Outpost Universe Forums

Outpost Series Games => Outpost 2 Multiplayer => Topic started by: Flashy on February 17, 2010, 12:52:20 PM

Title: Emp Missile Theory Part 2
Post by: Flashy on February 17, 2010, 12:52:20 PM
I found this Topic: http://forum.outpostuniverse.net/index.php?showtopic=2095 (http://forum.outpostuniverse.net/index.php?showtopic=2095)
Mcshay said, that "by launching a missle directly at a laser array, the missle will always hit the array."
I tested this, but every time I launched a missile at the laser array, it didn`t get hit.

Maybe because I researched Precision Trajectory Projection Software? Or was it luck?
Title: Emp Missile Theory Part 2
Post by: Highlander on February 17, 2010, 01:45:15 PM
I seem to remember something about the bug being fixed.

Don't know for sure though.
Title: Emp Missile Theory Part 2
Post by: Flashy on February 17, 2010, 02:23:10 PM
I used version 1.0
Title: Emp Missile Theory Part 2
Post by: Arklon on February 17, 2010, 04:11:21 PM
I think you had to launch it at a specific tile on the array. I also seem to recall that, if you did so, other MDs in range would also fail to destroy it. I'm not sure if this particular bug got fixed, though I know something was fixed about MDs and their ability to shoot down missiles.
Title: Emp Missile Theory Part 2
Post by: Highlander on February 17, 2010, 04:18:23 PM
Come to think of it, I think the bug is still there.

What was fixed, was the "chance" that the MD would actually hit the missile.
Title: Emp Missile Theory Part 2
Post by: Spikerocks101 on February 17, 2010, 04:27:50 PM
Yeah, LOP Abused that trick during one game, and I found it annoying. I think that a general rule should be, don't EMP the center, just to play fair...
Title: Emp Missile Theory Part 2
Post by: Highlander on February 18, 2010, 01:05:10 AM
Well, the answer is simple. If people cheat//exploit bugs/Break rules.. Just tell them to stop. If they don't, just quit the game.
Title: Emp Missile Theory Part 2
Post by: CK9 on February 18, 2010, 02:50:30 PM
I once accidently clicked the center (seriously, I randomly clicked on the screen only to find that it was the center) and whomever I was playing at the time went from having a good time to too suspicious to have any fun.  I haven't played a multi game since then, heh
Title: Emp Missile Theory Part 2
Post by: Sirbomber on February 18, 2010, 04:22:38 PM
Play more then n0[size=0] [/size]0b.
Title: Emp Missile Theory Part 2
Post by: Zardox Xheonov on February 18, 2010, 05:32:28 PM
"Yeah, LOP Abused that trick during one game, and I found it annoying. I think that a general rule should be, don't EMP the center, just to play fair... "


Uhhh i thought you just had them turned off or nonfunctional.
Darn did not even notice it was against rules; i will not do it again though, onest. :oops:  
Title: Emp Missile Theory Part 2
Post by: CK9 on February 18, 2010, 08:05:35 PM
lol, tell you what bomber, I'll make a map, you place the colonies (and I don't mean just throwing the buildings in randomly!) and then I'll play against you on that map :P
Title: Emp Missile Theory Part 2
Post by: Spikerocks101 on February 18, 2010, 09:34:24 PM
no worries lop, guess i really shouldnt have mentioned your name, just was stating the point. its any as hell, for i figured having 2 MD's beside each other would counter the problem, but it didnt...
Title: Emp Missile Theory Part 2
Post by: Hidiot on February 19, 2010, 05:44:32 AM
It didn't, because OP2 draws a connection between the meteor (or missile) and a MD.

In other words, the meteor(or missile) searches for an MD to destroy it. And it only searches for one. If that one fails, the meteor (or missile) will hit.
Title: Emp Missile Theory Part 2
Post by: CK9 on February 19, 2010, 09:31:52 AM
I seem to recall one game where I had to MD's target a meteor at the same time.  It only happened once, so it was probably a hiccup in the computer's memmory