but would those said plugs also apply to the display? so that you could recompile, put a new plug and have it run on linux?I hope I answered this. If you want Linux, you can write it.
Have you considered using stuff like SDLnet and FMOD for network and sound?
Hmm I didn't think the skin would add so much details.The skin adds almost all of the detail to a model. Plus, these images there aren't showing what the bump, specular and highlight maps will make it look like. That screenshot is not an in-game shot of the model. It's in the modeling software I use.
int CFileSystem::LoadGame(char* FileName)
int CFileSystem::WriteGame(char* FileName)
Um question. Isnt this going to leave alot of people not able to play the game because they will need a good processor and or vid card.
Thick clouds and high temps. What is the size of the planet, how fast does it spin how far away from the sun is it. If your planet has cloud cover like venus then it better be damn far from the sun. If it uses facts then I must see the numbers.
But are there gasses that we know of on Earth that are volatile enough to react violently with another gas to cause a full-out explosion?
Well I would think that a vec that doesnt work right any more is bound for the scrap heap
Are you telling me a land mine wouldnt work as good as a emp
eh, I don't like the idea of a population limit, it can make everything a little boring after a while. However, how about people die from unemployment after a period of time, because they don't have any 'credits' to spend at the agridome for food. (this is a bunch of 'novella' type info... but still) ;) . However, some people would survive even though they are unemployed, as a friend would share food with them.how can you be so sure that Money exists in the Outpost world?
On a side note, the whole game should be very customizable -- all game rules should be able to be tweaked or shut off by the user.Customizability is in General good, but we have to take care that none of the possible settings outbalances the game too much.
maybe have it so u have to assign another worker to the rcc if u want to build more units. so when its built u have 1 worker there and can have 25 units maybe. and the command center gives like 10 also. if u want to have more than 35 units u gotta assign another worker at the rcc as aposed to building a new rcc. tho.. maybe each rcc has a limit of a few workers so u do have to build more like in other games.I like this idea. Otherwise too much ore will be spent on RCCs and they'll probably take up too much plae in narrow base locations. However - to find the right balance between cost and use of a higher unit-limit will be a task for when most of the game engine is finish, not now.
what you think?
Sounds good.The TradeCenter is quite useful in multiplayer-team-games. What do you expect? Something like the Marketplace in AoE? I'm not sure if that would fit in the Outpost world.
Speaking of buildings, there should be other buildings that get put to better use. like the Trade center, Observatory, etc.
Also, an interesting idea: You should be able to self destruct things like tokamaks. Useful as a last ditch defense. (The EMP blast from it)That makes me think of a new strategy:
well first i wasent sure if they would put miniflares in the tok's to SD them.Miniflares in the toks would be wasted. All you need to sd them is a reactor malfunction.
and about trade and market thing. you have to think how far colonys would be seprated away. like there may be pockets of high ore land where colonys would be built, so the colonys would be far away. so transport may happen between them, but what for? and for transport- cargo trucks, maybe a smaller cargo truck, which is faster. and in op1 the tech level is much higher than of op2 and they have train like vec's in it. two far away colonys may build a tube between them with fast transport.Technically everything could be transported through tubes, even the ore to the smelters. In my opinion that would make it too simple, but maybe thats just me. If at all, this technology should only be available at the end of the TechTree and tubes should be easier to destroy, so that the player has to actually take care of long tube connections between Colonys.
Ok so basicallyYou can't just say weapons on lynxes are weaker. The weapon is the same and I guess the genrator that powers it is also the same. Tigers are of course stronger, because they have a dual-turret and GPs are stronger, because they have connection to a cc, but besides why would a panther-laser be stronger than a lynx-laser?
Lynx are light weapons... fast but weaker than the panthers and Tigers.
Panthers are the all-around ones, they are medium strong and kinda slow
What about nuclear powered Weapons or Vehicles,nuclear power is already used in Outpost2, also in vehicles.
Ie: its as an upgrade, makes vehicles faster
Several of the vehicle models we use are powered by the R-2000 cool-fusion plant. Our work in High-Temperature Superconductivity may be applicable to an improvement of this power plant.Description:
The new R-3000 series cool-fusion plant has been installed in all Cargo Trucks, Robo-Dozers, Earthworkers, replacing the earlier R-2000 model. This application of the High-Temperature Superconductivity technology has increased the speed of these vehicles.
Our weapons turrets currently feed off the Lynx cool-fusion power plant. Because of the other demands on this power system, the amount of power that is available to the weapon is limited. Our research project will develop an independent power source for weapons turrets.Description:
The R-10 cool-fusion power cell, just developed, is a small but powerful generator designed to fit into the weapons turret on our Lynx combat vehicles. This replaces the power feeds from the Lynx' own cool-fusion plant, and makes possible other, more powerful weapons systems.
All the vecs run on morale and burning the dead bodies of scientists lol.
Ok people, Shall I make a new thread for Ideas so that they are organized? :Dgood approach. It'll be really hard to sort though, because you can't just seperate all ideas, most of them work as a whole.
Basically make a new thread for each idea, the ideas will be pinned if they are good, and not if the are in progress/ not going to work.
Hacker or someone, could you make another sub-forum inside Outpost:Genesis? This would be for the ideas, that way we have a clear area for the pins, and the ones that aren't pinned.
