One question, what kind of triggers to fire events are there on a map? Move a unit inside an area/tile, destroy a certain building, retrieve a unit etc. Also if you want any new ones, use the other thread.
A trigger to check if a specific unit has died.
A trigger to check if a unit has been infected by the Blight.
Also, this isn't exactly a trigger, but I'd like a "wait" command. Something like this would be extremely useful:
AddMessage("Commander, our colony is under attack!");
Wait(250); // 2.5 marks
AddMessage("Defend our colony long enough for us to evacuate!");
If I think of anything else I'll let you know.