Outpost Universe Forums

Projects & Development => Inactive Projects => GORF => Outpost 3: Alien Worlds => Topic started by: knux on January 26, 2003, 09:06:42 PM

Title: Multiplayer Game Types
Post by: knux on January 26, 2003, 09:06:42 PM
Just getting an idea of what sort of games to add later on.
I like space race the best.                              
Title: Multiplayer Game Types
Post by: Betaray on January 26, 2003, 09:20:38 PM
I like playing land rush against my friend, I am so much better than him (and thats not saying much) that I like to have a 1 bar common 1 bar rare, while he has all 3 bars

and I still kick his butt                              
Title: Multiplayer Game Types
Post by: Veno(¥BD£) on January 27, 2003, 09:59:24 AM
i finally broke down and registers :P

Newayz i like the land rush maps. u gotta put em in man. B)                              
Title: Multiplayer Game Types
Post by: it2000us on January 27, 2003, 02:35:05 PM
Last one standing is realy good. The best game type to truly prove your self as the best at the game, or the worst.

Land rush is ok for that to but its better for team games or long games.                              
Title: Multiplayer Game Types
Post by: CK9 on January 27, 2003, 03:11:49 PM
Knux, would you have a problem if I added something to it?  You forgot an important choice.                              
Title: Multiplayer Game Types
Post by: knux on January 27, 2003, 06:39:10 PM
What would you like to add?                              
Title: Multiplayer Game Types
Post by: generalkiler on January 27, 2003, 09:20:32 PM
Last one standing for most of us wants to battle.                              
Title: Multiplayer Game Types
Post by: Veno(¥BD£) on January 28, 2003, 03:46:22 PM
yea last one standing is to prove ur th best or worst, but Land Rush is just good old fun. The kinda gmae where u spend 5 straihgt hours trying to win with your buddy. An one who's ever played with me kno i like the long team game better.                              
Title: Multiplayer Game Types
Post by: Betaray on January 28, 2003, 05:31:44 PM
I just notised, resorce rush? is that a resorce race but you start with vecs?  That would be cool

I mean, this is a new game, so lets come up with some new gameplays                              
Title: Multiplayer Game Types
Post by: xfir on January 28, 2003, 08:06:36 PM
Quote
I just notised, resorce rush? is that a resorce race but you start with vecs?  That would be cool

I mean, this is a new game, so lets come up with some new gameplays
                             You mean kinda like Colony Builder 2: Plymouth Starship?

Where they give you the velicles, and the resources to build a base?

That would be kinda cool.                              
Title: Multiplayer Game Types
Post by: new-er-bie on January 28, 2003, 08:10:46 PM
Just make sure you can transfer in multiplayer.                              
Title: Multiplayer Game Types
Post by: Jgamer on January 29, 2003, 10:23:18 AM
i guess that that's resource race mispelled                              
Title: Multiplayer Game Types
Post by: CK9 on January 29, 2003, 03:09:20 PM
All of the above                              
Title: Multiplayer Game Types
Post by: mustang09-06 on November 13, 2003, 01:28:15 PM
I perfer the last one standing style, because I like destroying my friend's colony.
Title: Multiplayer Game Types
Post by: gpgarrettboast on November 13, 2003, 07:38:44 PM
You couldn't beat me with all the thors hammers on New Terra!


To be on topic. I like Last one standing, but that resource rush sounds fun...
Title: Multiplayer Game Types
Post by: TH300 on November 14, 2003, 10:04:50 AM
I like all the rush games, bcz I can plan my whole colony from the beginning.
Title: Multiplayer Game Types
Post by: Drakmar on November 14, 2003, 10:33:00 AM
Me too. My two favs are Land Rush and Space Race.
Title: Multiplayer Game Types
Post by: Betaray on December 05, 2003, 02:55:13 PM
space race is fun because you can ally with the person and help them out, than send a secreate raiding party to their cc, and they wouldnt have any defence lol

