Hidiot:I'm just letting you know, I'm showing great self-restraint in not tearing you a new one for that comment. Hidiot was just trying to prevent you from getting flamed to a crisp by someone like me. Point is, when someone is trying to look out for you, don't make snide comments like that.
Eh, wasn't sure that starting discussion as against the rules.
Think your Lepord idea is retarded, since every one knows that lepords dont hover, they fly. J/k.
I think buildings with self defence is a major thing needed in such a critical time period, for not all colonies have enough resourses to operate GP or get vechile factories, some jsut might be pretty peaceful, and have important buildings have some defence so that annoying star flares dont creep up.
mines are to powerfull, unless the common thing of scouts can see them, and worst yet, fast, portable mines would be kill. what you need is starflares to have the ability to bunker in and cloak them selfs, and tiger star flares have 2 shots (becuase they have 2 freaking bombs on them).
good ideas, but LRC is a to powerful responce for Thors, espially since there is no atmospher and probably not enough gravity to pull a missile back down, unless its a tomahak missile, and in that case, would be to uncontrable with litttle air.
As for the 4 pointed turret idea, I think that would be a waste of resources. The enemy usually attacks from a known direction, along which turrets tend to be clustered to form a wall. It doesn't make sense to build weapons that are pointing back at your own base. If for some reason you have a GP that can and will be attacked from all 4 directions, it's probably your only building left, in which case you've basically already lost.
I would have liked Convecs to be able to carry extra kits, or some similar solution that could reduce the number of convecs needed in land rush games. Most games with pre built bases only tend to have 2-3 convecs for much of the early part of the game, which works out to generally how many a single structure factory can feed. In land rush games, you often end up with 6 convecs left over, half of which never have anything to do.
Still, every time someone suggests something new, it always seems to get the same old "changing anything would ruin the game!" response.That is not the problem. I would like a new idea for a change. The problem is nobody suggests new ones anymore. You could find all of these ideas (or something similar) in the Genesis dumping pile. Sure, I could be nicer about it, but who among us hasn't gotten sick and tired of hearing the same ideas repeated over and over again for the last 3 years? I also agree with Hidiot's thoughts on balance and realism.
Sure, I can tell lots of effort went into it, but it never quite got the polish that some other games got (like StarCraft, which for some reason a lot of people here really hate).I know why people here seem to hate it. StarCraft is first off made by Blizzard (sad to say) which makes people look down on it. Blizzard is a company of money grubing whores. Battle.Net used to be awesome before the biggest epic failure ever: World of Warcraft. Also, StarCraft gets old, fast. I love StarCraft and I cannot wait till SCII comes out (it has been pushed back to spring of '10 I think) and it will be awesome. StarCraft, for whoever wants to b**** about it, needs to be respected. It has earned it. I can really understand why people can hate it. It was one of the reasons OP2 did not earn the respect it should of (they came out the same year). StarCraft is not OP2, they are too different from each other. SC is all out fighting and OP2 is colony based. I mostly prefer OP2, but I will still defend SC.
A few major aspects that need to be considered (from my point of view, at least), are realism or plausibility (since we're talking about the future, it tends to need plausibility more), use(s) other than eye-candy (heck, even Light Towers have a use, they illuminate) and a good enough reason for a space colony to want to employ the use of the thing you suggest.
I would also add that most colonists from either side does not want the other side to be completely eliminated, or even hurt, population-wise. There's about 300 humans left, how many people would want that to drop? Even I, who thinks that there's way too many people on Earth today, wouldn't want the whole mankind endangered as such.
This, strictly on a non-game basis.
If we go to the game basis, there's balance to achieve. It is true that the two factions are kind of unbalanced, depending on time passed (the balance shifts from Plymouth to Eden as a game goes on). Then again, EMP Missiles can land anywhere on the map, whilst the Meteor Defenses can only cover so much. The sides are unbalanced because (probably among other reasons) the game designers though that Plymouth's Spiders and Scorpions would make up for Eden's weaponry... Which they don't.
So, maybe it's just me, but there are some limiting principles to how far you should go with your imagination. I've worked on a space station project and I know how some ideas look very appealing, but they present some nasty flaws, mostly regarding the laws of physics and plausibility.
I know why people here seem to hate it. StarCraft is first off made by Blizzard (sad to say) which makes people look down on it. Blizzard is a company of money grubing whores. Battle.Net used to be awesome before the biggest epic failure ever: World of Warcraft. Also, StarCraft gets old, fast. I love StarCraft and I cannot wait till SCII comes out (it has been pushed back to spring of '10 I think) and it will be awesome. StarCraft, for whoever wants to b**** about it, needs to be respected. It has earned it. I can really understand why people can hate it. It was one of the reasons OP2 did not earn the respect it should of (they came out the same year). StarCraft is not OP2, they are too different from each other. SC is all out fighting and OP2 is colony based. I mostly prefer OP2, but I will still defend SC.
