Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: evecolonycamander on March 15, 2010, 03:31:47 PM

Title: Endings
Post by: evecolonycamander on March 15, 2010, 03:31:47 PM
Sense I decided to take on the task of making a new colony I found it impossible to pick a good ending for it. So that's why I decided to make this poll. That plus I'm just curious as to what you think.
Title: Endings
Post by: Zardox Xheonov on March 15, 2010, 03:34:41 PM
i support this.. we seriously need more colony games.
woot go get em!  B)  
Title: Endings
Post by: evecolonycamander on March 15, 2010, 03:35:32 PM
Thanks that is exactly what I'm doing here
Title: Endings
Post by: Highlander on March 15, 2010, 04:58:57 PM
I prefer the NHCS storyline  
Title: Endings
Post by: evecolonycamander on March 16, 2010, 03:28:46 PM
Ok i am still a little new here please explain this
Quote
I prefer the NHCS storyline
 
Title: Endings
Post by: CK9 on March 16, 2010, 04:48:31 PM
highlander, you talking about the original OP3 storyline?
Title: Endings
Post by: Highlander on March 17, 2010, 02:56:43 AM
Quote
highlander, you talking about the original OP3 storyline?
Probably.

Still got it somewhere ? I did a search on the forum, but nothing came up  :(  
Title: Endings
Post by: TH300 on March 17, 2010, 03:28:57 PM
I guess, I may post it as well. So here is it, the story behind New Haven as it was originally planned for the op3 that Stellarwave worked on years ago. I took it without modifications (except formatting) from the NHCS.

-------------------------------------------------------------------

Outpost 3:  Hidden Past

You have heard the story of the Conestoga....

You have read how the colonists splintered into separate colonies....

Now hear the story of what really happened to the Conestoga....

A story so shocking that mankind's history has been rewritten....

A story of the colonists hidden past.

As the asteroid approached earth, tensions mounted -- people became desperate.  Those operating the fueling station orbiting Jupiter, developed a plan to save themselves – a fanatical plan to take over the Conestoga.  Just before its departure from the fueling station, a group of people forcefully removed the colonists from the ship.  They removed everyone from the Conestoga except for a few key colonists.  Afterwards they assumed control of the interstellar spaceship, and departed the solar system with almost all of the original colonists left behind.

When an earth-like planet could not be found, the people on the Conestoga were awakened.  They chose a Mars-like planet to settle on.  They called it New Terra, and they quickly established a colony there and named it Eden.  The colony prospered and grew, however not all was well in the colony.  The colonists who had been allowed to remain on the Conestoga when it was hijacked, were guarded.  Their freedoms were limited...  People didn't trust them...  As a result, those same colonists began devising a plan to separate from the colony and found another one.  Within a short time, they succeeded in separating from Eden and in founding another colony.  The called it Plymouth, for just like the Plymouth of earth, it served as a refuge for those escaping persecution.  At first Eden did nothing – they couldn't do anything. Eden attempted to reason with Plymouth, but Plymouth wouldn't listen.  Plymouth no longer trusted Eden.  Then came Eden's plans to terraform New Terra.  Plymouth immediately protested such an action, for unlike Eden's scientists, the original colonists from the Conestoga knew how dangerous the technology could be in unskilled hands.  In order to get Eden's attention, Plymouth temporarily shut down the communication satellite.  However, they could not reactivate it, and the colonies split even further apart.  As time passed and the colonies grew, Eden began devising a way to take over the Plymouth colony and place the colonists back into Eden's control once again.  Eden scientists soon devised a laser weapon based on encrypted technology from the Conestoga.  Then came the development of vehicles to mount the weapons on...  Within a short time, Eden would have enough vehicles to force Plymouth to surrender, hopefully without losing a single life. What happened next, however, came as a surprise to both Eden and Plymouth.

Eden's experiments with terraforming went terribly wrong.  The lab where the terraforming experiments were being conducted erupted in an enormous explosion.  The explosion released a microbe that slowly began to spread destroying everything biological in its path.  This difficulty delayed Eden's attack on Plymouth and gave Plymouth time to prepare itself.  Within a short time, Plymouth developed a weapon as well – the microwave.  As time passed and the microbe growth spread, the two colonies would be plunged into a ruthless and desperate war.
 
