, as a community, should turn some of our unwritten laws into some written guidelines? Such as: "Be warned! If you make any content that strays from the principles of the Outpost series for purposes other than plain fun, you will receive harsh criticism, the more you advertise your content"
Title: Eve Tek Tank
Post by: Hooman on March 20, 2010, 04:57:35 AM
I don't see why that should be a rule. Besdies, who is fit to enforce it? What is deemed in the theme of the Outpost series is a really vague concept that is subject to arbitrary decisions. Simply put, if you don't like it, you can ignore it, or you can state that you don't like it and why for the purpose of helping to improve something. Opinions are fine, but keep in mind that's all they are.


Personally, I'd rather see gaps in the story, like how they travelled so far from earth, and what the exact time frame is, than to see non plausible stuff trying to explain it, like travelling through worm holes. Worm holes are fine for something like StarTrek, but they seem odd with the Outpost theme. In fact, knowing what details to leave out can be a careful art. Maybe just have generic "Starship Propulsion Tech #1" and such, and leave the player to use their imagination.
 
Title: Eve Tek Tank
Post by: evecolonycamander on March 24, 2010, 11:12:00 AM
Okey, well if you want to know the wormhole idea was kinda out there... if you can exlpain how the people managed to launch before the congesta but arive late then post it JUST dont, i think the term is Flame, me. okey thanks now that ive said that im open to ideas and that this is some one who is new to the Outpost 2 Universe can we get on with it?
Title: Eve Tek Tank
Post by: Sirbomber on March 24, 2010, 04:10:09 PM
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exlpain how the people managed to launch before the congesta but arive late
I'm going to rewrite your backstory a bit.  Hope you don't mind.

-Conestoga departs to find a new home.
-Vulcan's Hammer collides with Earth, destroying the planet's ecosystem.  All plant and animal life is wiped out, and the human death rate is catastrophic, numbering in the billions.  Some survivors have taken refuge deep underground or in colonies in high orbit.  The survivors remaining on the surface will perish in the aftermath of the impact.
-Approximately 45 years after the impact, survivors return to the Earth's surface to scavenge whatever resources they can.
-The handful of survivors aboard the International Space Station discover a copy of the Conestoga's construction blueprints on the station's computers and a record of its flight path so far.  Attempts to rally the other survivors in an effort to construct a new starship and track down the rest of humanity are successful, and within 5 years the Hope, a starship identical to the Conestoga in every way, has been constructed.  Volunteers board the starship and the Hope departs to seek out the Conestoga.
-After nearly a century, with their resources running out, the survivors aboard the Conestoga choose to land on New Terra out of desperation.
-The events of OP2 take place.

The story branches out now depending on what you plan to do:

Option A: Hope Meets Eden (it's generally believed that Eden won in OP2)
-Approximately 50 years after the Conestoga arrived at New Terra, the Hope enters New Terra's star system.  However, sensors do not detect any indication of human life on the planet's surface.
-The Hope enters New Terra's orbit and discovers the planet is now uninhabitable due to the presence of The Blight.  Using the communication and sensing equipment built into the Skydock still orbiting New Terra, the crew of the Hope attempts to contact or track down the survivors aboard the Phoenix Voyager.
-The Hope begins tracking and following the Phoenix Voyager.
-A few years after the Phoenix Voyager arrives at its new home, the Hope finally makes contact with the (approx.) 200 survivors of New Terra.  They land on the planet and name their colony Eve.  However, the reunion quickly turns sour...

Option B: Hope Arrives Very Late
-Due to engine problems (probably a result of the starship being built from salvaged materials) the Hope arrives several hundred years after the events of OP2 to find an abandoned world.  The Blight has "starved" and the survivors, short on resources, land on the planet.  Eve Colony is founded.  In a strange twist of fate, they unknowingly construct their colony above the (long-buried) ruins of the original Eden colony.
-For many years, Eve thrives on their new world.  However, history repeats itself, and the colony is split between two rival factions: Eve, who wishes to remain on their new world, and Johvas, who believes they should continue searching the remaining human survivors.  Eventually, the dissidents depart to form Johvas Colony, though both factions remain on speaking terms and engage in trade.
-A Robo-Miner accidentally discovers the ruins of Eden, and excavation projects begin.  A technological database containing info on Eden's early Laser prototypes is unearthed.  Sympathizers within Eve inform the Johvas Council, and Johvas, assuming the worst, begins developing their own weapons and prepares for war.

Option C: The Flight Records Were Wrong
-The Hope's efforts to track the Conestoga ultimately end in failure; the flight record they followed was, for whatever reason, inaccurate, and they had gone off-course 30 years into their flight.  Now it was far too late to easily correct this error, and the crew decided to land on the nearest suitable planet, refuel and resupply their starship, and return home.  They name their colony Eve.
-Life on their new world is harsh.  Fierce windstorms and constant meteor showers threaten the colony daily.  Despite this, the Hope is almost ready to depart for its voyage back to Earth.
-The Hope is mysteriously destroyed, crushing colonist morale (and a small outpost :P).  Plans are made to design and build a new starship.
-Eve makes first contact with a race of hostile aliens calling themselves the "Johvas" and claiming responsibility for the destruction of the starship.  Eve must quickly develop new weapons systems and prepare for war, or face destruction.

Comments/etc. lemme know.
Title: Eve Tek Tank
Post by: CK9 on March 24, 2010, 05:06:37 PM
What about Option D: they arrive shortly after the phoenix module departs and find the people left behind?  If the intnet was to reunite humanity, they would have a way to go down and return and save *some* of the people, who could overpower the crew and chase after...yea....I think you know where I'm going here...
Title: Eve Tek Tank
Post by: WooJoo on March 24, 2010, 05:11:14 PM
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Eve makes first contact with a race of hostile aliens calling themselves the "Johvas"

WHHYYY????

to claim that they name themselfes after a earth origin belive is highly doubtfull

option E:

the "hope" in hope to find a new home without the nearly impossible life situations on earth, hope to track down the Conestoga and find a developed new home where they might have a chance of surviving without going down with the dead planet earth. As they track them to the new terra system they discover strange signals from new terra it self. in hope this would be the suviving colonists they head for new terra only to find nothing. No human life is shown on there cameras only structures and as a sign of proof they discover a orbiting satelite. Same as the Conestoga  they have also almost no ressources left to continue the journey so they decide to land on new terra and establish a new home especialy since the planet got an middle class atmospere with just enough breathable air.

so they land establish a base build up and grow for a while until they discover that they are not alone under the red sands of new terra hidden from the eyes of the orbiting cameras lied for now almost 100 years the rest of what was former called the blight. With its network of intelegence it found a way to change itself from its former uncontrolable shell and started to evolve on own terms.

jadi jadi jadi WALL OF TEXT jadi jadi ju

then the colonie does something bad
suddenly there are lots of bad ass
terminator style lynx driving and shooting
bad ppl DIE while others run and cry
then new colonie thinks bad ass aliens
attack them

so they fight


---- end of report ---

Login:
Title: Eve Tek Tank
Post by: Sirbomber on March 24, 2010, 05:11:20 PM
CK9: You mean "extremely unlikely tale of plot convenience"?  :P
Yeah, I considered that and rejected that because the timing would have to be impossibly perfect for them to save the people left on New Terra.

Edit: WooJoo, I just picked the name eve specified in another thread.  I have no idea what "Johvas" means.  Note that I prefer Option B, and find aliens to be a lame idea personally.
Title: Eve Tek Tank
Post by: WooJoo on March 24, 2010, 05:22:02 PM
johvas reminds me of jehovas + jehova
jehovas being a christian religion branche
johova which is the god of the JEWS!
which is the same orgin as adam eve eden etc ... to close to each it is, you should distance atleast the aliens name into something "alien"
Title: Eve Tek Tank
Post by: Spikerocks101 on March 24, 2010, 06:36:36 PM
It's Jehovah btw...
Title: Eve Tek Tank
Post by: CK9 on March 24, 2010, 07:26:58 PM
it's rather irrelevant in early-stage development, as names can change a lot :P
Title: Eve Tek Tank
Post by: Sirbomber on March 24, 2010, 07:49:32 PM
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It's Jehovah btw...
Quote
johvas reminds me of jehovas + jehova
jehovas being a christian religion branche
johova which is the god of the JEWS!
which is the same orgin as adam eve eden etc ... to close to each it is, you should distance atleast the aliens name into something "alien"
Once again, I didn't pick the name.  You got a problem with it, take it up with eve.

Edit: I would think you would be happy Spike, that I'm at least trying to help him.
Title: Eve Tek Tank
Post by: Hooman on March 24, 2010, 11:16:54 PM
Sorry, I just have to leave this link: Jenova's Witness (http://www.vgcats.com/comics/?strip_id=200) :P
 
Title: Eve Tek Tank
Post by: Freeza-CII on March 25, 2010, 02:17:55 AM
OKOKOK first off in the name of all that is logical.

Life let alone Life supporting planet improbable when you are litery searching like the conestoga one planet at a time.  Given that most stars are binary or high count of start which wont support planets and if they do the multipul stars wont help any thing. Most planet in the exosolar class are Gas giants or plasma balls.  SOME are even bombarded by the stars massive radiation because there pulsars nuetrons magatars ect.. So i have to argue greatly that they will some how find life that is intellegent enough to have war with people that can shoot sticky foam and lightning. and not see them coming when they get close enough to be seen by some of there own technology which must be pretty good if there going to beable to survive the human virus.

MORE importantly if there is life are we going to take there unumtanium (joke) and will we beable to love them yes in that way.  And furture more if we do fight them are we able to eat them.
Title: Eve Tek Tank
Post by: ducktape on March 25, 2010, 04:18:20 AM
I reckon, given the Eve colony name, that Johvas relates more to an unplayable race in Eve Online: http://eve.wikia.com/wiki/Jove_Empire (http://eve.wikia.com/wiki/Jove_Empire)

Regardless, if I must vote, I vote for Option B of the Sirbomber revisions.
 
Title: Eve Tek Tank
Post by: Sirbomber on March 25, 2010, 08:09:48 AM
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will we beable to love them yes in that way.
Yes, Freeza.  We wouldn't have it any other way.

