Outpost Universe Forums

Outpost Series Games => Outpost 1 & Outpost General => Topic started by: Lysol on May 29, 2008, 01:41:15 PM

Title: Outpost 1 Why Were You Rushed
Post by: Lysol on May 29, 2008, 01:41:15 PM
Played it some more today after seeing some of the old beta screen shots.   And so much lost because they hurried production and I got to thinking what a kick ass game OP could be if they gave the game enviroment real physics partical motion etc...

It would be killer...Seed Factory making its landing could have a thruster malfunction and crash adding an "oh s***" challenge at the begining of the game.  Having a seemless solar system like in spore...think of what could be done if the enviroment is procedurally generated?

God I wish some real effort was put into sim games like that again. :(  
Title: Outpost 1 Why Were You Rushed
Post by: Sirbomber on May 30, 2008, 03:03:23 PM
Uh... You do realize no computer would have ever been able to run what you're suggesting back then, right...?

And why does OP1 need a physics engine?
Title: Outpost 1 Why Were You Rushed
Post by: Lysol on May 31, 2008, 04:32:50 PM
Quote
Uh... You do realize no computer would have ever been able to run what you're suggesting back then, right...?

And why does OP1 need a physics engine?



 
Of course I know that!!!  Im talking about if there was a real time vice the turn based made today!..
Title: Outpost 1 Why Were You Rushed
Post by: Halo Buff on September 09, 2008, 09:45:46 PM
That could be cool
Title: Outpost 1 Why Were You Rushed
Post by: kopolov on October 18, 2008, 02:12:47 PM
Do you know if it is possible to obtain OP1 source code?
Title: Outpost 1 Why Were You Rushed
Post by: Sirbomber on October 18, 2008, 03:14:48 PM
Didn't you already ask this? No.  We don't even know what happened to the OP1 source code.  It was probably destroyed along with the OP2 source and everything else when Dynamix went under.