       
   
New Haven
Those colonists who had been forced off the Conestoga and left behind, constructed a new starship.  Adding onto the refueling station, they constructed a starship faster than the Conestoga.  Somehow they found a way to track the Conestoga's path, and so they followed it to New Terra.  Upon arrival to New Terra, they found numerous abandoned colonies, what appeared to be weapons damage, and most peculiar – some strange microbe growth that nearly covered the planet. They soon discovered just what the microbe was.  The microbe was developed on earth as a way for the colonists from the Conestoga to terraform a planet if an earth-like planet could not be found.  The proposed theory could potentially be dangerous, but just like nuclear fission, if it was used correctly, the results could be immensely beneficial. Unfortunately, the rebels who had taken over the Conestoga knew little about the microbe, much less how to control it.  They had foolishly unleashed its power without any knowledge of the consequences.  However, those scientists who had been trained for the interstellar mission knew how to control the microbe, and so the new arrivals quickly developed a way to do so.  Once they had the materials to control the microbe, they landed on New Terra.  They established their colony ironically between the original sites of Plymouth and Eden.  They called the colony New Haven, for finally they had a safe place to settle down and prosper – or so they thought.  With the colony established, they went about killing off the microbe, except for specifically confined areas.  These confined areas, where they left the microbe, would be used to truly terraform New Terra into an earth-like planet.


Hundreds of miles away, the remaining Eden colonist watched as Plymouth launched their last module into orbit.  They were alone now, except for a few Plymouth colonist who could not get to the spaceport in time.  The Eden colonists returned to what was left of their base... to wait...  to die....  Weeks passed, yet the blight wasn't getting closer; in fact, to their surprise, it was dying off.  In this new ray of hope, the colonist formed a scouting party to find out what was happening.  They headed for one of their previous bases.   If the blight was in fact dying off, then they could resettle back in that base.
 
The number of Plymouth colonists left on New Terra was smaller than that of Eden.  These colonists attempted to rebuild their last colony for whatever amount of time remained.  However, they too soon found that the blight seemed to be dying off.
 
Both Eden and Plymouth began making plans to move back to one of their earlier colonies (perhaps even all the way to their original colonies).  Who will discover New Haven's presence first?  How will the colonies respond to New Haven's presence?  Will the computers view New Haven as a threat because they are killing off the blight?  How will New Haven respond?
Title: Endings
Post by: evecolonycamander on March 17, 2010, 03:42:38 PM
One huge problem with that. in outpost 1 you bring 200 colonists to the planet and then  they separate.  (thumbsdown)
Other wise that was excellent.  (thumbsup)


edit make that two. you got the colonies backwards
Title: Endings
Post by: Sirbomber on March 17, 2010, 05:41:48 PM
Another problem is that it's a massive retcon, which it makes even worse by offering a lame excuse for said retconning.
Title: Endings
Post by: evecolonycamander on March 18, 2010, 11:22:12 AM
I know you are going to argue this but i still say wormhole
Title: Endings
Post by: Hidiot on March 18, 2010, 02:12:44 PM
No.

If you can't find anything feasible, just don't make a story. It would be better than making a wrong one.
Title: Endings
Post by: Spikerocks101 on March 18, 2010, 02:22:50 PM
Why can't we use OP3: HP? Seems good enough, and several avenues for expansion.
Title: Endings
Post by: evecolonycamander on March 18, 2010, 02:40:30 PM
out of curiosity would you guys play it if at least to criticize me

come on I'm leaving my self open here
Title: Endings
Post by: TH300 on March 18, 2010, 03:26:55 PM
Quote
No.