And could you stop explaining to me why anything involving aliens is dumb?  You're preaching to the choir when you do.  Though I did kinda think of a somewhat plausible (but still ridiculous) way for intelligent alien life to exist in Outpost 2's story...
Title: Eve Tek Tank
Post by: Freeza-CII on March 25, 2010, 03:25:10 PM
fine then i wasnt addressing you but what ever.

Quote
-Approximately 45 years after the impact, survivors return to the Earth's surface to scavenge whatever resources they can.

45 year after and where did these people come from mars please try to tell me from where because there are a couple things wrong with that. like landing and having been off the planet first.

Quote
Option A: Hope Meets Eden (it's generally believed that Eden won in OP2)
-Approximately 50 years after the Conestoga arrived at New Terra, the Hope enters New Terra's star system. However, sensors do not detect any indication of human life on the planet's surface.
-The Hope enters New Terra's orbit and discovers the planet is now uninhabitable due to the presence of The Blight. Using the communication and sensing equipment built into the Skydock still orbiting New Terra, the crew of the Hope attempts to contact or track down the survivors aboard the Phoenix Voyager.
-The Hope begins tracking and following the Phoenix Voyager.
-A few years after the Phoenix Voyager arrives at its new home, the Hope finally makes contact with the (approx.) 200 survivors of New Terra. They land on the planet and name their colony Eve. However, the reunion quickly turns sour...


lets see 45 years plus 50 years so 90 years later they try to go to another planet and dont pick the f***ing closest one they can survive on earth or mars yet are able to build a starship wow that makes alot of sence.  any way.  chances are 50 years the docking ring would have fallen out of orbit like things do with there just floating in orbit.  The same goes for the Space station around earth 45 years it would have plumetted to the surface.  In 90 years the phoenix probably wouldnt have left the solar system yet. so there wouldnt be any planet for them to be on for things to go sour. plus 90 years isnt enough time for them to mutate.

Quote
Option B: Hope Arrives Very Late
-Due to engine problems (probably a result of the starship being built from salvaged materials) the Hope arrives several hundred years after the events of OP2 to find an abandoned world. The Blight has "starved" and the survivors, short on resources, land on the planet. Eve Colony is founded. In a strange twist of fate, they unknowingly construct their colony above the (long-buried) ruins of the original Eden colony.
-For many years, Eve thrives on their new world. However, history repeats itself, and the colony is split between two rival factions: Eve, who wishes to remain on their new world, and Johvas, who believes they should continue searching the remaining human survivors. Eventually, the dissidents depart to form Johvas Colony, though both factions remain on speaking terms and engage in trade.
-A Robo-Miner accidentally discovers the ruins of Eden, and excavation projects begin. A technological database containing info on Eden's early Laser prototypes is unearthed. Sympathizers within Eve inform the Johvas Council, and Johvas, assuming the worst, begins developing their own weapons and prepares for war.


ok with this we might as well not call it op2/3/4/5 because its damn near a carbon copy only with ancient ruins to find and a 1945 ford.

Quote
Option C: The Flight Records Were Wrong
-The Hope's efforts to track the Conestoga ultimately end in failure; the flight record they followed was, for whatever reason, inaccurate, and they had gone off-course 30 years into their flight. Now it was far too late to easily correct this error, and the crew decided to land on the nearest suitable planet, refuel and resupply their starship, and return home. They name their colony Eve.
-Life on their new world is harsh. Fierce windstorms and constant meteor showers threaten the colony daily. Despite this, the Hope is almost ready to depart for its voyage back to Earth.
-The Hope is mysteriously destroyed, crushing colonist morale (and a small outpost ). Plans are made to design and build a new starship.
-Eve makes first contact with a race of hostile aliens calling themselves the "Johvas" and claiming responsibility for the destruction of the starship. Eve must quickly develop new weapons systems and prepare for war, or face destruction

It wouldnt be hard to track them going off course would result in ending up in deep space where there is nothing. plus a bit of deus ex mechina to make aliens show up to destroy your space ship.  if they can blow up a space ship how in the hell are you going to survive against them.  develop s***.  refueling would have happened at any gas giant or via ram scoop. as for other supplys every one is sleeping/stasis so not  really big need for suppys not that they would have had any to begin with seeing that earth was devistated ecologically and i doubt 90 years is enough to grow enough s*** on a planet that is probably in a nuclear-like winter due to the dust in the atmosphere.



 
Title: Eve Tek Tank
Post by: Sirbomber on March 25, 2010, 05:54:28 PM

Freeza, learn to read and half of your questions would already be answered.  For example, you ask "where did the survivors come from?" and I already mentioned that they came from underground and/or orbital shelters (which also explains why certain space stations are still in orbit; the people living on them have good reason to keep them that way).  Even more of your questions would be answered if you'd actually read the OP2 novella.  For example, the Plymouth Epilogue states that the upper half of the Skydock went into high orbit to act as a communications relay.

As for the others, you raise some good points.

Option A:  Yeah, the numbers don't make sense; 50 years isn't enough time to get from Earth to New Terra.  I just kinda picked something at random.  My bad.  But what's this about "not enough time to mutate"?  Also, the starship travels to New Terra and not Mars because that was its purpose.  At this point in time the Earth is a crapsack of a world and the people on-board volunteered for the job because they thought things might be in better shape by the time they got back.

Option B:  You missed the point, as that is the point.  We all like OP2's storyline.  Why not use the same basic setup to tell a new story?  Though I like the idea about finding the '57 Chevy.  Somebody ends up finding it after all.  Nice easter egg, and real heart-warming.  ;)

Option C: We know Option C is stupid, you can shut up about it.  It's there because the original author wanted aliens and I delivered.  Though when did I say people actually lived on the Earth's surface?  They remain in the shelters and just go to the surface to scavenge as needed because, as you correctly point out, Earth got owned only a few decades ago.
Title: Eve Tek Tank
Post by: Freeza-CII on March 26, 2010, 01:43:47 AM
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Option C: We know Option C is stupid, you can shut up about it.

dont bring it up if you dont want to hear about it.

just because its high orbit doesnt mean it wont run out of manuvering fuel and fall to the surface.  Just look what happen to MIR and other random satelites. they fall eventually with out fuel. unless it was tethered at the equator and held in place by centrifical motion of the planet. which i doubt because of the state of the blight.

As for option b i dont miss the point how ever. I dont see a point in doing the exact same thing over again with new names and places. you might as well just play op2 and enjoy the game that makes you want to be crazy enough to join the ranks of other op2/3 projects. but yes the 57 chevy as a easter egg vec or relic would be amusing to those that actually read the story.

And you had the time thing right.  if the space ship left 90 years behind the first one there will alway be a 90 year gap between them.  so when ever the conestoga reached new terra hope would arrive 90 years later.  they would have already set the phoenix on its way.  But from there its only logical that they go to the next closest star system that hasnt been surveyed by the conestoga.  But WHY go to new terra sure they would know about it but they would also have to realize that survival is better then a family reunion.  so a planet like mars or even venus or various moon in the sol system would be better and less resources to get every thing there. plus your still a hop skip away from earth.
Title: Eve Tek Tank
Post by: Sirbomber on March 26, 2010, 07:19:40 AM
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But WHY go to new terra
Why not?  Why did the Conestoga go to New Terra and not Mars/etc?  Because they weren't looking for a Mars or Venus world to colonize.  They wanted an Earth-like world.  The people on Earth think the Conestoga actually found another Earth-like world.  They think if they find them, they'll find some kind of paradise.  They don't realize (nor do they have any way of finding out) that New Terra is/was only barely capable of supporting human life.

And about the Skydock thing, this was planned by the ultra-sophisticated Savants who in a matter of seconds deus ex machina'd an upgraded Ion Drive Module into existence in the name of plot convenience/so you could launch the Children Module.  I don't think they'd be stupid/short-sighted enough to forget its orbit would decay and not have a plan for dealing with that.

While Option B's prologue is extremely similar to OP2's, after that things would unfold differently as there would be no Blight, so no need for the constant evacuations, starship, etc.
Title: Eve Tek Tank
Post by: Freeza-CII on March 28, 2010, 02:49:49 PM
Quote
Why not? Why did the Conestoga go to New Terra and not Mars/etc? Because they weren't looking for a Mars or Venus world to colonize. They wanted an Earth-like world. The people on Earth think the Conestoga actually found another Earth-like world. They think if they find them, they'll find some kind of paradise. They don't realize (nor do they have any way of finding out) that New Terra is/was only barely capable of supporting human life.

they had the resources to do such a thing in the post apoc earth your talking about i dont believe they would have that sort of luxury so a shorter trip and terraforming or just shielded domes. or even staying underground on earth would be a good option just because of the shielding magnetosphere.

Quote
And about the Skydock thing, this was planned by the ultra-sophisticated Savants who in a matter of seconds deus ex machina'd an upgraded Ion Drive Module into existence in the name of plot convenience/so you could launch the Children Module
 

i think that was a ion cannon aimed at the sun that was powered by the childrens hearts hehehe.  any way the whole deus ex mechina seems like a way out when you cant think of what to do next so POOF mirical.
Title: Eve Tek Tank
Post by: Sirbomber on March 28, 2010, 03:08:34 PM
Quote
they had the resources to do such a thing in the post apoc earth your talking about i dont believe they would have that sort of luxury so a shorter trip and terraforming or just shielded domes. or even staying underground on earth would be a good option just because of the shielding magnetosphere.
They got the resources they needed for a new starship by leveling 19 cities.  This process was made easier since the 19 cities in question had already been leveled by Vulcan's Hammer.  :P

Really though, they've got an entire ruined world to scavenge and recycle resources from.  I'm sure the crap left behind by 6+ billion humans would be more than enough for several starships.  The only problem might be getting the stuff to orbit, but since some survivors still live in orbital shelters constructed before the impact, clearly surface-to-orbit space travel was a trivial matter.

