Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Hidiot on March 12, 2010, 08:06:27 AM
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Whilst fiddling with the Production_Capacity value for the DIRT, I noticed that giving it a value of 0 will crash the game, but only upon selecting the DIRT.
Giving it a value of 1 will make the DIRT show 0% coverage in-game.
Does this mean that the game automatically excludes the DIRT itself when calculating its effectiveness (making the necessary amends)?
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That would make sense...afterall, why would you need a Disaster Instant Response Team to rush off to the building they're already in?
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Somebody fire up the Hooman-signal! :P
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Hooman!!
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Or:
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LMAO! That's awesome.
Not sure about how the DIRTs work. I don't think I ever really looked too far into them.