Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Hidiot on March 12, 2010, 08:06:27 AM

Title: Dirt Production Capacity
Post by: Hidiot on March 12, 2010, 08:06:27 AM
Whilst fiddling with the Production_Capacity value for the DIRT, I noticed that giving it a value of 0 will crash the game, but only upon selecting the DIRT.

Giving it a value of 1 will make the DIRT show 0% coverage in-game.

Does this mean that the game automatically excludes the DIRT itself when calculating its effectiveness (making the necessary amends)?
Title: Dirt Production Capacity
Post by: CK9 on March 12, 2010, 09:34:34 AM
That would make sense...afterall, why would you need a Disaster Instant Response Team to rush off to the building they're already in?
Title: Dirt Production Capacity
Post by: Sirbomber on March 12, 2010, 03:04:11 PM
Somebody fire up the Hooman-signal!  :P  
Title: Dirt Production Capacity
Post by: evecolonycamander on April 03, 2010, 04:04:55 PM
Hooman!!
Title: Dirt Production Capacity
Post by: Flashy on April 03, 2010, 05:04:22 PM
Or:
Title: Dirt Production Capacity
Post by: Hooman on April 03, 2010, 06:59:59 PM
LMAO! That's awesome.


Not sure about how the DIRTs work. I don't think I ever really looked too far into them.