Edit: And yes Freeza, that is the definition of deus ex machina.
Title: Eve Tek Tank
Post by: Freeza-CII on March 28, 2010, 11:49:11 PM
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Really though, they've got an entire ruined world to scavenge and recycle resources from. I'm sure the crap left behind by 6+ billion humans would be more than enough for several starships. The only problem might be getting the stuff to orbit, but since some survivors still live in orbital shelters constructed before the impact, clearly surface-to-orbit space travel was a trivial matter.


well the problem with this is you would have to rebuild the space craft to land and float on the ocean.  since landing on the ground would be a bit impossible due to the fact that all land based technology would be totally f***ed.  which leads back to the fact that even if you salvaged the s*** from 19 cities i doubt your going to beable to build another interstellar space ship. A solar space ship would be possible as you one have to shield the ship from the sun and not the full blown deep space radiation.  Just the fact that you have humans from earth trying to survive on mars with all there earth like insecurities and religions instead of the hand selected 200.  there is you cause for conflict.  and to behonest if you can build the space ship could could just stay on earth because if nothing else the planet will just be a bit colder.
Title: Eve Tek Tank
Post by: Sirbomber on March 30, 2010, 11:52:39 PM
I'm taking a more idealistic approach to how humanity will act after the end of the world.  I'm probably not going to get a lot of support for that decision, but I really don't care.

Anyways, building off of that assumption, we assume people put aside their petty differences to make their more or less miserable lives better.  They find that they, theoretically, could follow a starship which they believe found a new paradise for humanity.  They don't know New Terra blows (of course, if the Blight has died off by the time they arrive then theoretically it may be a pretty nice place).  So the survivors on Earth scrape together everything they can to get the new starship (aptly named the Hope) operational.  Of course, it's of lower quality than the original, so less people are brought and its various other systems are of lower quality than the original Conestoga.  This explains why they take so long to reach New Terra (among other things).
Title: Eve Tek Tank
Post by: Freeza-CII on March 31, 2010, 12:24:24 PM
Quote
Anyways, building off of that assumption, we assume people put aside their petty differences to make their more or less miserable lives better. They find that they, theoretically, could follow a starship which they believe found a new paradise for humanity. They don't know New Terra blows (of course, if the Blight has died off by the time they arrive then theoretically it may be a pretty nice place). So the survivors on Earth scrape together everything they can to get the new starship (aptly named the Hope) operational. Of course, it's of lower quality than the original, so less people are brought and its various other systems are of lower quality than the original Conestoga. This explains why they take so long to reach New Terra (among other things).

idealistic or not. IT still doesnt make any logical sence to try to follow them when you could establish a colony in the sol system itself and have a direct access to earth and earth to that colony. it would make ther survivablity alot better.  and besides there is going to be more then 200 people left on earth they may not want to be left behind. chasing after a ship with a crappier version that has possibly been destroyed or lost.  Just doesnt sound like some thing people would really get on board with. especially when they can take that crappy ship and fly it to mars then refuel at jupiter then back to earth over and over again.  And if any one is going to bring up asteroids.  well there every where dont think that sol is the only system in the universe with floating space rocks.
Title: Eve Tek Tank
Post by: WooJoo on March 31, 2010, 02:23:29 PM
Just to state this:

why didnt they colonize mars?

the planet doesnt has a functional atmosphere becouse of its low size
that leads to the conclusion that the humans wanted to find a permant
new home where they could get a atmosphere which could be enriched with
breathable air.

even if they tryed the mars could not hold the breathable air becouse of its size
it would just float of to the space becouse of the high CO² concentration
Title: Eve Tek Tank
Post by: AmIMeYet on March 31, 2010, 02:53:25 PM
Quote
even if they tryed the mars could not hold the breathable air becouse of its size
it would just float of to the space becouse of the high CO² concentration
Well actually it should be sustainable to keep the oxygen in the atmosphere. Don't expect sources though..

Edit: We could do it right now, with current technology. The People just aren't ready yet and there's a tiny budget shortage..
Title: Eve Tek Tank
Post by: ducktape on March 31, 2010, 06:22:35 PM
Another problem with Mars is lack of a magnetic field to protect the colonists from solar radiation. Perhaps the energy/materials to construct/maintain radiation shields on the surface was more than they were willing to spend and decided to look for a more sheltering planet.
Title: Eve Tek Tank
Post by: Freeza-CII on April 01, 2010, 07:16:40 PM
Mars is just a example and it would be possible to shield a colony. there are other places in sol system such as venus titan ect..  
Title: Eve Tek Tank
Post by: jcj94 on April 01, 2010, 08:05:31 PM
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black theary-------------------------------------------------------------------------------------------------------initial wormhole reserch
worm hole macanics--------------------------------------------------------------------------------second stage of  wormhole reserch
wormhole generation----------------------------------------------------------------------Third and final stage of wormhole reserch
 
Dude wormhole would be sweet!  You could, if its what i think it is, jump across the map!!
Title: Eve Tek Tank
Post by: Highlander on April 02, 2010, 02:19:29 AM
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Dude wormhole would be sweet!  You could, if its what i think it is, jump across the map!!
I don't see the awesomeness is having a bunch of Thor tigers or Supernovas instantly appear in my base.. ?
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Post by: TH300 on April 02, 2010, 02:30:43 AM
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Dude wormhole would be sweet!  You could, if its what i think it is, jump across the map!!
I don't see the awesomeness is having a bunch of Thor tigers or Supernovas instantly appear in my base.. ?
ROFL! Sure, it would be awesome. Would be so much more fun. Really, didn't anyone else find traditional warfare boring? There have to be surprises! </sarcasm>
Title: Eve Tek Tank
Post by: WooJoo on April 02, 2010, 08:15:05 AM
there was an rts in which you could manipulate the timeline while playing against other human players... your dead before your born...
Title: Eve Tek Tank
Post by: Kayedon on April 02, 2010, 09:45:38 AM
WooJoo, you mean Achron?  
Title: Eve Tek Tank
Post by: jcj94 on April 02, 2010, 10:00:16 AM
Quote

I don't see the awesomeness is having a bunch of Thor tigers or Supernovas instantly appear in my base.. ?
Put a limmit on armed vehichles.  But for multi-player, you could use a wormhole to ship convec or other important vehichles.  You could also have multiple bases.  You could also take and have a whole bunch on mining posts and have perma-wormholes to constantly ship resouces to your main base.  Less biulding less resources used on those types of projects.  Then you could use those resources you would have used on all the smelters to build vehichles.
Title: Eve Tek Tank
Post by: BlackBox on April 02, 2010, 10:44:46 AM
It might be prudent to mention that wormholes are not really possible in OP2, besides using a starcraft nydus-canal like system (could use relatively useless structures like light towers to accomplish this), in other words it would be limited to custom missions only. That being said, wormholes for transportation and other unrealistic scifi ideas (e.g. FTL travel) are not at all within the spirit of the OP series.
Title: Eve Tek Tank
Post by: Sirbomber on April 02, 2010, 11:43:56 AM
I could see a network of underground tubes being feasible.  Expensive, but feasible.
Title: Eve Tek Tank
Post by: evecolonycamander on April 02, 2010, 11:58:53 AM
Okey the worm hole tek was for the END GAME SCENARIO that i gave up on due to mass disapproval i at this point am thinking of only using it for disconnecting certain buildings from the main colony
examples areonly because you don't need people to run them like a residents
Reply is unfinished
Title: Eve Tek Tank
Post by: jcj94 on April 02, 2010, 01:26:49 PM
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That being said, wormholes for transportation and other unrealistic scifi ideas (e.g. FTL travel) are not at all within the spirit of the OP series.
Okay didn't someone post that he can post his ideas and we either
A: ignore them. or

B: Tell him he's waisting his time, or

C: Let him found out on his own how difficult it can be.

I personaly like his idea.
Title: Eve Tek Tank
Post by: Freeza-CII on April 02, 2010, 05:42:08 PM
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Okey the worm hole tek was for the END GAME SCENARIO that i gave up on due to mass disapproval i at this point am thinking of only using it for disconnecting certain buildings from the main colony

could you explain this.  Becuase to me it sounds like you want to have wormholes disconnect a building and i just dont get it.  Seeing as they are already impractical and improbable and not only that are still just theory on paper with no proof of exsisting. Plus there is vec that can do this job already the earth worker.
Title: Eve Tek Tank
Post by: evecolonycamander on April 03, 2010, 10:26:01 AM
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Okey the worm hole tek was for the END GAME SCENARIO that i gave up on due to mass disapproval i at this point am thinking of only using it for disconnecting certain buildings from the main colony

could you explain this.  Becuase to me it sounds like you want to have wormholes disconnect a building and i just dont get it.  Seeing as they are already impractical and improbable and not only that are still just theory on paper with no proof of exsisting. Plus there is vec that can do this job already the earth worker.
if i make the amount of sci/workers 0 then the building will run as long as there is enough power and it is not "in the red" HP wise. in other words no cc will be needed for the said building. but as i said i gave up on the worm hole idea in favor of a more feasible idea, radio transmitters between buildings and robotics
Title: Eve Tek Tank
Post by: Freeza-CII on April 03, 2010, 02:26:35 PM
no cc will be needed. well now your taking away one of the better parts of the game.  Removing the need to have workers or scientists would break the game.  As its some thing you dont need to upkeep your colony.  human survival is a part of the game even if you never see them. plus there are just some thing that human can do that robot cant and probably cant ever.
Title: Eve Tek Tank
Post by: evecolonycamander on April 03, 2010, 04:14:54 PM
no no i GAVE UP on worm holes what i wrote above was what i was going to do
Title: Eve Tek Tank
Post by: Freeza-CII on April 03, 2010, 10:31:33 PM
i aint talking about wormholes.

to me it sounds like you want to get rid of part of the micro management of the op2 colonies the people.
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Post by: jcj94 on April 04, 2010, 04:01:35 PM
I think the idea he is getting at would be having remote colonies and not have to have a CC hooked up to said colony.  This wy you could mine and not have to worry about unprotected areas of long travel for cargo trucks.  i personaly like that idea, at least for multi player or colony games.
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Post by: Hidiot on April 04, 2010, 04:18:06 PM
Just put in a CC there or tube all the way if you can't spare the 4 workers and 1 scientist.

