[ 20:48:02 ] [ Arklon ] Dan's bike could
[ 20:48:04 ] [ Arklon ] Dan's bike could backfire
[ 20:48:04 ] [ @tbp|bostonlegal ] kk i gotta get a shower
[ 20:48:06 ] [ @Sirbomber ] May I repeat myself
[ 20:48:08 ] [ @tbp|bostonlegal ] go play in the lobby kiddos
[ 20:48:12 ] [ @Sirbomber ] Dan's dog can suck it.
[ 20:48:14 ] [ Arklon ] Dan's bike could backfire more
[ 20:48:14 ] · · Kicks : Arklon was kicked from #outpost2 by [ OPU|Bot ] : [ Cheat detected ]
[ 20:48:16 ] · · Joins : Arklon [ ~op2irc@cpe-071-071-164-060.carolina.res.rr.com ]
[ 20:48:16 ] [ @tbp|bostonlegal ] lol
[ 20:48:17 ] [ Arklon ] and done
[ 20:48:19 ] [ +Zanco` ] lol. But who he heck is Dan? did the op2 maker decided to pick a random name? or was it a programer's one?
[ 20:48:20 ] [ @Sirbomber ] Stupid bot
[ 20:48:25 ] [ @Sirbomber ] WE CAN'T CHEAT ANYMORE
[ 20:48:25 ] [ @tbp|bostonlegal ] OP2 Programmer
[ 20:48:26 ] [ Arklon ] Dan Duncalf
[ 20:48:27 ] [ Arklon ] lead programmer
[ 20:48:28 ] [ @tbp|bostonlegal ] indeed.
My point is, we should be able to say what they actually are without the bot kicking us for it. If cheats don't work the bot shouldn't go CHEAT DETECTED KILL ALL KILL ALL when we talk about them.¿ What ?
Then can we remove it?yea i dont c y not.
Hmm... I still need to find something to compare this to...
But why, WHY, do you want to talk about the cheats?? what do you gain?NOTHING! That's the POINT!
But why, WHY, do you want to talk about the cheats?? what do you gain?A little bit more freedom of speech actually. That is about it.
Freedom should always be connected with responsibility. And still there are places where I wouldn't mind you talking about cheats, where you have your freedom. You don't have freedom in #Outpost2 anyway, You may not curse etc., because some people don't like it. But if other people don't like to read over cheats, you just ignore that.QuoteBut why, WHY, do you want to talk about the cheats?? what do you gain?A little bit more freedom of speech actually. That is about it.
You don't have freedom in #Outpost2 anyway, You may not curseSince when!? :huh:
ok, what I meant was: you may not use bad language.QuoteYou don't have freedom in #Outpost2 anyway, You may not curseSince when!? :huh:
Looks the "Yes" people win this round ?Doesn't change my position.
What does cursing have to do with talking about cheats??? Your turning what I said into something else! I never said we had complete freedom of speech.QuoteFreedom should always be connected with responsibility. And still there are places where I wouldn't mind you talking about cheats, where you have your freedom. You don't have freedom in #Outpost2 anyway, You may not curse etc., because some people don't like it. But if other people don't like to read over cheats, you just ignore that.QuoteBut why, WHY, do you want to talk about the cheats?? what do you gain?A little bit more freedom of speech actually. That is about it.
I didn't compare cheats with bad language. you would know if you read my other post. But if there is little reason to not talk about cheats and there is no real reason to talk about them, we should disallow talking about them.QuoteWhat does cursing have to do with talking about cheats??? Your turning what I said into something else! I never said we had complete freedom of speech.QuoteFreedom should always be connected with responsibility. And still there are places where I wouldn't mind you talking about cheats, where you have your freedom. You don't have freedom in #Outpost2 anyway, You may not curse etc., because some people don't like it. But if other people don't like to read over cheats, you just ignore that.QuoteBut why, WHY, do you want to talk about the cheats?? what do you gain?A little bit more freedom of speech actually. That is about it.