Ok, How do you propose we sort the ideas then? I'm really really tired, so .... bear with me if I don't make any sense :lol:I suggest we don't spam this thread with ideas of how to sort ideas. We should rather discuss this internally.
You guys should make a research thread and a buildings thread to go along with your Units threadWe have still not a final solution for the new organization of ideas. I suggest you wait with your ideas on structures/research till be have it.
/me knows all!!! (or do I?) :lol:About that post:
I'm just watching you guys try to guess on what the storyline is...
/me gets popcorn (thumbsup)
I'm just playing with you guys, We might get other ideas about the novella from your guesses! so Let's move to another thread, shall we?
why cant the next op2 game take place on a nother planet with a different plot? totaly new story line? maybe something like the cold war? or better yet the escape ship crashed after sabitaqeYou wouldn't ask this question if you knew the novella-outline.
A third group would be interesting. and mars would be a logical place to go even if its orbit is slightly altered by earth. I dont think it woul dbe enough to push it into the astroid belt. The Ort Cloud is where comets come from and planets dont usually get hit by those.I don't think a colony on Mars would fit in the concept of Op3.
Oh yes I am interested if you have selected any of the ideas that have been tossed out there to accually go into the game so far.no, we have not yet decided on the ideas.
The blight and savant team wouldnt really work because op3 is on a different planet far far away from new terra.
The original plan called for four colony ships to be built and to be launced in two pairs
But it is to merge with the savants thus it would be smartTHe BLIGHT and Savants cannot merge! They are TWO seperate entities. The bight is non-sentinent. The Savants are sentinent. The bight doesn't know it exists. The Savants don't but they are a highly sophisticated AI so they work like normal anyway.
And though our voice will fade with time- You forgot this as well.
Our biological computing elements will melt with the microbe and BECOME ONE WITH ITCould mean very simply that the biological components will become one with the microbe because the microbe is consuming it. When you eat a chicken, the chicken becomes one with you. It becomes a part of you. It doesn't mean that you and the chicken now share the same thoughts.
I don't want to flame you or anything, but unless your story outline completely ignores the premise of the Plymouth story arc, you might want to rethink your outline.
figgures someone would use the movie files that don't appear on the downloads as an argument, hehWhat does this mean?
Well since this game isnt going to be a extention of op2
However, Freeza has posed a potential interpretation. The Savant computers will be severly hampered without it's protein cores. However, microbes are made of various compounds, including proteins. So the microbes could potentially be used to bridge certain gaps. This not only explains the "merging" of the computer with the microbe but also allows for other possibilities.
The microbes would not blend with the savants but just make them loss some of the humanity or ability to think correctly.
The Link was shattered before conclusive results were generated, but before that, we discovered that the Blight provided a medium into which our biological components could be merged and endlessly replicated. The Savants there would be destroyed, but part of their being was incorporated into the Blight's biomass, where it could replicate through the deep rocks, organize anew, and be reborn.yes I know it seems impossible that AIs would merge with some stupid microbe but this is science fiction, it has to be unreal in parts. Oh and they don't merge, the microbes just form a nice medium, like plants on our world provide a medium for us to life in (oxygen and energy)
The pod looked fragile, but Frost assured her it would be heat-shielded enough to preserve the Savant's biological components during reentry. Its mechanical parts would be destroyed on impact, but that was of no concern.so it's the biological parts that they need to survive, not the biological parts (they are just for interfacing with the other systems I bet.)
From MPF.avi (Plymouth ending cinematic)I know what you were saying, I kept telling the other people this, and we somewhat got it incorperated. So, don't worry about stressing that; I've already stressed it enough. Yes it says the planet itself will become one mind with vast powers of thought, but... Heh, what if the savant telling this is wrong! It's reasoning elements were destroyed to an extent.
Frost (Savant): [after the launch thing] "We remain behind, the last tennants of a world no longer fit for human habitation. Our biological computing elements will melt with the microbe and BECOME ONE WITH IT. The planet itself will become one mind, with vast powers of thought. As you journey to your new world, we will dream of you, our creators, dream for you, and send you those dreams as our gift, blueprints for a new world of wonders. And though our voice will fade with time, know that when you look into the sky, we will always be here, and you will always be in our thoughts."
I don't want to flame you or anything, but unless your story outline completely ignores the premise of the Plymouth story arc, you might want to rethink your outline.
(However, if it does, and you solely focus on, say, the Eden story arc, which IMO wouldn't be a wise choice, please disregard my arguments.)
Again, I'm not trying to flame anybody, I'm just arguing my point.
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Oh and Freeza, I found out why they didn't go to Mars. According to the OP1 intro (cheesy music and all), they feared of other potential meteorite impacts on other planets, so they searched beyond the solar system. Sorry, no direct quote this time...yet.
Yes it says the planet itself will become one mind with vast powers of thoughtThat depends on how it's interpreted. I've already stated my piece above and find no reason to repeat it now.
Now I have a Question The ship the left (the OP3 ship) Did it go in the same direction of the op2 ship or did it go else where to enhance its chances of humanity surviving. I beleive the the spliting of the directions of the ships would be more resonable to save humanity.Um... I'm not sure how to answer this one because I'm not exactly sure what the question is.
the ship went in the direction in wich its sensors determioned that they would have the best probility of finding an earth like planet.