Don't try to circumvent processes just because you're too lazy/afraid to go through them, when enough other people can.
Title: Eve Tek Tank
Post by: jcj94 on April 04, 2010, 04:45:07 PM
Just a few peoblems,
Tubes:
1, can be cut and, 2 earthworker can be killed.
CC:
1, can be EMP missled easier, 2 Convec can be killed (faste than active cc)
Title: Eve Tek Tank
Post by: BlackBox on April 04, 2010, 04:55:40 PM
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Just a few peoblems,
Tubes:
1, can be cut and, 2 earthworker can be killed.
I won't go into how tube cutting is a cheap strategy but if you want to avoid this build redundant tubes to the expansion base. The earthworker problem can be solved by building multiple earthworkers (or preventing them from even getting combat units by your earthworker in the first place).

Quote
CC:
1, can be EMP missled easier, 2 Convec can be killed (faste than active cc)

If I remember correctly CCs are immune to EMP, and convecs should be protected when moving.

It sounds like you want to be lazy and not have to play the game the way it was meant to be played, tubes and CCs are pretty important parts of the game and removing the necessity for them would dumb down the game way too much (this is one of the things that sets OP2 apart from a lot of other RTSes).
Title: Eve Tek Tank
Post by: Hidiot on April 04, 2010, 04:58:23 PM
Only buildings with power demand can get EMPed.
Title: Eve Tek Tank
Post by: evecolonycamander on April 04, 2010, 05:54:35 PM
well the PLANED way of doing this was that CC's would need even more people in the workforce just to operate any external buildings but as i said i gave up on a lot. if you want to know how much just ask fighter he has my original plans for Eve.
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Post by: Hooman on April 04, 2010, 05:54:47 PM
Quite true. The CC actually generates 50 power, rather than consume power. Only buildings that consume power can be EMPed. You may notice that power plants are immune to EMP as well.

Edit: Btw, think of the effects if you could EMP a power plant. A lot of people build power plants close together. If they could be EMPed, then a single missile could take down an entire base due to lack of power. ... I'd thought about this a while back.  :)  
Title: Eve Tek Tank
Post by: Kayedon on April 04, 2010, 06:20:41 PM
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Edit: Btw, think of the effects if you could EMP a power plant. A lot of people build power plants close together. If they could be EMPed, then a single missile could take down an entire base due to lack of power. ... I'd thought about this a while back.  :)
Technically, you could "overload" most power generation facilities with an EMP blast. The magnetic part may disrupt MHD's, the electro part may turn off the solar satellite connection, and the entire thing might short-circuit a Tokamak.

But, that would make things too cheap.
Title: Eve Tek Tank
Post by: Hooman on April 04, 2010, 06:54:30 PM
Actually, in reality, I hear EMP blasts are more likely to affect low power devices, such as silicon electronics. There's a reason many vacuum tube computers were kept operational during the cold war, even well after silicon based ones where much smaller, faster, and cheaper to operate. The vacuum tubes operated at over 100V (from what I heard), and were less susceptible to EMP.

I believe the ENIAC was designed to operate at 200V, with a safety factor of 2 for all components. (So they would still function correctly if operated in the 100V - 400V range). The reason for the needed tolerance, was partly because the machine was going to be so much larger than anything previously built, and thus the probability of a single component failing (and bringing down the whole machine) was much higher. Some estimates at the time suggested the machine would have about a 50% uptime.


But yes, in short, higher voltage means less chance an EMP wave will affect it. The reason I believe was that the changing magnetic field passing over the circuitry would induce a voltage in the wiring, and if the device was designed to operate at low voltages, this would cause the components to burn out. If the device was designed for high voltage operation however, it would be less likely to cause damage. If the induced voltage is comparable to the normal operating voltage, then it might cause some 0s to jump to 1s, which may lead to incorrect results, or the machine crashing, but a simple reboot would fix that. If the induced voltage wasn't very comparable to the normale operating voltage, than it might not even interrupt the execution of the machine.
 
Title: Eve Tek Tank
Post by: evecolonycamander on April 04, 2010, 07:05:02 PM
actually for once i understood what you said and yes that IS what happens. i built a device that upon destruction it Will wipe any electronic out. i wont tell you what it is because NO one beleaves that it is real and working. Arclon i do not want to continue the argument so PLEASE do not repeat the argument from irc thanks
Title: Eve Tek Tank
Post by: BlackBox on April 04, 2010, 07:22:15 PM
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actually for once i understood what you said and yes that IS what happens. i built a device that upon destruction it Will wipe any electronic out. i wont tell you what it is because NO one beleaves that it is real and working. Arclon i do not want to continue the argument so PLEASE do not repeat the argument from irc thanks
You mean http://en.wikipedia.org/wiki/Explosively_p...ssion_generator (http://en.wikipedia.org/wiki/Explosively_pumped_flux_compression_generator) ?

Somehow I sincerely doubt this, but feel free to provide proof or stop creating posts with claims that you refuse to back up.

And please don't try to suggest that it is powered by "everything" (you know, like the Sun?)
Title: Eve Tek Tank
Post by: Highlander on April 05, 2010, 02:46:54 AM
Quote
Just a few peoblems,
Tubes:
1, can be cut and, 2 earthworker can be killed.
CC:
1, can be EMP missled easier, 2 Convec can be killed (faste than active cc)
Everything of importance must be defended. It's just that simple ;)
(That means defending earthworkers and convecs too if you must)

Yes, I agree tubecutting in the early game is kinda cheap, but if someone is utilizing a minebase half the map away with undefended tubes going between said mining outpost and the mainbase, I would have no worries about cutting it.  
Title: Eve Tek Tank
Post by: Freeza-CII on April 05, 2010, 01:09:47 PM
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actually for once i understood what you said and yes that IS what happens. i built a device that upon destruction it Will wipe any electronic out. i wont tell you what it is because NO one beleaves that it is real and working. Arclon i do not want to continue the argument so PLEASE do not repeat the argument from irc thanks

you need to explain this. To me it sounds like you want it to wipe out the electronic data. IF so then i will say thats might be impossible because the savants are biomechanical. emps do not have the same effect on organisms
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 07:45:25 AM
The human brain uses electricity to pass messages  between the cells in the brain so in THEORY it is possible to emp any living organism IF the emp blast is powerful is powerful enough. now before you argue this i will say it is THEORY. It definitely works if you have a pacemaker.  
Title: Eve Tek Tank
Post by: Freeza-CII on April 06, 2010, 07:48:49 AM
a pace maker isnt a body part or a brain tho so thats not a very good point. And humans have been exposed to extremely large emp fields and not had a problem.
Title: Eve Tek Tank
Post by: Sirbomber on April 06, 2010, 07:48:57 AM
"A little knowledge can be a dangerous thing."

The human brain isn't a small electronic device.  And there's a difference between "electrical impulses" and "powered by everything electricity".
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 07:52:40 AM
I know that but IF this emp was extremely powerful(or highly concentrated then its effects on the components in the brain could and may be disastrous but the power to do that is currently beyond us
Title: Eve Tek Tank
Post by: Sirbomber on April 06, 2010, 07:55:26 AM
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the power to do that is impossible since organs don't work that way
Fixed.
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 07:58:52 AM
I remember that at some point that i said it is THEORY. wait thats right i said that not an hour ago.
Title: Eve Tek Tank
Post by: Freeza-CII on April 06, 2010, 08:06:05 AM
a weapon that is going to kill all humans by stopping there brains just so you can shut down savants seeeeeeeeeeems a bit powerful dont you think.  I think your better off sticking to conventional ways of shutting them down like blowing them up.

And its not really theory you could build a emp device that is finely tuned to the power levels of the human brain but at the same time it wont take every thing out and its range would probably be horrbile and to make it have range it would probably be easier to just point a magnetron at there head for a couple mins. But like i said taking out the savants means taking out the humans as well and thats just not going to happen i will not tolerate super weapons of any kind.
Title: Eve Tek Tank
Post by: Hidiot on April 06, 2010, 08:08:22 AM
And if it's false, you're just going to insist on it "being a theory"?

Well, applying electrical stimuli to a brain will kind of let you influence it. But only by overriding the brain's own electrical impulses, which by the way, run on chemical reactions and only leap very short distances.
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 08:11:20 AM
i know that all that is why it is not very feasible unless you are making a spy movie. and even then it's a crappy idea.
Title: Eve Tek Tank
Post by: Sirbomber on April 06, 2010, 08:11:56 AM
ECC, just because you say it's a "theory" doesn't mean you can't get criticized for it, especially when you don't provide facts to support your claim.

Now, I will grant that some EMP weapons could be used against humans, but such weapons are non-lethal, generally just causing pain or nausea, and only after extended exposure would the effects be fatal.  This, however, is not because the EMP interferes with the brain; these effects are the result of neurons firing erroneously.  EMP destroys small electronics because it burns out its physical components by overloading the device with energy, not by "destroying its electricity" or some nonsense.
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 08:21:41 AM
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i will not tolerate super weapons of any kind.
then what do you call the thors hammer and the supernova.
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   ECC, just because you say it's a "theory" doesn't mean you can't get criticized for it, especially when you don't provide facts to support your claim.
i know that... and yet i do it anyway
Quote
Now, I will grant that some EMP weapons could be used against humans, but such weapons are non-lethal, generally just causing pain or nausea, and only after extended exposure would the effects be fatal. This, however, is not because the EMP interferes with the brain; these effects are the result of neurons firing erroneously. EMP destroys small electronics because it burns out its physical components by overloading the device with energy, not by "destroying its electricity" or some nonsense.
it is not destroying the electricity. just destroying the parts of the brain that cause the reactions in the first place. or in the case of electronics it fries the circuits that send and receive the electric pulses. and just cause it annoys you so much. IT IS JUST THEORY AT WORK HERE.
Title: Eve Tek Tank
Post by: Sirbomber on April 06, 2010, 08:27:47 AM
1) I love how every time we say "no superweapons" some fool says "LLOLOLOLOL WUT ABBOWT THRZ HAMMR".  Thor's Hammer/Supernova are not superweapons as, although they are indeed very powerful weapons, they're not nigh-unstoppable.  For examples of real superweapons, see nuclear weapons (or above), giant killer robots, Godzilla, planet-destroying weapons, EMP Missiles, a weaponized form of the Blight, or an EMP blast that instantly kills all vehicles, structures, and people it hits.

