Outpost Universe Forums
Projects & Development => Inactive Projects => GORF => Outpost 3: Genesis => Topic started by: Derekristow on June 28, 2008, 03:30:33 AM
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I understand that it is idled because of lack of support and technical difficulties, but I was wondering if the game would ever start up again. Community support may have come back by now.
One way to advance might be to release the source code to the community so everyone can edit it. All you would have to do is round up support and assign goals. People could submit code and the core programmers may be able to stitch it together.
All I'm saying is, this is the project that showed the most promise and it seems like a shame that it would just stop.
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Not sure if any of the project members are still lurking the forums, but I'm sure that the source wouldn't be hard to get a hold of. I have it laying around somewhere, but I'm not sure it's mine to give... Try asking an admin, or one of the genesis members.
(If I recall correctly, there's not an incredibly large amount there..)
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It's on the shelf due to the team having life catch up with them. Really all that's left is me.
As for releasing the code, I discussed this with Stormy, and we're going to basically give what we have to whoever asks. Send me an email at jsisk377@gmail.com and I'll reply with what we have attached.
And GP, there's enough there that I'll have to do it in multiple emails (most of it is models though)
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Oh alright. I was figuring since the source is available via svn, it would've been easier to distribute, but I guess that's fine.
Tramis: I know that there's *some* there, but it's not close to a full game ^^; I meant it relatively haha
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If your shareing it, then share it for everyone. Upload it somewhere or get Galactic to create a ftp account on his server (he hosts the site) so that you can upload it all to the website for all. Thanks :)
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or get back to work :P
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or get back to work
That would work too.
Regarding the source code. I most likely still have a copy of the repository, or at least its state as it was when I was a 'developer'. Would you mind if I released it, if you intend to make it publicly accessible?
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megaupload it. e-mails only hold 10mb a piece.
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Well from what you can see with the recent activity Genesis is still going on. So I doubt any on is going to be getting any code unless there helping whom ever make it.
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i'll host anything regarding Outpost anything that someone sends me.
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:) good get the a$$'s in gear. :) (constructive critisim)
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Get in contact with me and I can open the version control to allow anonymous checkout. (That way anyone could get a copy of the code).
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"Get in contact with me and I can open the version control to allow anonymous checkout. (That way anyone could get a copy of the code). "
??? whats that mean?
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I beleeve that was directed at the genesis teams there fallen
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oh, but what does it mean? if you don't mind me asking. not a problem either way. curious. confused.
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It means if you ask him nicely he'll let anyone download any Genesis stuff from OPU.
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Yeah, it was directed at the Genesis team (who are the people who created the code so it would be only right to ask them first).
Sorry for any confusion.
As far as the meaning, their code (and many other programming projects) is stored in a central repository that keeps track of changes to the code by different programmers. Right now it is restricted so that only the Genesis team may use it. If they give me the go ahead, I can set it up so that anyone can check out (download) their own copy of the code, but would need to be on a special access list to commit (make changes in the repository) any new code.
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so you were talking about source? I understand what you're saying.
:) everyone needs to collaberate. don't know why not many people make friends and play nice (thumbsup)
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I've been out of the loop for a freakishly, long time.
Has someone uploaded the source yet? :P I have a lot of stuff sitting here on my hard drive, that might be of use... but considering the work on the models is patchy (worked here and there, so some of them are probably unfinished).
Meh :)
But yes, if anyone wants to use the source (code or models/art), feel free to get in touch with any of us and we'll hook ya up :)
I'm also open to giving suggestions, but being out of the loop for so long there's only so much that I can do :heh:
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http://willhostforfood.com/?Action=download&fileid=65099 (http://willhostforfood.com/?Action=download&fileid=65099)
That's the entire development directory for the OP3 project that I have on my computer. Stormy may have a few extra models/graphics/snippets of code that never made it into my version as I walked away from it before the rest of the team did.
Suffice it to say that this project was a failure. The code is pretty bad as well and I doubt anybody can make any real use of it. What can I say... we never sat down to design the code (mistake #1).
I don't know how long that download link will last so if the mods/admins here want to keep it around I suggest sticking a copy on these servers somewhere.
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If anyone ever feels like totally reviving and restarting this, I've got some moderate programming experience and am headed off to college for game design (I can make time. :P)
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am headed off to college for game design
No, you cannot make time while in college, unless you don't have to care about a scholarship and money to pay the housing, or are cheating.
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Why would you want to resurrect Genesis? Just start from scratch.
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Hidiot: Try me.
Sirbomber: What I mean is start from scratch, I.E. revive the project from square one.
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It never hurts to have people busy in the community doing things. we have 2 projects for a new game, plus Sirbomber is making a campeign for the old. We have some good code readily available, and I was, a while ago, even thinking, "Why not use it, even if its old code". And I have no clue how hard university really is :P
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Then it isn't Genesis (thank God), it's... some other OP3...
