Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Eddy-B on September 15, 2005, 03:26:52 PM

Title: Op2 Events
Post by: Eddy-B on September 15, 2005, 03:26:52 PM
I've been telling you guys (for months now) i'll be making a new event-system, that's going to work much better then the ol' OP2-one...

Well, i've already started, and it's progressing well.
I've put all documentation on the wiki (http://www.wiki.outpostuniverse.net/Events_project), and it's being updated/modified and re-modified again along the way. I keep changing members/properties etc, so it's far from done.

I DO have to make it clear i've already created 2 events successfully. These are the most commonly used events: the TimerEvent (TimeTrigger) and the CountEvent (CountTrigger). I've tested them a lot already, and both seem to work correctly, without problems.

Once i'm done with recreating all standard events, i'll make the project public.


{ The project does have some other advantages that can be used when creating OP2 missions, but it also has a few restrictions/guidelines to follow. }