2) Your logic and argument skills need work.

3) Yeah, because frying electronic components is so much harder than frying the human brain.
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 08:32:38 AM
ya but what do you do if you are playing against an army of 32 thors hammer tigers with a human controlling them... one with more skill then my brother. one that is just like you or better
Title: Eve Tek Tank
Post by: Hidiot on April 06, 2010, 08:34:00 AM
Go learn how the brain works, it shall clear everything up.

A super weapon is the kind that is over-the-top effective and/or hard to eliminate.

Thor's hammer? Tough,yes, but you can take out an army of Thor any chassis with an equivalent army of different weapons and combinations. And its range is only one tile longer than the next longest range weapon, which happens to be an AOE weapon, that can bridge that gap by firing right next to the Thor unit. Fails the super weapons test.

Supernova? If you let it get close enough (read, if it gets past 5-6 tiles of late-game weapon ranges), then yes, it will pack a punch. Fails the super weapon test because it can be prevented by paying attention.


EDIT: Skill is NOT a super weapon. You can always gain your own skill, in time. A super weapon usually has no real counter, yet here you have a few.
Title: Eve Tek Tank
Post by: Freeza-CII on April 06, 2010, 08:40:10 AM
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then what do you call the thors hammer and the supernova.

those are not SUPER weapons.  the fact that the tiger laser can out do a thors hammer tiger means it aint.  The super nova while powerful is only good at blowing up buildings and doesnt work good in mass numbers unless your trying to ram them through a front line so ya there both still limited and cant kill every thing with one shot. No the emp missile is not super because its limited to only a few targets and its kinda slow if your smart enough to know where its going to land. and if your eden you have met defs (assuming some one doesnt take advantage of the top def bug)

Quote
it is not destroying the electricity. just destroying the parts of the brain that cause the reactions in the first place. or in the case of electronics it fries the circuits that send and receive the electric pulses. and just cause it annoys you so much. IT IS JUST THEORY AT WORK HERE.

EMP causes a Induction in Almost all electronics if not shielded. and yes you can shield from a emp. essentially you are going to electricute a humans brain and nervous system with a tuned emp for humans they will die.
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 08:54:53 AM
i guss that ill gust have to prove it i will make ether a better ai to play against OR a demo with to armys with what each different unit attacking each other one on one
Title: Eve Tek Tank
Post by: Freeza-CII on April 06, 2010, 08:57:09 AM
um what that doesnt even make sense with what we are talking about.
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 09:00:49 AM
no it dose. ill prove that an thours hammer is super weapon by making one of the a demo or a better ai.(in other words im getting tired of agueing so to stop it all im going to prove it)
Title: Eve Tek Tank
Post by: CK9 on April 06, 2010, 09:29:48 AM
okay, this is just getting rediculous!  No electro magnetic pulse would EVER fry a brain.  We're talking about a difference between electircity and chemical-electric impulse.  The neurons of the brain use cations and anions to transmit their messages by shoving more of one out of the membrane at specific points.  Magnetic fields DO NOT effect ions.  If you put a magnet in salt water, you won't have sodium on one pole and chloride on the other.  You'd have better luck using the electricity for powering the electro magnet as a weapon.
Title: Eve Tek Tank
Post by: Sirbomber on April 06, 2010, 10:23:24 AM
ECC, if you're tired of arguing then stop.  You're never going to prove that Thor's Hammer is a superweapon because it isn't.
Title: Eve Tek Tank
Post by: Freeza-CII on April 06, 2010, 11:05:04 AM
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no it dose. ill prove that an thours hammer is super weapon by making one of the a demo or a better ai.(in other words im getting tired of agueing so to stop it all im going to prove it)

ok now im going to say it.  You dont know how to play op2 the ESG is more of a pain then the thors hammer.  the Laser tiger is a mean f***er not to mention acid cloud. ITs a rts not starcraft where you zerg rush every thing S stand for strategy.  Even a zombie army of microwave lynx can own people.

and for the emp

The electromagnetic radiation arising from a nuclear explosion caused by recoil electrons and photoelectrons from photons dispersed in the materials of the nuclear device or in a surrounding medium is known as Electro Magnetic Pulse or EMP. The resulting electro-magnetic fields can team up with electrical or electronic system to produces voltage surges and electric shocks.

A solitary high-altitude nuclear burst of 10 or more megatons at the geographic center of North America has the strength to cripple virtually every type of unprotected electronic circuitry in a matter of 5 nanoseconds.  Essential weapon control systems can also be damaged irreparably.  The research into the electromagnetic weapons has been under way since the 40s. It is possible to develop a weapon that can produce electromagnetic radiation capable of killing people 5 or 10 miles away from sources. The EMP can certainly affect human brain especially if the wavelength is less than 2 meters

Only an extremely high field pulse would have a noticeable result on the cells of the brain.

Considering the baseline or the continuous field power that is existent across the membranes of every living cell when they are presently sustaining a resisting potential to be negative 60 mV, the difference between the voltage would drop considerably throughout the whole hydrocarbon layer in the lipid bilayer that measures 3 nm in width. This would imply that the power of the resting field sustained through the cell membrane would be 20 MV/m. EMP pulses would have to be almost of this level across the cell membrane to affect living cells.

However, this does not rule out the possibility that someone could design an EMP generator that can attain these field strengths.

this is what I found.
Title: Eve Tek Tank
Post by: Kayedon on April 06, 2010, 11:25:37 AM
Can we just... lock this spam/flame test and issue a/some warning(s) for idiocy? This is ridiculous and out-of-hand.
Title: Eve Tek Tank
Post by: evecolonycamander on April 06, 2010, 11:28:41 AM
well at least you can back it up. but i will say this for the first and last time. you all haven't seen how i play. you don't know outpost inside out(for that matter neither do i) and don't  know the difference between hardcore science and true science. if you can do better i will stop on what you have proved and move on but until then i will continue to be here at a computer annoying the #E!! out of you with my version of the game. deal with it and be happy. or any other emotion if that is what suits you.

Here is the challenge make the a colony game, demo, or mission that in some way proves that i am wrong and you are right.
the reward is 25 ore and me shutting up.
Title: Eve Tek Tank
Post by: CK9 on April 06, 2010, 12:32:57 PM
If you're trying to prove/disprove that thor's is a super weapon, how about the fact that I killed off a 32+ thors/emp tiger 50/50 mix with just 16 RPG tigers and 5 emp lynx?  If we can get in contact with fiologist, he can confirm it, he was the one attacking with the thors/emp mix
Title: Eve Tek Tank
Post by: Hidiot on April 06, 2010, 12:39:22 PM
ECC, you can always use the Eden or Plymouth unit reference tutorial. You conveniently get an example of all weapons on each chassis.
EDIT: Just to be clear, you can only really use those for 1 on 1 cases.

Also, how hard do you think it would be to make a blank map with just some units on it? If you don't know for sure, it's just a matter of putting in some TethysGame::CreateUnit(Unit <handle>, map_id <chassis>, LOCATION (x,y), <playerNum>,  map_id <weapon>,  <direction facing>);
The only reason someone can't do such a thing is because they don't want to. Or are mentally retarded, but we have yet to see an actual case.

Of course, if you're too lazy to make them attack eachother, you would need to place the units in separate groups and have them attack each other.


The game has been around since 1997, and some people around here have, over time, made plenty of empiric observations. Check the tech files for hard data if you so wish, but the fact is set in stone, that there is no super weapon in vanilla OP2 (EMP missiles are debatable, but shouldn't be considered as such, since there are counters to it. Super weapons by definition pretty much have no counter, other than destroying them before they fire).


Lastly, the more you irritate people, the harsher they will become, the more you will be irritated by their harshness and the more you will irritate, thus completing a downward spiral. I strongly suggest some fresh air.
Title: Eve Tek Tank
Post by: Highlander on April 06, 2010, 03:40:22 PM
Quote
well at least you can back it up. but i will say this for the first and last time. you all haven't seen how i play. you don't know outpost inside out(for that matter neither do i)...

...Here is the challenge make the a colony game, demo, or mission that in some way proves that i am wrong and you are right.
the reward is 25 ore and me shutting up.
Actually I would beg to differ. Some have played this game since it came out and while others have not played that long, they have both played enough to gain a pretty thorough insight into the game.
Most people playing regularly online have picked up the best strategies how to defeat this game, be it against human or computer opponents. These strategies are pretty much set in stone, so while there might be different approaches to achieving victory, I sincerely doubt anything new or groundbreaking will be added to these strategies within the games current state.

No, you can be sure we don't know how you play this game since you never play online. Then again, you will probably not have a clear perspective of how we play either, and based on previous experience, since you have not played online you will not have a full grasp of the fine details this game provides.
You might be quite good/skilled at the game and be a fast learner, but I would place my ore on any of the experienced players here whooping your ass without too much difficulty the first few games at the very least.


Secondly, you seem to base your assumptions towards weapons strength on how the AI plays. Since the AI in OP2 is.. s***.. what you experience in single player has little relevance towards how the game works in the hands of an experienced player. The weapons strength has little to say if the one controlling the weapon has no notion of how to use it.

How about you just come play with us online and we show you how we play rather than someone having to do hours on end work of coding a decent AI for you to play against ?
Possibly you can watch this Youtube Video (http://www.youtube.com/watch?v=ZWuKWaknlqQ&feature=related) of Leviathan vs Paco, which is pretty much the culmination of skill in this game. It's not how most people like to play the game these days, but these two are/were probably the best players of OP2 in it's history.
Title: Eve Tek Tank
Post by: BlackBox on April 06, 2010, 05:15:58 PM
Locking this topic seeing as it has degenerated into a flame war (and has strayed quite far from the original topic).

If you want to post a new topic to civilly discuss certain issues that's fine. If it contains anything such as pre-emptively calling out a member of the community asking them not to flame or "speak harshly" of ideas or completely unsupported claims then I will lock the topic if I see it.

