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Projects & Development => Inactive Projects => GORF => Outpost Colony Wars => Topic started by: Leviathan on November 24, 2005, 10:15:02 AM

Title: Outpost 2 Colony Wars
Post by: Leviathan on November 24, 2005, 10:15:02 AM
hmm there was a topic i started wen i started the mmorpg one but looks like its lost forevea. anyway..

this is what i wrote over a year ago:
Quote
Outpost 2 Colony Wars is a internet based massively multiplayer strategy game. You take control of your own colony, build it up, mine minerals, build armies and fight each other for supremacy.

I started working on it again y'day, its writen in Visual Basic so ill probly be geting help form Hooman so it wont just be my project, well its a comunity project. anyway :)

I want ideas and help!

It will be like games like this, a web game. It wont be web based at first tho.
StarKingdoms (http://www.starkingdoms.com)
Dominion (http://www.kamikazegames.com/dominion/)

Its gonna be set a bit in the future of Outpost 2, there will be big transport ships which are used to carry units to attack other players.

What resourses should there be?

Buildings?

Research?

How should attacks work?

Im gonna simpifly things a bit, instead of having ore mines, smelters and trucks you will just have a mineing colony which gives you a set income.

(http://www.outpostuniverse.net/colwar1.png)

All for now  :whistle:

Post your ideas on how you want this game to be!
Title: Outpost 2 Colony Wars
Post by: Stormy on November 24, 2005, 10:37:59 AM
Hmm

very nice Levi!

Will there be any graphics in this game? Exactly how will you play it? What is the point of the game?
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 24, 2005, 10:40:00 AM
There will be a GUI as you can c from the sample pic.

You will play it by loging into your account and carrying out tasks like spending resoures.

The point is to become the strongest colony.

Check out the other games i linked to.

Tell me what you want for a Outpost based game! :D
Title: Outpost 2 Colony Wars
Post by: omagaalpha on November 24, 2005, 12:19:23 PM
Well think should  make so that more planet so that may get planet some one  on or be first new planet.  
Maybe can do research also little bit to. but think that stuff I suggest something after got first stage up and running lol
Title: Outpost 2 Colony Wars
Post by: Mcshay on November 24, 2005, 01:18:24 PM
How will this game work? I'm not familiar with any colony wars games.
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 24, 2005, 01:20:36 PM
colony wars is the name off it, if u read all of this thread u would of checked the other games i mentioned.
Title: Outpost 2 Colony Wars
Post by: Freeza-CII on November 24, 2005, 01:27:32 PM
So this game is like all other to become king of the hill and stay there as long as possible correct
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 24, 2005, 01:34:46 PM
Well you have rounds, which usealy last a few months in starkingoms. At the end of the round the accounts are deleted and the stats reset.

You take control of a outpost colony, building it up and battleing other players etc.
Title: Outpost 2 Colony Wars
Post by: Ominus on November 24, 2005, 02:21:58 PM
Will there be the posibility of more colonys, let's say you could set a specific task for each colony providing you with materials, tanks, structures, food etc...

And how about pictures of your colony on a certain planet, that when you build a new structure it would apear on the picture. different planets youre building your colony on would mean different conditions for metal and other resources, this way you could decide where to build a mining colony.

that will be all for now....
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 24, 2005, 02:27:59 PM
You just control one colony, its the same as starkingoms or dommion. Howevea i might add realms like in thos games, when you join the game you are placed in a random realm with other players (or pick the one to join) and these are your allies. everyone in the realm works together to become the most powerfull realm fighting and allying with other realms.

There is no map, it takes the same amount of time to attack any other players colony, no one person is further away.

 
Title: Outpost 2 Colony Wars
Post by: spirit1flyer on November 24, 2005, 03:52:56 PM
why don't we just use the army system and make some changes to make it an OP2 version?
Title: Outpost 2 Colony Wars
Post by: Freeza-CII on November 24, 2005, 04:08:27 PM
because the forum ore sucks ass right now and a game would be a lot cooler then making a bunch of spam posts lol
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 24, 2005, 04:27:22 PM
Because this will be far better and more complex. How about you post a message like 'sounds cool' if ur even going to bother posting.