Heh, I always find it intriguing to see people flame off the newcomers.I agree I've always felt like new comers were always either ignored or absolutely tear them apart. that is mainly the reason why i don't post ANYTHING on these forums by just the fear of being blown off. I think N00bs should be given some friendly space.
Did anyone ever think about why this community is dwindling so much.. ?
These forums aren't exactly friendly :(
It also sucks that Plymouth has no real counterpart to the Thor's Hammer, though the RPG is pretty powerful and doesn't need rare ore to build.Pretty impressive ideas, sirbomber :blink:
Trains: I would think the fastest way to travel in more permanent collonies would be by track over bumby road. What you have is a rail way going form your colonie to other colonies for fast resourse, troop or even population transfer. This allows for more spread empires to still be able to help each other in times of need. You can also use the train to get resourses from your mines to you smelters, and able to have mines far away, with out the need of hundreds and thousands of Cargo Trucks, but just 1 long train that can carry 10,000 resourses a run. You can customize the cars, from resourse (carries 1000 per run), to passanger (carries 500 resourses and 50 people), vechile (can carry 2 light or 1 heavy vehicle) and military (has a turret and can carry 1 light vechile, if lynx, adds second turret). The track would have to have a slow bend rate (like the one in sim city) and a terminal on each end (or a mine terminal). this wouldnt get rid of cargo trucks, since it would be fast in short distances to use them (like power housing a mine with 3 smelters).
Embassy: This is one of 3 buildings required for complete trade. What it does is opens talk between other colonies, most used for talks between Eden and Plymouth. It allows you to set moods with other countries, like Trade, Peace, Blockade, and War, and gives diferent options for each choise, like with Trade, allow free trade, request trade, or shared resourses, and War, force allies into war, cease fire, no bombs (raise morale) and so on. This is not required to trade with a person, but helps manage how the trade is done.
Court: Well, it allows different options for things. Mostly, it sets how much food each person gets, the min~max amount of people per home. The current leader and more. With out one, you would have to do stupuid things like disable you nurcary and stuff.
Communications Office: This has more to do with the AI (if OP2 had one) then anything else. Mainly, it allows you to have sub colonies of your to be controled by the computer (like a residentail colony far away, that supplies you with working class people). It can make it so each colony has its own stats, but is not required (if you do not make colonies, or want to multi manage, ect.).
So yeah, these are my ideas.
New Terra obviously has gravity, though I don't know just how strong the gravitational pull is, not having a radius and a mass of the planet for a very rough estimate and a thin atmosphere. Now, this combination is hardly ideal for flying, since most (if not all) propulsion systems capable of overcoming the gravitational pull of planets similar to Earth in gravitational acceleration make use of air, or lots of energy being used up (resulting in large amounts of fuel used).
I would like some way to get around terrain obstacles, probably by blowing a hole in cliff walls. This would open up new bottleneck-breaking strategies and allow players to reach new locations on the map. Of course, you should also be able to fill in these holes. Imagine: somebody's army is moving through a recently cleared area, and you sneak in during the middle of the night to reseal the entrances!
I don't like the idea of a mine that releases an EMP shockwave since Plymouth already has missiles to do that, but what about a burst of Stickyfoam? Also, would you need Scouts to discover these mines, or would they always be visible? Would Eden have its own way to deploy minefields, or would they have some other kind of weapon instead?
*Damage-dealing missiles aren't a good idea, but an EMP Missile clone would just be lame. So what could we give Eden? Maybe something that jams incoming commands temporarily (computer virus?), causing vehicles to behave erratically...
Well, Plymouth does have quite an arsenal of weapons so to me, its quite fair even though Thor's Hammers are really powerful in large numbers.
But what can beat lightning. Seriously. Unless, you had a large lightning rod to counter with, your screwed.
What about a 3-round burst weapon? Like it would shoot 2 rail shots and then an explosive shot.
Kinda like a tick tick boom sort of thing. make it deal the same damage as the Thor's Hammer maybe or slightly more
I imagine flying, or hovercrafts, could be a bit awkward in a thin atmosphere. Wings probably wouldn't be as effective, and rockets are somewhat expensive to operate. You need rockets for things like getting into orbit (SULV, RLV, etc.), but I doubt it'd be economical for getting around across the planet, where there are other cheaper alternatives. (In terms of manpower and resources needed to build and continually operate these things).
As for the convecs carrying extra kits, I had considered the kits are perhaps a bit big. But then, that already seems to be an issue with the size of the convec in relation to the buildings. Another alternative could be perhaps a big kit cargo carrier that can't build or deploy the kits, but would allow a convec to dock with it to transfer kits. Of course, what would you do with such a vehicle after it's empty? It seems a bit silly to keep a big vehicle around in case you want to build expansions. Perhaps puts some kits in cargo trucks instead of convecs.