If you can't find anything feasible, just don't make a story. It would be better than making a wrong one.
I have to agree here. But no story is still 100 times worse than a good story. I like op2 for its story and don't feel like playing anything that doesn't respect that story. (in other words: bad story < no story < good story)

The story itself may be anything, if it only fits to the original op2 story and has no major logical/scientific flaws.
Title: Endings
Post by: Arklon on March 18, 2010, 05:44:41 PM
Quote
I know you are going to argue this but i still say wormhole
If you haven't noticed, pretty much all the tech in the Outpost universe is scientifically feasible to a degree. This is by design. Guess what wormholes are? NOT scientifically feasible. Black holes can (theoretically) technically act as gateways through space, or spacetime even. The only problem is black holes have an annoying tendency to rip apart anything that gets near it to subatomic particles, and only these particles would be able to fit through it.
Also, unless you can find a magical exception to the law of relativity, faster-than-light travel or even fast-as-light travel isn't possible, either. If you do attempt to accelerate to the speed of light, and actually are successful at reaching that speed, your ship will turn into a black hole. And possibly (I would need to do more reading on this to verify, not sure, but...) said black hole would still be moving (at the speed of light) until other forces gradually slow it down; therefore, you just made a light-speed black hole missile that will f*** up everything in its path until it dissipates via Hawking Radiation. Nice job.
Title: Endings
Post by: Kayedon on March 18, 2010, 06:35:22 PM
Escape by Starship = OP2
Die = Worst game ever
Don't give a hoot = Best answer ever
Other = Too much effort
Destroy Blight = You have smart people

I don't want any. :3
Title: Endings
Post by: evecolonycamander on March 18, 2010, 08:47:40 PM
Quote
Escape by Starship = OP2
agreed
Quote
Die = Worst game ever
no its a tragedy
Quote
Don't give a hoot = Best answer ever
meh
Quote
Other = Too much effort
lazy
Quote
Destroy Blight = You have smart people
i know
i should have added more.
and Arklon i know you hate my ideas but think of this OUTPOST 1
what was that todays science + 10,20 years
 
Title: Endings
Post by: Arklon on March 18, 2010, 08:57:16 PM
Quote
and Arklon i know you hate my ideas but think of this OUTPOST 1
what was that todays science + 10,20 years
Well, since then we've been working on cloaking electromagnetic emissions, jetpacks, etc...
Nothing about wormholes and perpetual motion machines and turning the ISS into a spacecraft capable of interstellar flight.
Title: Endings
Post by: Freeza-CII on March 18, 2010, 09:05:33 PM
first of all you couldnt ever convert the ISS into a ship that could survive outside the solar system let alone out side earth magnetoshpere.  It would fly apart to move it but it would be god damn slow as hell. also that thing only holds what 20 people max not that great of a idea. You back to building ship. which has its own problems unless your talking the ship that left new terra.

destroying the blight is probably impossible seeing as they sent people into space rather then trying to fix it in the first place. eventually it would die off from lack of food but that could take 1000s of years.

black holes are just out of the question.
Title: Endings
Post by: evecolonycamander on March 18, 2010, 09:41:52 PM
actually the iss plans describe something larger and we are currently attempting quantum and B-H ROM for computers. that is today, here, and lastly now. and science is making leaps and bounds every day. you know if i where you i would have stopped by now seeing as i seem to have an argument for every thing but you being you seem to have an counter argument for every thing too so tomorrow i will move the worm hole stuff into another topic. so we can debate this separately and more organized.  
Title: Endings
Post by: Kayedon on March 18, 2010, 10:00:19 PM
Quote
Quote
Escape by Starship = OP2
agreed
Quote
Die = Worst game ever
no its a tragedy
Quote
Don't give a hoot = Best answer ever
meh
Quote
Other = Too much effort
lazy
Quote
Destroy Blight = You have smart people
i know
i should have added more.
and Arklon i know you hate my ideas but think of this OUTPOST 1
what was that todays science + 10,20 years
Don't care if it's a tragedy, this isn't Shakespeare. When people play a game, they play to win. If you invest 5 hours in a game and in the end everyone dies, you've done nothing.
I don't have time to type a story, hence why I said Other = too much effort.
Title: Endings
Post by: CK9 on March 18, 2010, 10:03:33 PM
Quote
Die = Worst game ever
Don't give a hoot = Best answer ever
So you're saying ignorance is worse than apathy?
Title: Endings
Post by: Kayedon on March 18, 2010, 10:06:52 PM
Quote
Quote
Die = Worst game ever
Don't give a hoot = Best answer ever
So you're saying ignorance is worse than apathy?
I'm saying I'm too sick to understand anything beyond barbaric English. Try again.
Title: Endings
Post by: CK9 on March 18, 2010, 10:31:26 PM
well, if you die, you are probably ignorant to how to win.  If you don't give a hoot, you're apathetic.
Title: Endings
Post by: Hooman on March 19, 2010, 12:26:04 AM
I'll agree that no story is better than a bad story. I often just want to play and don't want to be bothered by having to read a story. Although, it is nice to know a good story is behind something for when I do want to read it. But still, it's optional if the game is fun.
 