but just to be fair, you would give them a new cc, but I would still win lol
Title: Multiplayer Game Types
Post by: plymoth45 on December 05, 2003, 05:34:10 PM
i like to build my base, then build my forces, then kill other peoples bases, land rush, all the way
Title: Multiplayer Game Types
Post by: Leviathan on December 05, 2003, 07:11:04 PM
land rush is great cuz u can get loads of ore quick, in a good land rush game ur have 3 vech facs all supported with enuff ore to be producing units.
cuz of the 100 build mark evey1 will have a 3bar and not long in2 the game evey1 will usealy get a 2bar.
makes great games ;d lynx o fun

i wanted 2 make a map with Pie Chart or Allied Siege map and with the Flood Plain set up. would have been good. i havent been able 2 make n e more maps cuz all the map editors i have used have not seamed 2 load the maps correctly. i have not done much testin tho with the problem and it could probly be fixed.
Title: Multiplayer Game Types
Post by: Betaray on December 05, 2003, 07:57:29 PM
when I play my friend Josh, I like to keep the games long, I am normally eden and he is normally plymouth, and when we start I get units first, so I start building a line of defence, and I build a mine and smelter on every beacon within that area, and I build more units, killing off his, and making my line expand, giving me more room to build smelters, eventially I get my line to his base, and I take over all his beacons except for 1 common and 1 rare, just to be nice, so here he is, with a huge army surounding him, and all he has is a little bit of ore

he usually kills himself at that point lol

I playd like that on the map Colliseem, and I had at least 20 smelters, and 9 vec facts, all prudicing emp and thor tigors at the same time lol  
Title: Multiplayer Game Types
Post by: plymoth45 on December 05, 2003, 10:03:24 PM
ok, i would have been dead LONG before you would have gotten to that point lol.
Title: Multiplayer Game Types
Post by: Betaray on December 05, 2003, 10:42:47 PM
lol, he likes death slow, I love sending in this huge army to destroy his base leaving only his cc, than blowing up my army, and sending in a lone lynx laser to finish him off lol
Title: Multiplayer Game Types
Post by: plymoth45 on December 06, 2003, 03:43:43 PM
lol, i would ahve to observe in a game like that, i'll have a base, and it will be small with a big army, and i will observe lol. If i get attacked, thats wht the big army is for.
Title: Multiplayer Game Types
Post by: Betaray on December 10, 2003, 09:06:24 PM
its like I send a huge army twords you but I convert them to you so you have a defence, but in the middle of this huge army are 3 starflares targeting your cc, and they just come in with the swarm you think is frendly, until you get the "you have faild, your coloney is doomed" and you say WTF???
Title: Multiplayer Game Types
Post by: CK9 on December 10, 2003, 11:33:17 PM
Beta, if you go easy on me, I'd like to play you some time
Title: Multiplayer Game Types
Post by: plymoth45 on December 11, 2003, 09:57:14 AM
no beta, i build my own army, while u kill ur friend, then we can have at killing each other, thing is, last time i played u, u don't give me time to build up my army to defend against u, and how do u get such a big army so fast? It reminds me of the middle ages, u keep us all under siege untill u r ready to kill us, making it so we odn't have a big enough army to defend ourselves.
Title: Multiplayer Game Types
Post by: Betaray on December 11, 2003, 07:12:54 PM
exactly, the way to get a large army is to have alot of ore, the only way to get more ore is to expand, you gotta learn from your past (eg romens)

I dont know, I dont even have op2 on this computer any more, achelly I just got an idea, Ill instal it on this computer, I just hope I dont get grounded any time soon
Title: Multiplayer Game Types
Post by: Kiith Somtaaw on February 16, 2004, 09:56:45 PM
A Very Long Last One Standing,
Why? I like to build a big base.