What might be interesting is communication towers that would reduce the need for long distance tubing. Mount a radar dish on a GP base, and aim it at another one. It'd be much cheaper than buildings tubes the whole way, but it might also have some downsides. Perhaps reliability could be a small issue, or the other colony could build jammers. It could also be an interesting way of maintaining two remote colonies, where you only have the resources to run one at a time. Have the radar dish at the main colony rotate towards the one it needs to control, disabling the other link in the process (or require a second dish in the main colony). It might also have some power or structure control limit. Transfering workers is an obvious practical problem, but not something currently modelled in Outpost 2 right now anyways.
And, uh, Striker... I really can't read that last post and understand... anything.tl;dr? Or you just didn't understand? I personally understood a majority of it.
And, uh, Striker... I really can't read that last post and understand... anything.
How could a Flamethrower work in a mostly airless atmosphere?Magic. Ever played OP2?
How could a Flamethrower work in a mostly airless atmosphere?Well if Starflare's and Supernova's could ignite to blow themselves up, and SULV's, RLV's, and EMP Missiles could launch themselves into orbit to doing their objectives, then I'm sure there could be a way to shoot flames out of a lynx or tiger B)
But Railgun, RPG, and any other projectile based weapons should have atmosphere effects on them (got to be wind associated with storms one would assume) and distance considerations (more accurate to hit at close range than at extreme range.)According to the OP2 help manual, the RPG uses a fly-by-wire rocket, and the Rail Gun's visible "projectile" is actually exhaust; the actual shell has already struck the target by then, so they wouldn't really be bothered by that kind of stuff. Not a bad idea for the other projectile weapons though. That also raises the issue of dust storms which could interfere with a vehicle's targeting system and lower the effectiveness of Lasers, Microwaves, and Scorpion Energy Rifles (and possibly Thor's Hammer?). In fact, the novella even mentions something like this at one point.
The plasma thing though I really am a supporter of because a) it's handy due to the reactor and if Eden has the ability to control artificial lightning, I just assume that means that magnetic containment is a reasonable jump, but yeah, that is a big issue.
That said, is it possible to swap out the single weapon turret on a guard post in and replace it with a dual turret from a tiger?
That argument would only make sense if, you know, rockets used napalm for fuel. Which they don't.Alright, if the robotic units are designed to withstand extreme temperatures, how about a magmafoam or something?
The Starflare/Supernova argument is irrelevant since those weapons primarily damage targets with explosive force (explosion != fiery death, though fiery death just looks nicer), whereas flamethrowers inflict damage by burning a target over an extended period of time. Which raises another issue: how would a flamethrower damage robotic units designed to withstand extreme temperatures?
And since they manage to get quite a fair bit of Sci-Fi technology, why not anti-gravity units? I know this is a sort of far fetched thing, but then again, so are a lot of the weapons. (Granted we do have the technology to make most of these weapons.) Perhaps the scientist isolate a strange phenomena on the planet that is a result of the blight ridden land that creates a geo-magnetic force causing rocks to levitate, and on several dangerous expeditions into blight infested territory they get enough data to create a Geo-Magnetic anti-Gravitational engine?
you are talking about some EMP-WAVE-LIKE weapon .-.? (Like a storm .-.) The intention is not to hurt ppl, just nerf other weapons o.o...QuoteAnd since they manage to get quite a fair bit of Sci-Fi technology, why not anti-gravity units? I know this is a sort of far fetched thing, but then again, so are a lot of the weapons. (Granted we do have the technology to make most of these weapons.) Perhaps the scientist isolate a strange phenomena on the planet that is a result of the blight ridden land that creates a geo-magnetic force causing rocks to levitate, and on several dangerous expeditions into blight infested territory they get enough data to create a Geo-Magnetic anti-Gravitational engine?...
What I find interesting about these discussions, is that new units generally focus around new and more powerful weapons, or perhaps, occasionally, new armour. However, since we are talking about the last survivors of the human race, who probably don't want to blow each other up, you'd think this is the last thing they'd be doing. Perhaps they would be developing less powerful weapons, or rather more targetted weapons, that would render military units inoperable, but nor harm people, or vital structures keeping these people alive. Or better yet, perhaps there should be more non-military upgrades. Sure there is always that cargo train idea, but I think we could come up with a few more that are similar in nature. Besides, where does all that ore go in actual game play? Mostly to create weapons....
My other crazy/useless/usefull/weird ideas:
Food trucks (Mobile-agridomes)
A self-defensive tokamak (A tokamak that can shot EMP missiles, that would be interesting... if you use this as a defense, you can lose your power, it just prevents your enemy from blowing your base at once lol...)