Suggestions and Ideas plz.  
Title: Outpost 2 Colony Wars
Post by: spirit1flyer on November 24, 2005, 04:31:57 PM
would this be stand alone from the forum then?
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 24, 2005, 04:51:05 PM
Its in visual basic, so you have to download the client.
Title: Outpost 2 Colony Wars
Post by: lordly_dragon on November 24, 2005, 07:11:21 PM
well i think the first part of it would be to determine the tech tree of the game like building this let you add that, the unit of the game, balistic weapon like missile or things like that, people can die yes/no? is there team or its a free for all, what ressources would it be, is there research and building or just building or just research!


 
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 25, 2005, 01:39:38 AM
Yea players can be killed if there colony is destroyed. Im gonna start with common and rare ore but may add more later. I want suggestions.

There will be building of colony and your army and research like in op2.

You will be able to ally and set war status with other colonys.

Well ill most likely do what starkingdoms and other games do and have realms (sectors) and everyone in you realm is on your team. you can ally with other realms. Also each membner of the realm votes for the leader of the realm and the person in the realm with most votes is the leader of that  realm. There would be a limit to how many players per realm, also your only allowed one account.

Questions?
Suggestions, ideas etc?
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 25, 2005, 09:02:39 AM
Alright, it's time for my crazy ideas.

I'm not sure I like this "realms" idea. What if I don't want any pre-set allies?
Let's stick to common and rare metal.
So, will be building be like OP2 were you take the structure kit and build it or are you going to make it morel ike SC or C&C?
Actually, that could be a specail research or something that'd be hard to get. It'll let your ConVecs build on-site instead of through structure kits, but it would take longer to do. So you could still load them with kits.
People should be able to build a starship and colonize another world. And they should be able to take their allies with them if they want, or give their base to someone else. Or if they have enough people, you can have two bases running on two planets. Starship setup should be like OP1, where you pick your cargo. But there will be some miniums.
Starship cargo setup should look like this:
Colonists: (max capacity 200)
Children (min 50):   55
Workers (min 30):   45
Scientists (min 20): 30
Allied Children:     20
Allied Workers:     35
Allied Scientists:    15
Food/metal cargo (min 10k each)
Food:                   10k
Common Metals:   10k
Rare Metals:         10k
Cargo (max 5000 lbs)
Starship Equipment:
Solar Sat (25 lbs):  2 (50 lbs)
EDWARD Sat (10 lbs): 1 (10 lbs)
Landers (50 lbs): 4 (200 lbs)
Phoenix Module(500 lbs): 2 (1000 lbs) [1 phoenix module for each base]
Structures and Vehicles:
(just structure kits)
You can bring any vec, including lynx/etc.
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 25, 2005, 09:13:10 AM
Quote
So, will be building be like OP2 were you take the structure kit and build it or are you going to make it morel ike SC or C&C?
Its not a RTS Sirbomber. Building are just built by clicking build and the ore is taken away then so many turns later the building is done. But there will be storage in the struc facs like in op2 and if u dont have an available convec when the stru is complete it will stay in storage untill u have a available convec to build the building.

I dont know how startship setup is in OP1, i vagely remember from the start of the game where you pick the stuff. if someone could take screen shots that would be good thx.

Im not sure about multi planets, most web games you just have the one colony and one area.

As for starship i do think it would be good to launch stuff to space like in OP2. Solar power plants etc.

But i might include multi planets later.

And you can attack people in your realm/sector. And you can start your own sector if you want to be on your own, or start your own and only let people you want in it to join.
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 25, 2005, 09:15:25 AM
Well, that basically answered my question just fine.
And I know it's not an RTS. I just wanted to know if buildings would just "show up" (like in SC) or if you'd still have to go through the structure kits and everything.
Title: Outpost 2 Colony Wars
Post by: Betaray on November 25, 2005, 12:33:14 PM
what about if you have multiple str facts, would it speed up construction?  of corse the facts themselves would be very expencive and take alot of time to build, but I think that would be a good improvement
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 25, 2005, 12:47:09 PM
each structure fac can build one structure kit at a time like in op2.
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 25, 2005, 02:31:25 PM
Quote
Im not sure about multi planets, most web games you just have the one colony and one area.
Well, we're > "most web games".
We should be able to build more than one colony, but have a limit so things don't get screwed up or somebody becomes impossible to kill because they have 200 invulnerable colonies.