People know what the board rules are and flaming is not permitted, so it shouldn't be necessary to point fingers at specific people, asking them not to do it before it even occurs.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 06, 2010, 08:59:20 PM
eve tek tank was locked due to a brewing flame war that was caused by most likely me. so i decided to take advantage of it and start anew. here is the link for the first tank: Eve tek tank (http://forum.outpost2.net/index.php?showtopic=4912&st=0) the teks will be posted at the bottom of this post. if red then ignore it yellow then argue it(quietly), green then it is ready and 100% made.
 remember if you are argumentative DON'T start yelling.

note: Spelling may be harable if you cant read what i wright then dont be afrade to tell me unless it is about misspelling tech(tek is how the game refers to it)
Teks:
solar energy spectrum update------------------------------------------------------------------Doubles solar energy receiver output
black theory-------------------------------------------------------------------------------------------------------initial wormhole research
worm hole mechanics--------------------------------------------------------------------------------second stage of wormhole research
wormhole generation----------------------------------------------------------------------Third and final stage of wormhole research
market research-------------------------------increseces recreation and/or decreases metal needed for commercial factory wares
matinece schedule revamp----------------------------increasing dirt conpacity, convec, spider, repair vehicle repair times at the cost of more workers needed for dirt and robot command
NOTE: May split this research in to different ones^
Nanotechnology---------------------------------------------------------------------------------------increases medic compacity to 200% or is the end game scenario for killing blight
MP(magnetic pulse) reloder---------------------------------------------------------------------------------------railgun or Rpg reloding time reduced
extra-colonial Decription---------------------------------------------------------------------------------------revews infomation stolen from the other colonys to use for self
anti energy sheilding(need better name) ---------------------------------------------------------------------------------------gives Lvl 5 armor to CC and vaios other units(still thinking)
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 06, 2010, 09:13:29 PM
Quote
matinece schedule revamp----------------------------increasing dirt conpacity, convec, spider, repair vehicle repair times at the cost of more workers needed for dirt and robot command
Basically you've recycled DIRT Procedural Review and Advanced Robotic Manipulator Arm, combined them into one tech, and in the process made the already useless RCC even more useless.

Why?
Title: Eve Tek Tank Ii
Post by: CK9 on April 06, 2010, 10:26:14 PM
Quote
market research-------------------------------increseces recreation and/or decreases metal needed for commercial factory wares
matinece schedule revamp----------------------------increasing dirt conpacity, convec, spider, repair vehicle repair times at the cost of more workers needed for dirt and robot command
okay, so market research is targeted at the consumer goods facotry, correct?

Does anyone even use that structure in game?  A lot of people argue that the RCC is useless, but the CGF might as well be a void.  Researching it hurts more than it helps.


Maintenance Schedule Revamp.....basically, it's using up a resource (workforce) without any significant upside to balance out the cost...
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 06, 2010, 11:14:51 PM
Quote
Does anyone even use that structure in game?  A lot of people argue that the RCC is useless, but the CGF might as well be a void.  Researching it hurts more than it helps.
You're thinking of the Rec Center/Forum, CK9.  The CGF, on the other hand, allows you to have 99 morale without a single Residence.  :P  
Title: Eve Tek Tank Ii
Post by: Kayedon on April 06, 2010, 11:14:58 PM
Would you kindly use a spellchecker?
Title: Eve Tek Tank Ii
Post by: CK9 on April 06, 2010, 11:35:42 PM
Quote
Quote
Does anyone even use that structure in game?  A lot of people argue that the RCC is useless, but the CGF might as well be a void.  Researching it hurts more than it helps.
You're thinking of the Rec Center/Forum, CK9.  The CGF, on the other hand, allows you to have 99 morale without a single Residence.  :P
only if you waste 80+% of your ore
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 06, 2010, 11:40:45 PM
Not really?  CGF stuff is pretty cheap, and compared to the many workers and scientists you'd need to maintain high morale and the cost, power consumption, and construction time of all the other morale structures, you save quite a bit.  Not to mention it alleviates morale problems your other structures can't deal with, like disasters or "accidentally" destroying enemy morale structures.

Point is, in morale games I use the CGF all the time, and I'm not alone.
Title: Eve Tek Tank Ii
Post by: Highlander on April 06, 2010, 11:49:24 PM
Quote
Point is, in morale games I use the CGF all the time, and I'm not alone.
Yeah, CGF is a must in Morale games. Having 99 Morale while the rest of the players has the default 50-70'ish, really makes a difference + research can be allocated elsewhere while keeping a high morale, while others must focus of morale enhancing research or weaponry.


As for the RCC, I always build one, because I have always believed it makes my vehicles smarter ? Thus I would say it's fairly useful rather than useless..
Title: Eve Tek Tank Ii
Post by: CK9 on April 07, 2010, 12:58:40 AM
Okay, so the CGF is good for space race, midas and resource race (the least played three styles) but in LR and LO, a residence takes less attention than a CGF, but neither is needed because most of the time moral is steady.

RCC is great...when you have a lower number of vehicles.  I've noticed a few times that, as my vehicle number increased, the vehicles started tracing cliffs again to find their way.
Title: Eve Tek Tank Ii
Post by: Hidiot on April 07, 2010, 02:43:26 AM
Did you every try building more RCCs at that point? I also get the feeling that the larger your army gets, the less effective the RCC is.
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 07, 2010, 06:54:25 AM
Having an RCC is just like having a Nursery or University.  A flag is set if you have one.  If you don't that flag is cleared and you don't gain its effects.
Title: Eve Tek Tank Ii
Post by: CK9 on April 07, 2010, 09:17:29 AM
Do we have the code that makes the RCC work?  Maybe if we look into it, we can make research topics that will allow it to work for more vehicles.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 07, 2010, 11:02:58 AM
wait the rcc dose somthing!!! when did this come up!!! no serusly the dang thing hasnt made a differnce for me. i just hold [Ctrl] and click the path for them. so why have it. i may be able to find the code useing Cheat engine. (its the same program that i use to make the trainers for op2) i have already found a way to make every unit invencable(they still have there health go to 275)


as for the cgf it dose alot if you need a temp moral boost. all tho it cost's too much for me to use while under constant attack or when the blight has it in for me. you know, all the time.


what dose the light tower do besides get in the way use up recorces and light up?that is truly the most poinlss building i may (if i can) change its sprite, name ,and its uses so i can add it in to the tek tree as a useful object.


Note: if i am misspelling more then usial it is cause this computer dosen't have ANY form of spellcheck.  
Title: Eve Tek Tank Ii
Post by: Kayedon on April 07, 2010, 12:44:54 PM
Yes, because a memory editor shows skill in .... anything.
Also, get a spellchecker for your browser.
If you're using Internet Explorer, get a different browser. Actually, you could just get Google Toolbar which has a spellcheck.
If you're using Chrome, spellcheck is built-in.
I think FireFox is built in too, but correct me if I'm wrong.
I don't remember other browsers.
Title: Eve Tek Tank Ii
Post by: CK9 on April 07, 2010, 01:46:02 PM
IE has had it's problems, but I still like it!

Anyway, I wonder how hard it would be to modify the RCC to make it more useful than it currently is
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 07, 2010, 02:14:05 PM
when i'm not on a county owned computer i have some spell check options due to the fact that i have both Fire fox and chrome and yes i have to agree that IE has problems
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 07, 2010, 02:53:45 PM
I think you should open the tek files for op2 and read them it might help get a better idea of what you want. Its nicer to have the research topics split up because it keeps the management of the game there instead of condensing multpul topics into one.

The RCC does work but only to a extent after a while it just fails for some reason.

On  side note dont complain about spelling in the thread or any thread ask them over pm your only adding non topic stuff to the thread.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 07, 2010, 03:07:02 PM
okey then in that case what do you think about nanotechnology
Title: Eve Tek Tank Ii
Post by: Highlander on April 07, 2010, 03:23:30 PM
Just a thought. Have the RCC always seemed to malfunction for you guys, or is it something that happened after unit limit was doubled.. ?
Title: Eve Tek Tank Ii
Post by: Simpsonboy77 on April 07, 2010, 04:32:12 PM
Quote
Just a thought. Have the RCC always seemed to malfunction for you guys, or is it something that happened after unit limit was doubled.. ?
This should be broken off into another thread, but it is an excellent question. I never saw the units revert to their 'dumb' AI while I had a RCC up. I might also not be paying enough attention.
Title: Eve Tek Tank Ii
Post by: CK9 on April 07, 2010, 08:16:05 PM
Good point there highlander, it wasn't until AFTER the increase that I noticed it happening.  I don't have my CD here, so I can't test it until this weekend to confirm it.
Title: Eve Tek Tank Ii
Post by: jcj94 on April 08, 2010, 07:01:52 PM
Quote
extra-colonial Decription---------------------------------------------------------------------------------------revews infomation stolen from the other colonys to use for self
This would be perfect for stealing teks from others in multi-player.  You could scout-snatch (or whatever you'd prefer to call it) the enimies techs.  This would add a whole new era to the multiplayer gameing stratagies.
Title: Eve Tek Tank Ii
Post by: jcj94 on April 08, 2010, 07:05:52 PM
Quote
Okay, so the CGF is good for space race, midas and resource race (the least played three styles) but in LR and LO, a residence takes less attention than a CGF, but neither is needed because most of the time moral is steady.