Title: Endings
Post by: evecolonycamander on March 19, 2010, 05:18:05 AM
i was saying things the way i did so to get a laugh from you guy not to insult any one from now on ill just put joke in the post ok? oh thanks hooman
Title: Endings
Post by: Moley on March 19, 2010, 10:00:53 AM
Looking through this...

None of you are interested in quantum physics...

a wormhole is possible... it would be small... but it could be expanded...

it has been predicted that on average one wormhole is created and one is destroyed every picosecond!

and to expand the wormhole we would need to find/build a material with a negative gravity quotient...

put one side in a probe... shoot it out to space... expand it after 50~100 years... and Boom you have a working wormhole!

now if you could use it... is the big question...

EDIT: if someone notices a number or fact that is inaccurate... i will double check this... later...
Title: Endings
Post by: evecolonycamander on March 19, 2010, 10:52:19 AM
FINALY some one loks up the info, my tech will require a lot of rare ore( gold is the item they ar going to use to expand it(do the reserch))
Title: Endings
Post by: Hidiot on March 19, 2010, 12:28:20 PM
But that does not explain how the other end of the wormhole is determined and whether it can be localized at all, with current or even near-future technology.

Anyway, the whole story of outpost doesn't last that long, considering that it takes a moderately short time for the blight to consume the planet, forcing New Terran humanity to take to the stars again. Also considering that research into the blight started not very long after the initial colonies were settled.
Too much time spent searching can be a problem.

Also, how would anyone alive on Earth or nearby space know where the Conestoga went? We know from the story that it chose a location out of desperation, after traveling through a few other systems
Title: Endings
Post by: evecolonycamander on March 19, 2010, 03:03:28 PM
OK look if you what to argue the worm holes just do me one favor: argue them Here (http://forum.outpost2.net/index.php?showtopic=4912)
As a mater of a fact any tek tree arguments should be argued in the link above.
Title: Endings
Post by: Hidiot on March 19, 2010, 03:09:59 PM
Except this is NOT a tech tree discussion, it's story-related.

In OP2, the researches themselves tell a little story of how technology is progressing.
Title: Endings
Post by: evecolonycamander on March 24, 2010, 11:24:39 AM
i know that why do you think i gave that link above..... or was that directed at some one else?
Title: Endings
Post by: Hidiot on March 26, 2010, 02:55:41 PM
Going back to the topic (at least I hope it is... all these topics that seem to be so tied together by the author's descriptions confuse me), I am still waiting for an explanation as to how anyone trying to follow the Conestoga would know they went to the planet dubbed as New Terra. The Outpost 2 intro says that they searched several systems before deciding to land here when their resources were low. Decisions where to start searching were made on-board the Conestoga, as Outpost 1 would lead me to believe, and thinking they are the last survivors, would they even bother sending their decision back to Earth? The ship/ ship's savants doing that automatically would probably be a good theory.
Title: Endings
Post by: Sirbomber on March 26, 2010, 03:25:45 PM
Quote
I am still waiting for an explanation as to how anyone trying to follow the Conestoga would know they went to the planet dubbed as New Terra. The Outpost 2 intro says that they searched several systems before deciding to land here when their resources were low. Decisions where to start searching were made on-board the Conestoga, as Outpost 1 would lead me to believe, and thinking they are the last survivors, would they even bother sending their decision back to Earth? The ship/ ship's savants doing that automatically would probably be a good theory.
Well, eve issued a challenge to "write a better backstory" here (http://forum.outpostuniverse.net/index.php?showtopic=4912&view=findpost&p=71887) and I answered the call.  You should post something.  I'd like to see what kind of story you have to offer.
Title: Endings
Post by: vennom on March 27, 2010, 04:03:26 PM
the best ending is death!
Title: Endings
Post by: Sirbomber on March 27, 2010, 04:18:25 PM
But death will not be U[size=0] [/size]R DE[size=0] [/size]TH MO[size=0] [/size]RTL.
Title: Endings
Post by: vennom on March 27, 2010, 05:20:43 PM
i have the sensation my post got edited o.o maybe just impression...
 