Hey, I wrote 300 posts, and I'd guess 90% of them led to something ending up in the garbage can.
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 25, 2005, 04:16:05 PM
:D

Im starting to like the idea of multi areas. Maybe you could pick which one you start in, and you cant drive units to attack other players in different areas, you have to use transport ships, and it takes a long time to travel, also you cant send missile attacks to people in different areas.

And limits, well a real powerfull colony cant attack a newbie colony.

Well if one player gets real powerfull, their the winer, unless you get everyone to beat the fop out of them before the game is over. And their account gets deleted at the end of the round anyway :)

Any more suggestions and ideas currently? I know I havent shown you anything yet so im not supprised at lack of ideas etc.

Cant wait for first version to be done, gonna work on it this weekend and c what i can get done, got univ work also tho, as allways.
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 25, 2005, 04:19:59 PM
I think it'd be more interesting if the accounts weren't deleted and things didn't "start over". If one planet is completely conquered, people will start off at the next one, maybe one far away from the "uber colony". That way if the uber people built a ship, it'd take too long to get to the new planet and they'd be able to fight them off.

I think accounts should only be reset as a last resort to balance everything out.
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 25, 2005, 04:23:17 PM
Well there can be multi options and servers. One will sure be a round based game where each round lasts a month or two. This is how other web games are, Domminion is on round 23 now.

And i do like the idea of having a never ending server.

But you can never completely conquer a area/planet unless i put a land limit on it.
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 25, 2005, 04:26:25 PM
Well, it'd be kinda strange having a planet that never ends, wouldn't it?
Oh, and if there are starships or whatever, they should be very hard to build, especially since they can be reusable.
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 25, 2005, 04:28:13 PM
Well it dosent take that long to get them in OP2.

But it will be the same thing, lots of research then ore spending for the spaceport etc.
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 25, 2005, 04:33:25 PM
I know it doesn't take very long in OP2, but in this, a space program will increase your power exponentially. You have an entire world to yourself to colonize without interruption, and this is the future, maybe you can launch orbital cannons.
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 25, 2005, 05:08:59 PM
Well the game will be much slower than OP2 but still real time. Maybe take a week or two to research etc.

Also what about if you can give your allies research, that would mean your sector could help each other out and you could tech up faster etc.
Title: Outpost 2 Colony Wars
Post by: lordly_dragon on November 25, 2005, 10:02:19 PM
one thing i noticed how will work the attack :


is it immediate result and X hour to return or it take X hour to go X hour to go back

after we need to set how the unit lost will goes (cuz even if you attack and you are outnumbered you should be able to kill someone)

here what i say

player A decide to attack player B and player c is  player A allie so its take them X and Y hour to go ... if they calculate corect they will attack for 4 Hour together B.... but B has an allie that can send unit to a defence mission for the number of time he want (off course there is Z hour to go )  
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 26, 2005, 04:28:11 AM
Well im gonna calculate a PlayerAttack Value and a PlayerDefence Value. I want help and input on this of chorse.

Currently ive just taked a look at the StarKingdoms calculations: http://www-und.ida.liu.se/~andli382/skguid...alculations.txt (http:// [url=http://www-und.ida.liu.se/~andli382/skguide/attackcalculations.txt)]attackcalculations.txt[/URL]t www-und.ida.liu.se/~andli382/skguide/ (http://www-und.ida.liu.se/~andli382/skguide/)

Each unit in StarKingdoms has a attack value and a defencive value.

Soldiers 1, Troopers 4, Dragoons 5, Tanks 9 and TF's 12 for their attack values.

And yes even if you fail an attack you will kill some of their units.

Also remember there are lots of units in OP2 and their values have to be similar to OP2, and with research of chorse their values will change :D
Title: Outpost 2 Colony Wars
Post by: Ezekel on November 26, 2005, 11:09:42 AM
i'll say what i said the 1st time you mentioned something like this:

it might work, or it might fail horribly.


now i'll add this:

what programming language will you use for colony wars?

java perhaps, and then make it playable via a browser?
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 26, 2005, 11:20:43 AM
Ezekel Visual Basic, i said that in the first post :P

It may be browser based one day, and IRC.
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 26, 2005, 11:57:35 AM
How about the Trade Center acts as a communications buildings and without it you can't talk to your allies/etc? But if you get a spaceport you can launch a comm sat so you can always talk.
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 26, 2005, 11:59:21 AM
Sounds like a nice idea, anything to make it a more individual game and outpost like is good.