 
But what if your like me... I don't like to play morale steady unless the disasters are on (YES i know you guys all will end up never playing with me for this).  I don't like it because it makes the game just plain to easy.
Title: Eve Tek Tank Ii
Post by: CK9 on April 08, 2010, 08:55:51 PM
moral steady is mainly used when you're going to be focusing on combat.  Fighting other players requires a LOT of attention.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 08, 2010, 09:29:21 PM
there was a modded tek file. that involved nano technology but nothing really scientific like the rest of op2.  To be honest it came with its own problems like making certain units over powered or just causing bugs.
Title: Eve Tek Tank Ii
Post by: jcj94 on April 08, 2010, 09:37:36 PM
Well if it was a modded tek file cant we re-mod it?  Or atleast glich fix-it.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 08, 2010, 10:04:13 PM
I would say dont bother with it but its just a example of how certain things can get out of hand.  So i would say nano technology is a possiblity but it shouldnt make every thing uber.  It only does stuff on a small scale it isnt going to make say a star flare in to the end game button.
Title: Eve Tek Tank Ii
Post by: CK9 on April 09, 2010, 01:08:11 AM
The most that nano should do is improve repair rates (justification: nanites can more easily find and repair the microscopic cracks that can lead to structural failure) and MAYBE decrease spider reprograming rate (only by a small ammount)
Title: Eve Tek Tank Ii
Post by: Highlander on April 09, 2010, 01:43:17 AM
Well, how about a research that incorporated Nano technology into spiders repair somehow. Rate of repair is probably fine as it is, but how about letting spiders repair vehicles up to 60-75% with this technology ? (Now it's up to 50%)

Could potentially make spider useful for a change..  
Title: Eve Tek Tank Ii
Post by: Tellaris on April 09, 2010, 01:52:05 AM
Hey, Spiders ARE useful! Use them to keep toks active when you can't afford the rare expense of MHDs. Also, Spider+EMP missile is a useful combo against Eden...
Title: Eve Tek Tank Ii
Post by: Highlander on April 09, 2010, 03:24:22 AM
Yeah, as for keeping Tok's at a stable level, Spiders are fine. But you need like 3-6 spiders total for that. (And MHD's cost what, 400 rare ? Usually you can afford that)

Spiders + EMP missile is fine against AI and perhaps players who doesn't know how to defend from this, or don't see the spiders coming - meaning you have to get lucky to pull off a decent capture.


In most cases you would be better off with a EMP Missile + a few Supernova lynx.
Title: Eve Tek Tank Ii
Post by: CK9 on April 09, 2010, 09:19:06 AM
Spiders + EMP works great on La Corr if you get the timing right.  Since you have a natural choke point, hitting the enemy right there tends to give you a decent capture, but you need a LOT of spiders to get as many as possible.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 09, 2010, 03:21:37 PM
i will use nano's to make ether medic centers MUCH better or use them to counter act the The Blight. Not to make a super unit(although making scorpions with a larger range Would be nice)

so As long as no super vehicles appear it is okey for this tek

For scorpions how bout low powered optical resonator discharge to increase range
Title: Eve Tek Tank Ii
Post by: CK9 on April 10, 2010, 01:49:55 AM
no to the lava flow countering, nanites would just be destroyed.

Scorpions do need something to make them more worthwhile, but they can't be powerful enough to make everyone just start spamming them.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 10, 2010, 09:11:02 AM
Who said any thing about lava? i do agree tho that any nanite unfortunate enuff to fall into lava would be destroyed. as with the scorpian range how about instead of a 2 space range how about a 4 space range or increase damage by 150% - 200% you know just enuff to make them effective

jcj94 im sorry i didnt see your post. no that tek is the tek that unlocks the opponents tek tree. in other words, the tek is not going to alow you to steal the others tek it leads to a different part of the tek tree
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 10, 2010, 10:05:10 AM
Quote
i will use nano's to make ether medic centers MUCH better or use them to counter act the lava flows
LOL N0[size=0] [/size]0B
Title: Eve Tek Tank Ii
Post by: Kayedon on April 10, 2010, 05:54:46 PM
Quote
use them to counter act the lava flows
Quote
Who said any thing about lava?

Someone do me a favour and check for shared IP's. ;o

And a nanite wouldn't just "fall in" to lava. We're not talking about a tank here, we're talking about a nanoscopic robot.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 10, 2010, 07:05:17 PM
sorry bad memory some times
also i made another one of my famous tipos instead of lava i ment blight
Title: Eve Tek Tank Ii
Post by: CK9 on April 11, 2010, 01:37:22 AM
counteravting the blight is a bit iffy...maybe slow it down a bit
Title: Eve Tek Tank Ii
Post by: Hidiot on April 11, 2010, 02:35:41 AM
Yeah, assuming nanotechnology appears only towards the end of the game, it would take more time to produce enough nanites to effectively stop the blight from entering a small area than it would take the blight to completely cover the planet.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 11, 2010, 03:22:02 AM
stoping the blight with a nanite would be possible but then you would open a whole new can of worms with a cascade of nano machines i would think they would have learned there lesson the first time.  

As for making the scorpian more powerfull i would say only increase its range not its power they are way to easy to mass produce.  Give they cant survive but they can be massivly produced quickly.  And if add any thing else to them it should come at the cost of speed.  

repairing stuff is a great idea.  How ever dont limit it to just spiders eden has a great repair vec and there are still the convecs.

and as far as lava goes ya professor says lava is hot. even at a nano scale they will still have to deal with the tempetures.
Title: Eve Tek Tank Ii
Post by: Highlander on April 11, 2010, 06:16:07 AM
Quote
Spiders + EMP works great on La Corr if you get the timing right.  Since you have a natural choke point, hitting the enemy right there tends to give you a decent capture, but you need a LOT of spiders to get as many as possible.
Then again, would a decent player send a huge army into that chokepoint without any protection ? I mean, the huge mass of spiders and presence of EMP Missiles should sort of indicate that your opponent might attempt to capture your units ?

(And since you have built so many units as Spiders, your army will be a lot weaker in terms of fire power. So if your opponent protects himself with MD's or a few lynx in the back to deal with the spiders, your gonna have a problem defending.)
Title: Eve Tek Tank Ii
Post by: CK9 on April 11, 2010, 08:37:03 PM
Quote
Quote
Spiders + EMP works great on La Corr if you get the timing right.  Since you have a natural choke point, hitting the enemy right there tends to give you a decent capture, but you need a LOT of spiders to get as many as possible.
Then again, would a decent player send a huge army into that chokepoint without any protection ? I mean, the huge mass of spiders and presence of EMP Missiles should sort of indicate that your opponent might attempt to capture your units ?

(And since you have built so many units as Spiders, your army will be a lot weaker in terms of fire power. So if your opponent protects himself with MD's or a few lynx in the back to deal with the spiders, your gonna have a problem defending.)
1) how are they going to get MD's near you without being destroyed/captured?
2) this is not meant as a use-by-itself tactic, unlike how your assumptions imply.
3) 'huge' is a bit of an exaggeration.  16 spiders is typically enough to capture a good portion of your opponents units.
Title: Eve Tek Tank Ii
Post by: Highlander on April 11, 2010, 10:57:35 PM
If they are smart, they wipe out the AI before mark and build up a forward base in the middle of La Corrida.

Otherwise you will just have to use the same strategy as you would use in any other game. Slowly expand under the cover of MD's until your in the enemy's base. Time consuming, but it works.

"huge" vs "a LOT" seems to differ in our personal definitions. - My point being: Any significant amount of spiders positioned close to any army will signify that the player might attempt to capture that army. Thus the opposing player will probably (and should) take counteractive measures.
Title: Eve Tek Tank Ii
Post by: CK9 on April 13, 2010, 09:27:14 AM
I've never run into an opponent on la corr who built in the center.  In empty corners, yes.  Never the center...

In any case, the use of a "significant ammount" of spiders is mainly to delay attacks.  Your opponent sees the spiders, and decideds to build up first, giving you time to build up as well (possibly surpassing them in the process).  If they see it as a delay attempt, they will rush in and loose units.

All the talk of the MD's has me wondering if we fixed the exploit yet...
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 13, 2010, 12:29:14 PM
kinda off topic aint we.
Title: Eve Tek Tank Ii
Post by: CK9 on April 13, 2010, 12:32:12 PM
it's related....kinda...okay, I messed up:p

anyway, nanites and spiders: making your enemy's army yours :P

 
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 13, 2010, 01:22:53 PM
Have you ever noticed how the blight cant pass over lava. im thinking on upgrading the lava wall systems to withstand those temps without dieing off so i can have a mission that requires you to make paths just for lava to block off the blight
Title: Eve Tek Tank Ii
Post by: Kayedon on April 13, 2010, 01:28:25 PM
It's tech, not tek. As in Technology.
And no you don't! You don't need a name for a tech that already exists!
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 13, 2010, 01:30:39 PM
tek is tech but as referd to the game Multitek.txt
edentek.txt
plytek.txt
Title: Eve Tek Tank Ii
Post by: Hidiot on April 13, 2010, 01:50:17 PM
Well, Kayedon is only half right in this instance.

You could just use the tech OP2 has for enabling lava walls (beware: you should not have both blight and lava walls enabled at the same time!)

Or, you could go figure something out, which is part of what you must do to bring your ideas to fruition. So he's right in the "get to it" part.


Why only half right? Apes are not the worst thing you could argue with.
Title: Eve Tek Tank Ii
Post by: BlackBox on April 14, 2010, 12:51:49 AM
Quote
tek is tech but as referd to the game Multitek.txt
edentek.txt
plytek.txt
These are abbreviations, you might notice that multitek.txt is an 8.3 filename.

Keep in mind that the game was released in 1997 (thus written before that date, not long after Windows 95 was released). 8.3 filenames were often used back then since a lot of tools did not preserve long file names (DOS itself, and tools used under DOS did not generally do this). Perhaps even the tools that were used to create VOLs themselves had these limitations. In any case "tek" is a phonetic abbreviation for "tech" which is of course short for "technology."

TL;DR Tek is an abbreviation they used to make the filename conform to the 8.3 standard, not how it's spelled in normal usage. Nor is your post about "tek vs tech" at all on track with the original question Kayedon asked.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 14, 2010, 02:07:09 AM
yes i just deleted alot of posts here. Some people need to not get angry over some really pointless and stupid s***. really not tolerable. yes i mean you kayedon. if your going to complain dont do it in this thread.

