Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Sirbomber on January 06, 2006, 08:39:38 PM
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I've been trying to figure this out, but I usually get a long list of errors, and here I am. I'll skip the whole speech and get to the problem/question/doohickey.
How do I make bases different based on difficulty level? So if somebody is set to hard/low res their base/vecs/mine sites/etc is/are different from somebody on easy/high res.
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easy: use an if ... else (or a switch) statement:
switch (Difficulty)
{
case 0:
...
break;
case 1:
...
break;
case 2:
...
break
}
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Great, now I have to slap myself...
It's always something simple...
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yeah, but did u make it work ?
i did not have enough time to give you a full response this morning.. had to go work. So if you need extra help, let me know!