Tho command centers would probly do communication imo. What do ppl think?
Title: Outpost 2 Colony Wars
Post by: lordly_dragon on November 26, 2005, 06:39:21 PM
well the command center could be the first building you would have to build and we should put different attack mode like cc rush (200% casualty for the attacker defender has a 100% more defence and with casualty 50% or things like that)  
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 26, 2005, 06:54:53 PM
Well SK and Dom have Probeing and Espionage where you can do stuff like steal goods, attack power plants, find out what stuff they have and more.

I know im gonna make it so players can send scouts to find out what other colonys have.

And you would start with a CC :P

Also i was thinking each sector could only be one race only, eden or plymouth. What ya think?
Title: Outpost 2 Colony Wars
Post by: Sirbomber on November 26, 2005, 07:03:03 PM
No, that'd be bad. Only Eden vs Eden or Plymouth vs Plymouth = bad.
Title: Outpost 2 Colony Wars
Post by: BlackBox on November 27, 2005, 03:49:08 PM
Looks good so far.

I think it should be possible to do stuff like sabotage other people's buildings.. research.. etc.

it is an MMORPG so some things can happen that are outside the realm of OP2 as an RTS.

MMORPG i've played: http://war.coldfirestudios.com/ (http://war.coldfirestudios.com/)
 
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 27, 2005, 04:01:57 PM
Its not rly a MMORPG, thats a different game where you would be a character in a outpost colony/world.
Title: Outpost 2 Colony Wars
Post by: Betaray on November 27, 2005, 04:40:25 PM
so its kinda of a mmorts type thing

dang, what else could we do with op2?

also for the starships, the one built with op2 was small, designed to carry only 200 people over a very long time, so small hull, small engine

the ones in this would have to carry entire armys of armored units, and get there within about a month or so, so they will take alot more reshurch, and be a hellofalot more expencive, and take forever to build
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 27, 2005, 04:46:50 PM
Well its not realy a RTS, its a web game.

We can do everything with op2, and the outpost world! :D

Anyway back on topic. Work is going well!

Started wiki page:
wiki.outpostuniverse.net/Colony_Wars (http://www.wiki.outpostuniverse.net/Colony_Wars)
Title: Outpost 2 Colony Wars
Post by: Hooman on November 27, 2005, 11:40:18 PM
Quote
Well the game will be much slower than OP2 but still real time. Maybe take a week or two to research etc.
Ahh, that's what I was wondering about.


I at first thought it sounded a lot like Solar Realms Elite (or Barren Realms Elite, or Falcon's Eye, which were essentially the same game from the same maker, but with different text and storyline. Well, ok, a few other changes, but nothing too big). They had a similar building system, where you choose which buildings to build, and it would take so many turns/days to build it. Of course it only let you build one thing at a time, so it made sure the game lasted a while. Also, they gave you 12 turns a day, so you couldn't just play all day and get super powerful. I remember something about Barren Realms Elite allowing you to buy different types of terrain, like dessert, which would be good for solar power. Other terrain types might produce money or food.


Another game that's a little more real time was Trade Wars. It's some space based game where you can build up planets, start corporations with other players, and dominate the universe. You can build your own planets with genesis torpedos, but you needed to build a citadel on the planet to put defenses on it (which took days to build for each level). Defenses on a planet had much better attack/defense odds. The quasar connons you could build on planets were cool. They'd let you blast anyone entering the sector or trying to land on your planet. You could transport colonists from Earth to your planet, and they would produce stuff for you. Anyways, it was a great game. Absolute classic. It was probably the most popular BBS game ever made, and all these web based games seem to be the next evolution of this genre.