ANY way.  Lava walls made to survive lava longer maybe but i really dont see it lasting much longer.  Lava is just to hot. And not even that it could over come the wall.
Title: Eve Tek Tank Ii
Post by: Highlander on April 14, 2010, 06:30:02 AM
Would be sort of fun though.. Kill someone by destroying their lava walls :P
Title: Eve Tek Tank Ii
Post by: CK9 on April 14, 2010, 09:22:39 AM
thing is, if the wall were to withstand lava, only cuncussive damage would be able to destroy them...

a lava wall 5-7 tiles thick is capable of stopping MOST lava flows (I know from experience, don't ask me why it works)
Title: Eve Tek Tank Ii
Post by: Flashy on April 14, 2010, 10:36:58 AM
Quote
thing is, if the wall were to withstand lava, only cuncussive damage would be able to destroy them...
And the earthworker.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 14, 2010, 02:42:21 PM
well if you take the research from the magma refining project and adapt it to the walls then you have some strong stuff right there. i do have to say that in order to make this work i Will make costs of lava walls much higher. tell me if this makes sense or not
Title: Eve Tek Tank Ii
Post by: Moley on April 14, 2010, 02:43:45 PM
you mean deeper right? as in more rows next to each other? or as in physically higher like taller?
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 14, 2010, 02:44:54 PM
Quote
you mean deeper right? as in more rows next to each other? or as in physically higher like taller?
sorry not fallowing  
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 14, 2010, 04:01:29 PM
Quote
well if you take the research from the magma refining project and adapt it to the walls then you have some strong stuff right there.
Magma Wells are an Eden-only technology.  Plymouth doesn't have access to that.

Besides, you're talking about taking something designed to control the flow of a very small flow of magma through a pipe.  That wouldn't have any practical adaptation to a wall designed to resist the flow of lava from a volcano on open terrain.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 14, 2010, 04:12:25 PM
Wall actually to stop the blight you can ether use a blight wall or lava. the problem with the blight wall is it dosent stop lava and can easily be destroyed.
on the other hand lava walls stop lava:lava stops the blight : that means you live as long as those walls do. so my logic says have lava walls upgraded for it and be happy and SAFE*


[size=8]*safe as you can on new Terra[/size]
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 14, 2010, 04:21:36 PM
Ah, so your strategy is to make Plymouth completely invulnerable and leave Eden to rot?

Way to break OP2's balance even more.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 14, 2010, 06:55:33 PM
Please remember that this is the Eve tek tree and that Eden and Plymouth don't intally find out about them. (still up in the air as to if they meet at all.)  
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 14, 2010, 10:52:48 PM
Please remember that either way one colony will have Lava Walls and one will have Microbe Walls (unless you for some reason decide to make the two colonies even more similar).
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 15, 2010, 08:03:51 AM
k thanks now that my migraine is gone(not that you care) i can think and it makes sense.  
Title: Eve Tek Tank Ii
Post by: CK9 on April 16, 2010, 01:34:03 AM
well, if this is eve tek talk, I have a semi-solution:

have in the story of it that they scanned some of the remaining labs and found bits of information on the protective wall research (highly possible that information transferred through damaged comm arrays).  Then, they made a hybrid of the two that has partial protection from both things and is slightly more costly than either one alone.  This MIGHT satisy the balance issues
Title: Eve Tek Tank Ii
Post by: Highlander on April 16, 2010, 02:05:15 AM
If they got to the labs, they might equally easily have found the technology lying around. Old lynx/gp's lying around damaged, pieces of walls and buildings still standing etc..
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 16, 2010, 06:06:17 AM
Quote
have in the story of it that they scanned some of the remaining labs and found bits of information on the protective wall research (highly possible that information transferred through damaged comm arrays).  Then, they made a hybrid of the two that has partial protection from both things and is slightly more costly than either one alone.  This MIGHT satisy the balance issues
That would require EXE haxing in order to change the Microbe/Lava spread rate modifier of those tiletypes.
Title: Eve Tek Tank Ii
Post by: CK9 on April 16, 2010, 09:19:46 AM
bomber: shhh!  you're not supposed to tell him how much extra work it will be!

high: aye, but it is dependant on the situation that the story presents.  For example, I could say that the combat vehicles got so badly damaged that their self-destruct mechanism went off.  As long as you give a reasonable explanation at some point, you can do almost anything.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 16, 2010, 05:02:38 PM
the problem with lava walls is that the lava will eventually just go over the top of it unless there of a good size.  even then we are talking about some thing that is hot enough to melt just about every thing. I just dont see any way of stopping the lava. not even a wall made of carbon carbon tiles
Title: Eve Tek Tank Ii
Post by: CK9 on April 16, 2010, 07:57:04 PM
If you can spread the heat out enough, that might explain it a bit.  If you look at the lava walls in game, the tops look almost like heat-sinks...
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 16, 2010, 08:23:58 PM
On shuttles they currently have they use a honeycomb setup with tiles on the out side of that. i can use this as a forgotten "old Earth tech" to do the walls. other then that no blight wall for eve. there is only one way for them to stop/slow the blight and that is using the natural lava flows. as for the lava wall height problem its kinda ovius that they only way to have a permanent wall is to not let any thing hit it(in other words the walls are stronger not invincible  
Title: Eve Tek Tank Ii
Post by: Hidiot on April 17, 2010, 02:42:03 AM
Take a moment to think about the terrain of Outpost 2. Not all formerly lava-covered terrain is at any lower height that any adjacent terrain. So, lava flowing over the walls is a slightly silly thing to think about, unless you can explain a way for lava to never leave the ashen terrain.

Also, the standard game lets you completely stop the flow of lava from a volcano for a while, until your walls get destroyed so the lava can spread further.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 17, 2010, 04:35:20 AM
i dont think heat dissapators would work very well on a lava wall just because lava is too hot.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 17, 2010, 01:46:44 PM
If My 12 grade teacher can survive being struck by lightning (witch is suposively hotter then the surface of the sun) i think a well designed lava wall can survive lava for extended pirods of time. just not forever. i can change the hp of lava walls from 300 to some were between 600-1000 to accomplish this.

[size=8]note: my spell check isn't working that well at the moment so forgive spelling errors[/size]
Title: Eve Tek Tank Ii
Post by: Hidiot on April 17, 2010, 04:29:37 PM
The exposure time when being struck by lightning can be low enough to not cause too much damage, and energy does not get transferred instantaneously.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 17, 2010, 05:42:12 PM
Lightning rods can withstand multiple strikes per storm. speaking of witch why dos new tarras lightning do so much damage. why not use a lightning rod?
Title: Eve Tek Tank Ii
Post by: Kayedon on April 17, 2010, 06:32:40 PM
Approximately 1/4 people who get struck by lightening die, and almost always from cardiac arrest...
So your teacher was 3/4, which is pretty decent odds. Which doesn't relate at all to lava.
I'll refrain from answering your lightening rod question.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 17, 2010, 06:33:39 PM
Quote
If My 12 grade teacher can survive being struck by lightning (witch is suposively hotter then the surface of the sun) i think a well designed lava wall can survive lava for extended pirods of time. just not forever. i can change the hp of lava walls from 300 to some were between 600-1000 to accomplish this.

lightning is quick lava is slow and sticks around.

in truth the buildings realy would be harmed that much but for the games sake they do.  a lighting rod if built right will pretty much last forever. but there is some thing that already reduces the damage of storms and such the DIRT. i dont think you could specifically tell it to reduce damage of just storms tho.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 17, 2010, 06:51:23 PM
okey then in an effort to keep the arguments to a minim forget the lightning comment. and just tell me do you think 800 hp is a good upgrade for the lava wall
(The origonal hp is 300 hp)
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 17, 2010, 08:58:43 PM
will that delay the lava more if you do that or will just be more hp with the same amount of time the lava destroys the wall.
Title: Eve Tek Tank Ii
Post by: Hooman on April 17, 2010, 09:07:58 PM
The HP is related to how long it takes before the wall is destroyed by lava. It's a probabilistic thing. I believe a random number up to the max HP of the wall is chosen, and if it's below some threshold, the wall is destroyed. So probabilistically, more HP means they will withstand lava longer.
 
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 18, 2010, 09:22:53 AM
Well said! so dose any one have a problem with the upgraded lava wall. speak in the next 24 or so hours before it go's green
Title: Eve Tek Tank Ii
Post by: Sirbomber on April 18, 2010, 10:44:53 AM
The Survivor maps do something similar, so lemme warn you about some of the pitfalls I encountered:

1) Be careful with the values you pick.  Play around with them to see what works best.  You don't want the difference to be unnoticeable, but at the same time you don't want to uberfy the walls either.

2) If these are researchable upgrades then they will not work over multiplayer without special code in the DLL which will require you to give the technology (for free) to all players the minute any player researches the upgrade.
Title: Eve Tek Tank Ii
Post by: Freeza-CII on April 18, 2010, 01:17:35 PM
i dont have a problem with a wall upgrade how ever i would like to hear what you are going to use to explain how the upgrade is achieved much like other upgrades and research is in op2. like heat disapation for example.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on April 18, 2010, 01:50:31 PM
i was planing on using "forgotten" earth tech. using some of our own current science is where i get a lot of my inspiration. [will elaborate later]  
Title: Eve Tek Tank Ii
Post by: evecolonycamander on May 18, 2010, 11:32:40 AM
how about a tech that upgrades all armor by one by useing magnetic fealds
sorry bout spelling
Title: Eve Tek Tank Ii
Post by: Sirbomber on May 18, 2010, 02:28:32 PM
What does a magnetic field have to do with armor strength?
Title: Eve Tek Tank Ii
Post by: evecolonycamander on May 18, 2010, 02:52:36 PM
it will be used to deflect energy and projectiles  
Title: Eve Tek Tank Ii
Post by: Sirbomber on May 18, 2010, 11:18:42 PM
Uh, yeah, I don't think a weak magnetic field is gonna do much against a laser, or a bolt of lightning, or a high-velocity rail gun, or an explosion, or microwave radiation, or acid, or weaponized adhesive foam, or high-speed wind storms capable of tearing fortified structures to pieces, or earthquakes, or meteors.
Title: Eve Tek Tank Ii
Post by: evecolonycamander on May 19, 2010, 05:04:11 AM
no it is a very strong negatively charged field emitted from a spinning mango box
in another words im putting a device that i have created in to OP2
Title: Eve Tek Tank Ii
Post by: CK9 on May 19, 2010, 09:30:28 AM
a magnetic feild does not have a net charge.  Magnetic charge is caused by the pathway of the field, causing a positive side where it originates and a negative side where it returns.  It is impossible to have one that is only positive or negative.

As to diflection, it would only work if the projectile has a magnetic field traveling in the same direction.