Title: Endings
Post by: Sirbomber on March 27, 2010, 09:11:57 PM
It doesn't have an "edited by" tag, so probably not.
Title: Endings
Post by: Hooman on March 27, 2010, 10:03:57 PM
Quote
I am still waiting for an explanation as to how anyone trying to follow the Conestoga would know they went to the planet dubbed as New Terra.

Because the decision of where to go was made by a computer, which is (almost always) deterministic. The computers only woke the colonists up to ask if it was good enough. I somehow doubt randomness would be invovled in the planet selection algorithm.

Although, as the universe is not static, the inputs to the computer would change, hence allowing for the possibility of divergence in the path taken by two identical starships launched at different times. However, considering the scale of the universe, I doubt thing would have changed much during the elapsed time, so the result would quite possibly still end up being the same. That is, if you're comparing two solar systems for closeness, they probably won't change by a significant amount on a universal scale between the time periods of the two starships.
 
Title: Endings
Post by: vennom on March 28, 2010, 11:03:47 AM
Quote
It doesn't have an "edited by" tag, so probably not.
thats why i think its so weird xP!

 
Title: Endings
Post by: evecolonycamander on April 02, 2010, 01:29:41 PM
Its not edited unless it has a tag (or some one played with the controls) so deal with it okey, good now nano tek what do you all think of that? as i remember as soon as i reserched it in OP1 population groth conpleately stoped there where NO deaths and NO births give me feed back for this i realy need it for this one.
Title: Endings
Post by: jcj94 on April 02, 2010, 01:37:41 PM
I wanna stay on new tera! we were there first you little... *continues talking to self while killing blight*
 
Title: Endings
Post by: evecolonycamander on April 03, 2010, 02:25:01 PM
Quote
I wanna stay on new tera! we were there first you little... *continues talking to self while killing blight*
We will be on New Terra just not where Eden and Plymouth will see and yes destroying the blight may be fun i mean if the lava doesn't kill you first
Title: Endings
Post by: lordpalandus on June 20, 2010, 01:55:01 AM
My answer is Other! I'll explain...

I really enjoyed the ending movies, where you built your spaceship and escaped... but... then what? You crash into a meteor and everyone dies? The children of plymouth/eden (depending on side at the end) rebel and take over the ship? The blight infects some of the spaceship materials without the people knowing about it leads to a SECOND blight? Who knows... and since Sierra is gone, we will proly never know, as no one bought the IP up for this game when Sierra went under.

I would love to play a more sandbox experience ya know... the main portion of the colonists escape, but what about those left behind? What happens if someone found a cure to survive the blight... or were mutated by it... why not play this offspring of the human race?

Or, when playing colony games, I would love to be able to keep on playing... for starship missions, what if you had tons of remaining population? Often times on Hard Eden Colony, I have way more colonists than I need... Why not be able to continue playing... maybe build a ... second starship? Afterall the blight doesn't show its ugly face in Colony missions, so, why not more of a sandbox experience here?