A defensive unit (A unit capable of attracting attacks to itself within a certain range)
i was talking to hooman about the tokamaks, and, my idea is to make the tokamak the same as a emp-guard post .-. (not an absurd fire rate)QuoteMy other crazy/useless/usefull/weird ideas:
Food trucks (Mobile-agridomes)
A self-defensive tokamak (A tokamak that can shot EMP missiles, that would be interesting... if you use this as a defense, you can lose your power, it just prevents your enemy from blowing your base at once lol...)
A defensive unit (A unit capable of attracting attacks to itself within a certain range)
food trucks a ok idea but impractical the cargo truck can carry food the evac transport can support like 50 i believe. but nothing that small is going to support colony wide levels.
a tokamak doing emp bursts well i dont know about that as it would be detrimental to itself and probably exploding due to the fact it has a torus of sun in another slightly larger torus of magnets. not to mention you can spam these more then missiles and be completely untouchable.
A unit that attracts the enemy units. there computer controlled units run by a bank of savant computers not a group of murlocs on the plains of evergreen forests.
The only thing that i can thinkof that would actually work since all the units are control by remote control methods is white and pink noise. just make the units go beserk and they loose control of there IFF (identify friendly foe). thus they will attack each other or they will switch and attack your units with in there sight range. but that is per unit so 3 units get hit with a white noise 1 unit may attack you the other 2 may attack each other so on randomness. and i am not talking about sounds either think ECM generator.
... the lava wall is pretty useless, so it's not really worth building ...I bet you think the same thing about the Microbe Wall, too. Try playing the Survivor multiplayer maps someday. Anyways, all of the walls are useless unless you figure out that you're supposed to layer them.
And just a bit of a side note: Why does the earth worker damage itself when it destroys tubes?
Well, I'm not a big fan of military multilayer myselfLOL N00B
because there has to be some way for the on board computers to go ok that is a enemy and that one is not.It's called paint. Why do you think each player has a different color paint for their units? Duh. ;)
If any thing i think every ones idea of stealth is the same as shutting off your lights on a dark map. cray stuff in having to hunt every thing down with scouts tho realistic seem more like a mood killer for the game. seek seek seeek seeeeeeek seeeeeeeek boom my base is gone i couldnt find them.The present game pretty much solves this already ?
The present game pretty much solves this already ?
we should make the light towers solar powered so they only work in the day time.(http://rangerrumors.mlblogs.com/2008_02_07_great_success.jpg)
Yes. Let's try this in real life. Solarpowered streetlights. They only run when the sun is shining!Quotewe should make the light towers solar powered so they only work in the day time.Light + Light = win
Wouldn't that defeat their whole purpose of illuminating dark areas?I actually like this idea. Except maybe no site range beyond their buria- I mean, building plot? I dunno.
Give all buildings except GPs and light towers a sight range of 1 or 0 and all units sight range a value of 1 or 2 and then let's see how light tower usage goes up :P
Replace power plants with super-Agridomes that burn food and plant waste to produce power. This means that if you starve, you also run out of power, adding insult to injury!plymouth has archnids, eden has thor's hammers...
Since Plymouth has arachnids, let's give Eden the Cyberdemon.
sure it didnt work for the japanese COUSE it hadnt had mecha legs! everything at japan only works with mecha legs ..."mucha legs" would be "many legs" o.o?
if eden was going to make a mini unit it would be more awesome then a walking unit. it would have tank tracks and 4 small guns of doom.I approve. What kind of guns though?
Guns that cause UR DETH, MORTL. Duh.Quoteif eden was going to make a mini unit it would be more awesome then a walking unit. it would have tank tracks and 4 small guns of doom.I approve. What kind of guns though?
dont listen to hidiot or sirbomber, both are great friends and better enemies (you might get something from Arklon as well, but less likely). I always like imagination, espially with my favorite game. Think your Lepord idea is retarded, since every one knows that lepords dont hover, they fly. J/k. I think buildings with self defence is a major thing needed in such a critical time period, for not all colonies have enough resourses to operate GP or get vechile factories, some jsut might be pretty peaceful, and have important buildings have some defence so that annoying star flares dont creep up. mines are to powerfull, unless the common thing of scouts can see them, and worst yet, fast, portable mines would be kill. what you need is starflares to have the ability to bunker in and cloak them selfs, and tiger star flares have 2 shots (becuase they have 2 freaking bombs on them). good ideas, but LRC is a to powerful responce for Thors, espially since there is no atmospher and probably not enough gravity to pull a missile back down, unless its a tomahak missile, and in that case, would be to uncontrable with litttle air.That may be true but in thin atmoshpere you would need less power to launch, and i like most of the ideas and i have a sugestion as well. All of us remember the underground structures. We could redo them but only into the sides of mountains and only certain structures (like a residence, commande center or lab). Another idea is a second platform,if you will, a second set of
aye, the atmosphere is thinner, but is there more gravity?Only when you visit :P