Outpost Universe Forums

Projects & Development => Projects => Topic started by: Arklon on November 23, 2007, 03:48:55 PM

Title: Difficulty Mod V666
Post by: Arklon on November 23, 2007, 03:48:55 PM
Sirbomber and I got bored. So we came up with this. Extract to your OP2 folder and use the "Outpost 2 CM666.bat" file to run it, or make a new shortcut to OP2 and add "/loadmod cm666" to the end of the shortcut's target. A custom icon to use for the shortcut has been included.
Download the mod made by Satan for your displeasure (http://arklon.outpost2.net/downloads/ColorMod666.rar)
Warning: May cause extreme frustration.
Title: Difficulty Mod V666
Post by: Sirbomber on November 23, 2007, 03:53:35 PM
This mod will help shrink the gap between beginner and pro if you were to play multiplayer. Try it.

For great justice.
Title: Difficulty Mod V666
Post by: Hidiot on November 24, 2007, 07:00:42 AM
That's interesting... you should have named all researches "research" for a complete makeover.
Title: Difficulty Mod V666
Post by: Arklon on November 24, 2007, 08:54:52 AM
Quote
That's interesting... you should have named all researches "research" for a complete makeover.
I'd have to modify all the tech trees to do that, and that'd make it incompatible with multiplayer.
Title: Difficulty Mod V666
Post by: Hidiot on November 24, 2007, 11:26:11 AM
I though you couldn't play multiplayer against anyone not using the 666 version...
Title: Difficulty Mod V666
Post by: Arklon on November 24, 2007, 11:28:33 AM
Quote
I though you couldn't play multiplayer against anyone not using the 666 version...
You can.
Title: Difficulty Mod V666
Post by: Mcshay on November 24, 2007, 12:00:45 PM
The color mods have been overhauled to be compatible with any variant of op2 version 1.3.4 R2.
Title: Difficulty Mod V666
Post by: Arklon on November 24, 2007, 12:03:09 PM
Quote
The color mods have been overhauled to be compatible with any variant of op2 version 1.3.4 R2.
Actually, the original 1.3.4 would work as well, though its multiplayer functionality is broken anyway. :P
Title: Difficulty Mod V666
Post by: Sirbomber on November 24, 2007, 01:08:14 PM
Yes, my Color Mods will work with any version of OP2 1.3.4!
Isn't that a great thing? Now you can be Purple and your friend can be Blue. But he'll show up Lime for you...
Title: Difficulty Mod V666
Post by: Arklon on November 24, 2007, 01:18:06 PM
Quote
Yes, my Color Mods will work with any version of OP2 1.3.4!
Isn't that a great thing? Now you can be Purple and your friend can be Blue. But he'll show up Lime for you...
This thread's about DM666, not the color mods.
Title: Difficulty Mod V666
Post by: Mcshay on November 24, 2007, 01:45:13 PM
Ah, but DM666 uses the same code architecture as a color mod!
Title: Difficulty Mod V666
Post by: BlackBox on November 24, 2007, 09:21:36 PM
You are so very, very sick.

"Combat Vehicle #1-01"

and all the buttons labeled "Option"...
Title: Difficulty Mod V666
Post by: Mcshay on November 24, 2007, 09:28:14 PM
Just try building a rail gun panther with all weapons and chassis researched.
Title: Difficulty Mod V666
Post by: BlackBox on November 25, 2007, 11:11:18 AM
I tried starting the Plymouth Unit Reference and tried to build an ESG. I got an EMP instead.
Title: Difficulty Mod V666
Post by: Arklon on November 25, 2007, 11:12:05 AM
Quote
I tried starting the Plymouth Unit Reference and tried to build an ESG. I got an EMP instead.
Combat Vehicle, you mean :P
Title: Difficulty Mod V666
Post by: Sirbomber on December 01, 2007, 10:30:46 PM
So now you've all had time to play around with our little mod. What do you all think?
Does it do enough to bridge the gap between beginner and expert? Because if not we can do more!
Title: Difficulty Mod V666
Post by: Arklon on December 06, 2007, 08:15:44 PM
Quote
Because if not we can do more!
The only other thing I can think of is Acid Mod...