Outpost Universe Forums

Projects & Development => Inactive Projects => GORF => Outpost: Tactical Frontier => Topic started by: Arklon on April 16, 2007, 10:19:03 PM

Title: Random Op2 Renders
Post by: Arklon on April 16, 2007, 10:19:03 PM
Various
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/tank.jpg) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/lava.jpg) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/edenagain.jpg)
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/rocket.jpg) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/terrform-1.jpg) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/render_01.gif)
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/laserlynx_render_modified.gif)
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/plymouth2.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden2.png)
Title: Random Op2 Renders
Post by: Arklon on April 16, 2007, 10:19:22 PM
Mission briefing art - Plymouth
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply01.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply02.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply03.png)
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply04.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply05.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply06.png)
Title: Random Op2 Renders
Post by: Arklon on April 16, 2007, 10:19:38 PM
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply07.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply08.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply09.png)
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply10.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply11.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/ply12.png)
Title: Random Op2 Renders
Post by: Arklon on April 16, 2007, 10:19:54 PM
Mission briefing art - Eden
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden01.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden02.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden03.png)
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden04.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden05.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden06.png)
Title: Random Op2 Renders
Post by: Arklon on April 16, 2007, 10:20:04 PM
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden07.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden08.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden09.png)
(http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden10.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden11.png) (http://i16.photobucket.com/albums/b7/Arklon/Randomness/eden12.png)
Title: Random Op2 Renders
Post by: Norsehound on June 28, 2008, 07:56:07 PM
It's interesting to note that in some of these shots, Plymouth lynxes have Laser turrets.

There aren't any panthers...either....

Seems while Microwave turrets are in-scale with how they're portrayed in the game, the Laser turrets are tiny, comparatively.

:op2:
Title: Random Op2 Renders
Post by: Exile on March 29, 2009, 03:14:24 PM
I find it odd that the microwaves are so stinkin huge I mean isn't that turret a little big for a lynx? and thanks for these Arklon cool pictures to look at
Title: Random Op2 Renders
Post by: ducktape on March 29, 2009, 06:28:59 PM
I find the lack of tubes to connect the structures an interesting point, as well as the seemingly close proximity of the structures compared to how we can build them. In the first post, 3rd image, it looks there is some form of connection, but more like skylights to underground tunnels, instead of a top shell of a tube. Wonder if that was a prototype idea they scrapped for the current tube design.
Title: Random Op2 Renders
Post by: WooJoo on March 30, 2009, 04:58:20 AM
seems like they thought that it would be more realistic to set them subterran which i think is the best solution but ingame you sure need a way to know if somthing is connected and how it is
Title: Random Op2 Renders
Post by: Arklon on March 31, 2009, 07:22:53 PM
Tubes are subterranean, they only appear the way they do ingame in OP2 so you know where they are.
Title: Random Op2 Renders
Post by: Hidiot on April 01, 2009, 06:44:21 AM
The move speed over tubes is slower than over dozed terrain.

Why did they make it that way?
Title: Random Op2 Renders
Post by: Sirbomber on April 01, 2009, 09:34:33 AM
I have no way of knowing how accurate this is, but here goes:

In order to build tubes, Earthworkers must first dig out a space for the tubes.  Presumably, a small part of the tube is built above ground and then reburied after construction is completed, resulting in a small hill indicating where the tubes are below the surface.  These hills act as a kind of speed bump (or hump, depending on where you live) forcing vehicles to slow down when passing over them.


Maybe.

Edit:
Alternate Theory: Because tubes are made of METTLE, the vehicles (which are also made of METTLE) must drive slowly over the tubes or the METTLE in the tubes will react with the METTLE in the vehicle, causing your colony to explode.
Title: Random Op2 Renders
Post by: Mcshay on April 03, 2009, 04:49:52 PM
Quote
The move speed over tubes is slower than over dozed terrain.

Why did they make it that way?
So that you would have more of a reason to use robo-dozers.
Title: Random Op2 Renders
Post by: Sirbomber on April 03, 2009, 06:57:11 PM
Quote
So that you would have more of a reason to use robo-dozers.
Actually, that reason is "dozing is free and faster than building tubes all over the place" I think.
Title: Random Op2 Renders
Post by: Arklon on April 04, 2009, 05:09:37 PM
Wait, how'd we get to this topic?
Title: Random Op2 Renders
Post by: Sirbomber on April 04, 2009, 10:24:17 PM
Lack of RLD's in OP2.