Or, when the game ends, you get something like Outpost 1, where you could choose a planet for colonization and build up a new colony there.. or something.. (requiring a lot of code, and wishful thinking... I know... but a man can dream! In fact, I had a dream once about Outpost 3 and I was playing it... it was nice... until I woke up to reality... and I was said...DAMN YOU SIERRA FOR GOING BANKRUPT!!!!)
Title: Endings
Post by: evecolonycamander on April 14, 2011, 03:33:37 PM
Quote
Afterall the blight doesn't show its ugly face in Colony missions, so, why not more of a sandbox experience here?
 
you sure? play Plymouth starship II Hard to about mark 5000(?)
that is..... if you survive edens massive assaults.

after i made this thread i did however come up with an idea somewhat inspired by the 'chose your own adventure' series. basically, if you research item 'A' instead of 'b' you get a different mission 'x'. or if you lose on mission you still go to the next with different objectives. as of yet i have no idea as to how to do this though..... lol
Title: Endings
Post by: CK9 on April 18, 2011, 12:31:20 PM
You could use a similar system as some missions do on normal and hard.  That being they tell you some objectives, and once those are filled you get the 'new mission objective' audio and new ones pop up.  An "if ( 'x' || 'y' )" statement might work for it.
Title: Endings
Post by: Nightmare24148 on March 02, 2012, 10:41:11 PM
New idea

Bases are established on the old moons Phobos and Deimos

They start work on teleporter technology

Thus is the beginning of Doom!




srsly though - you could make a mini campaign about the people left behind after the starship goes off...first mission is use both bases resources to gather stuff for a hasty evacuation :P
Title: Endings
Post by: Lugia3 on March 02, 2012, 11:07:07 PM
If I were to make an OP3, I would do it this way.

Eden wins, and launches their starship with Plymouth's children inside. A few decades pass on board the Hope when the descendents of Plymouth rebel against Eden, and launch a seed colony onto a nearby planet. Eden quickly launches another in an attempt to stop them. Both sides develop and using technology from Eden and Plymouth, they lock into a stalemate war for months. Plymouth holds out and constructs a faster ship than Edens Hope. It launches from a massive structure on the surface and escapes. Eden packs up and follows Plymouth's EM footprint.

They land on the same planet, war ensues.
Title: Endings
Post by: Hidiot on March 03, 2012, 12:28:56 PM
That wouldn't exactly make sense for one main reason: Stasis.
Title: Endings
Post by: TH300 on March 04, 2012, 08:42:10 PM
I always thought it would be fun to have the blight actually work and play through the whole process of turning New Terra into an earth like planet. As colonies would grow, more infrastructure would have to be added, bigger buildings which would eventually look different, because there would be an atmosphere. Tubes would eventually become obsolte, streets would be built, there would be politics, and so on.

Its just the ability to build up a whole new civilization from almost nothing in one game, that I'd like so much. (you don't have to tell me that the civilization series has such a setting. That is not the same, because it doesn't start with the same technological history)
Title: Endings
Post by: Lugia3 on March 04, 2012, 09:41:41 PM
That would be awesome, but it would take longer than SC2 to code, and they had a full company behind it.

Chances are the 100 of us COULD do it but it would take a long time. There has been more than enough intelligence on this forum to make a game... problem is motivating everyone to not drop it half way though like Renegades.
Title: Endings
Post by: TH300 on March 04, 2012, 09:56:47 PM
One may still dream, no?

I know it will probably never happen. But I like to believe that someone who reads this will one day found a game programming company and make it real.
Title: Endings
Post by: CK9 on March 05, 2012, 12:33:12 AM
Could always come up with a proposal for the company that technically owns OP2 with a game that would be known to us to be a sequel but others would just think is a new game.
Title: Endings
Post by: Lugia3 on March 06, 2012, 02:20:00 PM
I wonder if Dan (current copyright holder I think) would care at this point if we made another game in the series... Maybe.
Title: Endings
Post by: TH300 on March 06, 2012, 02:30:48 PM
Quote
I wonder if Dan (current copyright holder I think) would care at this point if we made another game in the series... Maybe.
Wait, that isn't true. At least, I always thought that the copyright for op2 is owned by Vivendi Universal.