Oh, and the turn system in trade wars might be of use. They essentially allowed a certain number of turn per day, usualy depended on the universe size, and how quickly you wanted people to build up, and it was typically set around 300 to 1200 or so. Each action you did could take more than 1 turn though. So say you wanted to scan a nearby system to see what was going on, it would take 1 turn to do. If you wanted to move to an adjacent system in a small fast ship it might take 2 turns. If it was a big bad attack craft, it might take 6 or 12 turns. Originally, they just reset the turns everyday at midnight, but the more recent versions would restock 1/24 of your turns every hour. (The original versions were for BBS, so everyone was in the same city. It kinda made time zones a non issue). So, with the turn restocking every hour, you could either play what little you got every hour, or you could wait a whole day to play again when your turns had restocked to full. You couldn't stock up more turns than you'd get per day though. So if you didn't play for two days, some of the turns would be lost.


Maybe I'm just rambling, but hopefully some of those ideas are useful to you. They were certain some fun games though.  (thumbsup)  
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 28, 2005, 01:18:46 AM
Yea it all sounds fimiliar.

Well colony wars turns are not gonna be like that, with the actions that you get more each turn.

It will be like SK and Dom. You can login whenvea you like and carry out as many actions as you like. But you will be limited because you will only have so many resourses built up since your last login.

So usealy your login, spend your resourses, check stuff like messages etc then logout.
Title: Outpost 2 Colony Wars
Post by: HaXtOr on November 30, 2005, 01:57:34 AM
well you can have planets and solarsystems have a life time... after that life time is up the sun burns out and the planet is destroyed or something. Meaning that you would have to move to a new planet in a new solarsystem starting over.
Title: Outpost 2 Colony Wars
Post by: Freeza-CII on November 30, 2005, 02:52:36 AM
hmmmm I dont think that would be good.
Title: Outpost 2 Colony Wars
Post by: HaXtOr on November 30, 2005, 06:24:16 AM
it would keep with the outpost theme though
Title: Outpost 2 Colony Wars
Post by: Leviathan on November 30, 2005, 07:01:33 AM
That takes thousands or millions of years Moogle.
Title: Outpost 2 Colony Wars
Post by: HaXtOr on November 30, 2005, 10:24:49 AM
well think about it it takes at least 100 years to build a colony to a decent level
Title: Outpost 2 Colony Wars
Post by: lordly_dragon on November 30, 2005, 12:18:55 PM
lol or you could have a time limit because a eden f***er messed up!
Title: Outpost 2 Colony Wars
Post by: Freeza-CII on December 01, 2005, 11:56:50 AM
what is all this about stars impoding and eden time limits.

I thought it was going to be like the other games and run for a period of time and then reset.  I beleive that is how levi said he was going to make it.
Title: Outpost 2 Colony Wars
Post by: Leviathan on December 01, 2005, 12:02:47 PM
Yep, the main mode will be the same as SK and Dom and other web games of the genre where the round lasts a few months. In between rounds there is a period where ppl can sign up for the next round while there is no game going on. And you can join a round after it has started.
Title: Outpost 2 Colony Wars
Post by: Freeza-CII on December 01, 2005, 03:36:04 PM
Is or will there be a way to alli people or is it going to be strictly every one for them selfs.
Title: Outpost 2 Colony Wars
Post by: Betaray on December 01, 2005, 03:45:09 PM
I think he said somthing about regions where everyone in a reagen is allies, but it may be different

but Im sure there is some sort of ally system
Title: Outpost 2 Colony Wars
Post by: Leviathan on December 02, 2005, 05:38:46 AM
There will be allying, But ill only introduce alliance of two sectors/realms wen there is a lot of players.

The idea is you work together in your sector to help each other out to become the powerfulist sector.
Title: Outpost 2 Colony Wars
Post by: thablkpanda on January 31, 2006, 03:58:10 PM
Your grammar pains me Leviathan.

Powerfullest??? Try most powerful.

LMAO... sry.

I just realized this is essentially a turn-based game. Not really my thing. I mean I never liked Army systems much, so I dunno much about this.

Of course I'll stick my nose in, I mean, help out with, anything I can. :D

Chris
Title: Outpost 2 Colony Wars
Post by: Leviathan on January 31, 2006, 04:06:21 PM
Its not turn based. Its just like outpost 2, but slower, a game lasts months, not under a hour. Also your playing with everyone else not just 1 person at a time etc.

The 'turns' we are talking about is where stuff happens, which is every hour. In op2 stuff happens faster than every second.