Okay, so how's this for failure-torture?
// Create at end of game
CreateTimeTrigger(1, 0, 10, "LOL_N00B");
SCRIPT_API void LOL_N00B()
{
for (i = 0; i < TethysGame::NoPlayers(); i++)
{
if (RD[i].isLoser == true)
{
TethysGame::AddMessage(-1, -1, "LOL N00B", i, sndSavant58); // Spams "OUR PEOPLE ARE DYING!!!" over and over
}
}
// Create dummy victory/defeat conditions for the winner(s)/losers
// (code will go here)
}
Graaah, the forums decided it would be funny not to tab things right. Oh well, you get the idea.