Your question has been debated several times. As far as I remember, its probably save to make a sequel if its non-commercial. Also, anyone can make a game with different title but similar setting. Of course the artworks are copyrighted, hence they couldn't be used.
Title: Endings
Post by: Spikerocks101 on March 06, 2012, 03:58:19 PM
Mind you, if we made a separate game and named it something like "Outpost Colonies", it is unlikely that they would have many grounds to sue us on, if at all. Personally, I always thought, if there was to be a next version of Outpost, the it would allow massive maps with 16+ players at a time to play or something like that. It would take a week to win, kinda like Civ.
Title: Endings
Post by: CK9 on March 06, 2012, 03:58:58 PM
WHATEVER YOU DO, DON'T BUG DAN!  I've already sent him an apology once on behalf of the community because people were not listenting and bugging him for the source code.

Sierra Online held the copywrite for the game.  SO was bought out by VU.  VU is now known ans Vivendi SA, which currently have control over a certain company I will not name directly just in case.  Their most well known proucts are the Call of Duty franchise and World of Warcraft.  This is DANGEROUS for us until the trademark expires, which will only happen if they don't know about their ownership of it.

It has been proposed previously that we talk to them, but those directly involved with the actual...modifications...are at the most risk with this idea, so they have the final say.
Title: Endings
Post by: Lugia3 on March 06, 2012, 05:05:00 PM
When does the copyright expire, CK9?
Title: Endings
Post by: Nightmare24148 on April 02, 2012, 06:23:05 AM
Mists Of New Terra...
Title: Endings
Post by: Norsehound on April 03, 2012, 03:24:01 AM
If wormholes don't exist, how can you spend resources locked in one refinery at another colony site not connected in any way to the previous base? Same with workers and scientists.

It has to be wormholes :P

It's reasonably safe to presume there will never be another Outpost installment... at least in the near to mid term. Sit back and look at the latest titles of games that have been coming out and becoming popular. Aside from Starcraft, have there been many big strategy titles? Ones without a built-in fanbase?

It's been over a decade since Outpost 2 was released. It's long dropped off the radar by now. The best we could hope for is some kind of spiritual successor. I kind of feel like Outpost 2 is in the same waiting list as another Star Control or pure Earthsiege title.

To answer the original post... if it's set on New Terra, leaving by spaceship is the best possible answer, next to dying off. The only exception I can think of is if your colony is the toho aligned colonies, which prevent the Blight from being created by virtue of being a mutual threat to the other two colonies. Or so the lore for the Trade center suggests. How often is THAT story threat pursued?
Title: Endings
Post by: Hooman on April 03, 2012, 03:43:04 AM
Quote
It has to be wormholes
... or "plotholes" :P
 
Title: Endings
Post by: Norsehound on April 03, 2012, 03:50:23 AM
Homeworld had a neat gimmick explaining RU use between ships in space. Science! Attempted to make workable Wormholes for travel, but it didn't become practical enough to send entire ships through. It was good enough only for sending atomic particles across vast distances.

So they equipped it on frigate-sized ships to beam resources back and forth by individual particles. Since the Mothership (the Kushan one visibly) divides up incoming resources down to their elements, it all works out.

That science is a bit far beyond Outpsot 2's level (and I'm certainly not suggesting new technologies based on this), but If I really wanted an answer for that one it was one that fit. Bear in mind that the designers of this technology only discovered they were not native to the planet a little under a hundred years beforehand.
Title: Endings
Post by: Freeza-CII on April 03, 2012, 06:13:48 AM
hehe wormholes and all that is nice but dont forget you have to maintain there opening with exotic negative matter or it will be to small or just close. SO. Ill suggest a story that seems a bit more realistic.

Space ship is in orbit but has ion drive failure people are stuck in stasis. wind up back on new terra not knowing it is new terra and calls it bob. of course where is the blight and the savants and the obital platform so they could send there dreams out. well maybe they wanted to leave to or the blight died off because there was nothing more to eat so it just starved. YOUR PEOPLE ARE STARVING. ill leave it at that and let your mind run amok with ideas.