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Stormy said we would share the files for genesis but never did :(
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Well it seems all my fellow team members have given up on this project. what a shame i thought we might actually get somewhere.......
/me thinks the name of op3 is cursed :o
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/me thinks OPU is cursed. Very few things here go from 'planning' to 'coding', and almost none reach 'finished crude beta', let alone a full blown release.
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i agree
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well games arent made over night that are 3d with out a huge support staff and there was only 3 of them working on it and they didnt want to share so what ever.
To be honest if yall want to see a op3 or a 3d op2 yall need to work on it together not just sitting back waiting for it to show up.
But any way this project is really dead no one has said any thing about this game for the longest time and its been about 3 or 4 years since it started. What leeor had wasnt that special and what zanco may have he isnt speaking about it. and stomy hasnt been seen in a couple years now. pretty much just th300 and zanco are the only 2 genesis people to my knowledge.
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.... thanks?
i was op3 also but w/e ....
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If anyone ever feels like totally reviving and restarting this, I've got some moderate programming experience and am headed off to college for game design (I can make time. :P)
Meh. Genesis is a lost cause, to be honest. Granted the design for the engine that I used was sound (using it in my current project very succesfully) but between the lack of support and lack of any interest coupled with the incessant, unhelpful and downright belittling comments made by some members, I decided that it just wasn't worth the trouble and walked away.
If you do try this, I wish you better luck. I have one suggestion though -- don't try building an engine from scratch unless you know what you're doing. You're better off using an open-source RTS engine. One worth looking at is GLest: http://glest.org/en/index.php (http://glest.org/en/index.php)
There are several others that are worth checking out (look around on SourceForge.net).
Good luck!
[size=8]
P.S.
On a separate note, I would like to give this one another shot sometime. Maybe when I have more time on my hands.[/size]
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Times change.
Also, how many people are interested in seeing bits of something out of the already huge number of members around here?
If you're not impressing a potential future user, try harder. Make them swallow their words, instead of quitting.
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That works -- if you're in it for pride and glory. That's not a good reason to be developing games. There's no glory in game development (although had John Romero not been such a f***head things may be different) and so anybody getting into it for the glory is headed for a giant reality check with an ugly end (once again, I refer to John Romero).
Anyway, I'll eventually build a 3D RTS game. More than likely it will not be an Outpost based game though. That chapter has long since been passed.
As stated above, good luck to anybody attempting an OP3 OP2-3D game. My recommendation is to use something that's already been built and not attempt to reinvent the wheel.
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After so long time I believe, I should add my 2 cents.
Life has really catched up on me. A project like OP3 cannot be finished by working on it only occasionally (at least not if just 2-3 people are actively working on it). I always thought, we'd finish it that way, but its turning out, thats an illusion. A year ago me and Zanco were the only developers who were still hoping to finish Genesis one day and we were indeed working on a design plan from the ground up. The main design document is quite complete and we were going to post it here on opu eventually, in order to have others help us. But time was too short for that, either.
Although I generally lost interest in computer games, I'd still love to play some good op3 one day. Hence I didn't give it up entirely and I'm leaving open, whether I'll continue working on op3 one day.
In case anyone finds, for whatever reason, that this forum doesn't need to exist any longer, I'd like to get some backup of all posts, in order to have them available in case I need them. They may even help other projects.
I have some thoughts on the whole project, that I want to share:
Our plans for OP3 were quite ambitious, since we wanted to make it suitable for players with different interests, for modders, for mappers, etc. It should run on OSes other than windows, be less buggy than the original op2, have better multiplayer, and all together provide a unique gaming experience.
If I start it new, I will probably stick to most of this, but one thing was (probably) too much: the modular game engine which should only be there for some extra modability. It complicated everything too much and led us away from the actual game. Leeor is probably right when he says, its a good idea to not invent the wheel from scratch.
Furthermore I was personally never really happy with the story. It had some nice aspects, but these resulted in too many inconsistencies with the original op2 story.
Since I'm not good in writing stories, I'd leave that part to be done by someone else. I like the idea of skipping the story entirely and just making an op2 clone, which could later be turned into an op3. That would be two smaller steps instead of one large step, making it more feasable.
Oh well,
I have to add that the climate a few years ago was terrible. It didn't encourage us much. This musn't happen again. Make that sure, or you will never see an Outpost3 or whatever.
On the other hand I have to add that the Genesis team didn't always make good decisions. Genesis was supposed to be a community project, but it never was. I can't remember our reasons for all the secrecy, but it was wrong.
Now, please don't do anything with this forum before asking us. I didn't post an official statement, just my personal opinion/thoughts.
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but these resulted in too many inconsistencies with the original op2
Plot holes?