 
Title: Multiplayer Game Types
Post by: Arklon on April 11, 2004, 02:16:13 PM
Land Rush.
You can choose whatever mining beacon you want, whatever location you want, and set your base up the way you want it. (Smelters close to mines rather than farther away. The smelters always seem to be far away from good beacons in Last one Standing base layouts. -_-)
Title: Multiplayer Game Types
Post by: Norsehound on May 02, 2004, 11:48:36 PM
Had there been a capture the flag game....
Title: Multiplayer Game Types
Post by: Phantom on May 03, 2004, 10:36:29 AM
I don't think that ctf would work that well on op2. I know it does on Halo though!
Title: Multiplayer Game Types
Post by: Kramy on May 03, 2004, 12:55:53 PM
Scrap the rush/base building types.

4 types:
Space
Last one standing
Midas
Resource

Then add a checkbox for whether you start with a base or not. Would be neat to play a space rush. Build in the wrong spot and a vortex takes out your smelter. :D
Title: Multiplayer Game Types
Post by: xfir on May 03, 2004, 03:11:23 PM
Capture the Flag would be interesting... the sturtures (except for like guard posts) are invunerable.. there is a structure called the flag base and the enemy has to drive a Cargo truck over the flag base to get the enemies flag.. they have to return to home base and drive the cargo truck over their flag base to win.
Title: Multiplayer Game Types
Post by: Highlander on May 12, 2004, 09:43:22 AM
Yeah, agree with Kram...

Games would be much better if you choose between a build base or a bunch of vehicles
Title: Multiplayer Game Types
Post by: Leviathan on May 12, 2004, 09:52:38 AM
i used 2 play King Of The Hill on Pie as a game type. person has 2 hold the middle for 100 mark or wutevea. good for more than 2 players if u dont want 2 FFA.


Highlander good 2 c u. hope u stay with the comunity. come on the forum chat room plz!
Title: Multiplayer Game Types
Post by: selfdestruct on May 13, 2004, 10:35:06 AM
I'm in between i like games that are short but i perfere the long game, but then again i wish there could be games that are medium in length, like bring back a panther fight, or actually having limits on what type you can build would make the game very intresting all of a suddenly uou cant build 50 thors only 25 or cant make more than 5 emp misilses would cahange game play and stratage. like you cant not make that at this time function
Title: Multiplayer Game Types
Post by: Ezekel on May 17, 2004, 11:28:17 AM
i think i have to say something:
although land rush is my favourite, midas is still a pretty good one in my opinion.

i say this, cos no one seems to have voted for midas, and i can't vote twice
Title: Multiplayer Game Types
Post by: Betaray on May 27, 2004, 08:11:24 PM
for ctf, why not use the same system that op2 uses in those wrekage things, a multy game where first you have to find the flag with scouts (or you could alredy know, depending on what you want, or when one person finds it everyone can see it) and than you have to bring in a cargo truck to take it and bring it to your base, if the cargo truck gets destroyed, the flag gets returned to a random location (to keep people from camping where the flag spawns)

howbout that

btw for op3 please keep sucide vecs, I know they seem morally wrong but they are a essentual part of the stratigy (expecially if you are the underhanded type  :ph34r: 0
Title: Multiplayer Game Types
Post by: Ezekel on June 10, 2004, 03:03:30 AM
CTF is a bad idea... i've seen it tried in RedAlert ... it just doesn't work...

if you want to have some zany maps, well you could make them yourself when the game is released.
(scout racing anyone? ;) )


as for unit-only missions... well it just really takes a lot of the fun out of it... and besides, eden's weapons tend to be more devastating then Plymouth's ones. (3-4 thor's tigers when backed up by other units and cannon fodder can usually alwasy come out on top against an eden force of similar size)
Title: Multiplayer Game Types
Post by: zeritou on June 17, 2004, 07:04:06 PM
how about use map settings, that would allow for an infinant number of compleatly different maps

but then that would the problem of many triggers to choose from in the editor

and ctf would be okay but it might take a special unit, that is say, slightly slower than a lynx to capture the flag but its slow enough that the people can get there flag back and it might take 2 players gaurding the same flag

ill edit back with more details on this unit, gotta go find the tweaks for my new hp-winxp comp ( I HATE WIN XP) and dinner