The rules against using bad language are ok. Because some members might get in trouble for it, and it may be highly offensive to others. People can say pretty much anything they want without swearing!
The thing is, I don't really see a reason why we shouldn't be allowed talking about the cheats. They've been disabled in the latest versions of OP2, which are the ones we use for multiplayer. So no one can use the cheats to ruin the game for others. People have their own free will to install the cd-version and use the cheats in singleplayer if they want.read hackers post.
If you can't keep your self from using cheats just because you know them, disallowing talking about them won't solve your problem, you just might stumble accross them somewhere by accident. Your just ignoring your problem, not dealing with it.I know the cheats. I stumbled over them when someone posted them. AND I never ever used them, not even once.
First of all, cheating helped kill the game on WON. A few people got ahold of the cheats and ran with them, telling other people and posting them on various websites. Less people wanted to play because people were using cheats.1) We aren't on WON anymore, most of us know everyone else, and typing in Dan's whatever in OP2 has the same effect as typing in any cheat from any other game in OP2: nothing.
Second of all, talking about cheating has the possibility to encourage cheating through alternate means. A cheat code isn't the only way you can cheat (obvious). Other means of cheating include forcing players to drop, not following game rules (ex. building / attacking before attack / build mark, allying in an FFA), and using trainers (in single player).
When people talk about cheating that can get them interested in it and make them want to do it.
Take an example from last week. I gave a friend some old (non OP1/2) games because I don't play them. (Yes, I know I should have given him OP2 but he has no internet connection) I was explaining the game, and I decided to input some cheats (so stuff would build faster, unlimited money etc). Well, big mistake. He didn't use the cheats but his brother (who was nearby) wrote them down and according to my friend uses them often when he plays.
Many people will try use cheats if they get the chance to.
And as everyone should know, using the cheats makes the game less fun. When a game gets boring, people stop playing it. And I'm sure that's something that we can all agree wouldn't want to happen.
Well I think that we need to have the information written down somewhere and catalogued, just because its a part of the Oupost 2 history... and seeing how as we are the last remaining vestibule of Outpost 2 people we might want to keep everything intact.Absolutely! It is part of the legacy of Outpost2. If we stay all hush hush about it then ppl will eventually forget that there were even codes. Plus its a tribute to the one of the original designers who's name was Dan. I know the new version has been modified and now has OPU member names and such but it all goes back to history. Log it somewhere. Make a record. DON'T HIDE IT. We can't let any part of this game become extinct. After all, thats not an option. :P
}
SCRIPT_API void SetMoraleSteady()
{
if (TethysGame::CanHaveDisasters())
TethysGame::CreateWreck( x+31 , y-1 , (map_id)11999, 0);
}
Censorship in general is bad, and people have a choice if they want to use them or not. And they are also disabled in the newer versions, which means no one can use them in multiplayer. So at the moment, I see no valid reason why it should be banned mentioning them.Yeah, it's stupid.
Also: I disabled the cheat detection program on the bot.^ For those of you who missed it (or just plain ignored it <_<)
I honestly believe we should all hear the cheats and what they doI've got nothing better to do right now, and you could probably find them on any cheat site really.
Dan's truck could ????? more ??????.Stop looking for excuses, n00b.
>I can't tell you this one. Blame Arklon for constantly badgering Hacker about it.
2- Technical reasons. At the time we removed the cheats we probably didn't know of an effective way to prevent their use in multiplayer but allow it in singleplayer. (Well, we might have known how to detect single/multiplayer games but didn't bother to write code that would detect what type of game was being played, and disable/enable the cheats based on that).Couldn't you just set the game version to 0.0.0 or something? So that if a cheat-enabled game tries to connect to a normal game it says "Player (name) joined but had wrong game version and was ejected."
Hmm, at first I thought you didn't want to give it out to everyone? (At least I thought we had discussed keeping it mostly hush-hush for now).
Hooman, didn't you say the checksum also doesn't take into account the last few bytes of the string or something like that? I remember having quite a lengthy discussion with you about the checksumming code.