Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: neo_drol on August 25, 2005, 07:51:45 AM

Title: A Outpost MOD On Warcraft III
Post by: neo_drol on August 25, 2005, 07:51:45 AM
I aksed a little bit on Warcraft III (W3) modding forums about modding W3 to OP. They say that, in the coding ( morale disaster etc.) it can be done quiet easely. The only problem is, the moddeling & skinning. Aldough, Making a OPW3 mod would be hard in the way of giving the real outpost feeling, becuase W3 is a fantasy game. So, what do you think about making a Oupost mod, On warcraft 3?
Title: A Outpost MOD On Warcraft III
Post by: zigzagjoe on August 25, 2005, 07:55:22 AM
meh...i would work with the current engine and makes maps etc.bit more feasible then making a another one, which needs maps and dlls etc. i wouldnt waste ur time 'porting' op2 to w3.
Title: A Outpost MOD On Warcraft III
Post by: neo_drol on August 25, 2005, 07:57:30 AM
but this way you got the graphics a little up-to-date, and, you have a MUCH better A.I.

And, you can use triggers....
Title: A Outpost MOD On Warcraft III
Post by: zigzagjoe on August 25, 2005, 08:03:52 AM
uhh, the graphics wouldnt change if it was a 'port' of op2
and we can update the graphics in op2 by editing the op2art file. does wc3 even have ranged weaps like op2?

(and could you bring hackers atention to the shoutbox? ty)

 
Title: A Outpost MOD On Warcraft III
Post by: neo_drol on August 25, 2005, 08:08:15 AM
You can change opuart, but, it wouldn't make it 3d..... and give it a higher resolution etc.
Title: A Outpost MOD On Warcraft III
Post by: Hooman on August 25, 2005, 08:41:12 AM
You'd still need someone able and willing to make the new graphics. Heck, you'd probably need a team of skilled people with lots of time on their hands.

Plus, wouldn't you need the WC3 engine to play? I don't exactly have that, not would it likely ever run on my computer.
 
Title: A Outpost MOD On Warcraft III
Post by: TH300 on August 25, 2005, 09:59:53 AM
it can probably be done, but I don't want to buy warcraft in order to play the next Outpost game.
Title: A Outpost MOD On Warcraft III
Post by: Highlander on August 25, 2005, 11:12:29 AM
Though the idea is good in itself I can't exactly say I like the idea.

I doubt it would be worth the time and effort to make WC3 look like OP2.

It's all the small parts that make OP2 interesting. Like Day & Night, tubes to all buildings, Research etc, which makes OP2 different from all the other games.

Just my thoughts..

But hey, great effort on trying! I appreciate anyone who looks for new solutions  (thumbsup)  
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on August 25, 2005, 06:36:21 PM
Why is it that many good suggestions are shot down out of the sky before they even have a chance to be thought about? I find it very frustrating and I think it's a serious turn-off to any user who makes a suggestion.

Now, I think it's a great idea. I've considered it myself. As far as modelling/skinning/textures/interface graphics, these are all things that I can either do or point you in the right direction toward finding the right people.

I'm stretched a little thin when it comes to coding but again, I can point you in the right direction to find someone who can do the coding.

Lastly, what skills would you be able to bring to a project like that?
Title: A Outpost MOD On Warcraft III
Post by: Freeza-CII on August 25, 2005, 09:15:46 PM
Guess what i cant vote because you dont have a f*** no on there.  I think that we would try not to be like every one else and use a generic 3d engine just because you think its a great game.
Title: A Outpost MOD On Warcraft III
Post by: Freeza-CII on August 25, 2005, 09:29:45 PM
Oh yes also all the people that have older computer would have to update to play that so bad idea.
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on August 25, 2005, 10:30:59 PM
Go view this topic: http://forum.outpost2.net/index.php/topic=1816.0.htm

'nough said.
Title: A Outpost MOD On Warcraft III
Post by: it2000us on August 26, 2005, 10:24:24 PM
I think you guys should stop asking every one if we want a mod or not. Of course we want a mod, so stop asking, stop making pointles pools and just do it.

In all the time I've been here all you people do is ask and then not do anything. So if you want something done then just do it. You dont need to ask.
Title: A Outpost MOD On Warcraft III
Post by: Ezekel on August 29, 2005, 05:51:33 AM
Quote
I aksed a little bit on Warcraft III (W3) modding forums about modding W3 to OP. They say that, in the coding ( morale disaster etc.) it can be done quiet easely. The only problem is, the moddeling & skinning. Aldough, Making a OPW3 mod would be hard in the way of giving the real outpost feeling, becuase W3 is a fantasy game. So, what do you think about making a Oupost mod, On warcraft 3?
well even though its a fantasy game, it does have pretty good "desolate" looking map tiles.
(especially the drenoaran tile set... yeh i know i spelt that wrong, but i haven't had to spell it since i was playing warcraft2 so :P )

also, there are many user made TD maps with towers they created that look like Tesla Coils and machine guns, and other tech related things.

one thing i think could be a prob though might be the building structure kits+loading them into convecs.

i think it could be done though - regardless that the game itself is a fantasy game.
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on August 29, 2005, 09:19:03 AM
Well, provided that OP3:Genesis works out the way I plan it, there won't be a need for mods to other games. Want a mod for OP3? Just get the SDK and compile away! Heh... of course, that will happen later on down the line as the engine begins to take shape.
Title: A Outpost MOD On Warcraft III
Post by: Stormy on November 24, 2005, 12:10:23 AM
Quote
Well, provided that OP3:Genesis works out the way I plan it, there won't be a need for mods to other games. Want a mod for OP3? Just get the SDK and compile away! Heh... of course, that will happen later on down the line as the engine begins to take shape.
Yea... quite a bit away :P

Boy, I can't wait to get further...
(I wish we didn't have to sleep -_-)

 
Title: A Outpost MOD On Warcraft III
Post by: Betaray on November 24, 2005, 12:25:29 AM
thing is, we know how op2 runs pretty well, who here knows WC3 codeing as well as they know op2 codeing?

now if somone can do it, than im all for it, spread op2 to the masses, and I know that more people have WC3 than Op2, so releacing an op2 patch on the internet would defonatly help our comunity

as for 3d buildings and units, dont we have a couple people already working on that? once their done I bet they would be happy to share them with any 3d outpost project (as long as they get in the credits of corse lol)
Title: A Outpost MOD On Warcraft III
Post by: Sirbomber on November 24, 2005, 07:48:42 AM
I don't think I could mod WC3. Not yet anyways. I might be able to make an OP2 map on WC3 though. And I'd probably lose interest half-way through becasue, unless WC3 has laser cannons, microwave pulse beams, rail gun projectors, rpg, esg, emp, stickyfoam, and acid cloud launchers, energy rifles, afrtifical lightning systems, starflares, supernovas, EMP Missiles, and space to put all of the possible buildings, vehicles, and research, it'd be quite near impossible.

In build/research menus that is.
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on December 22, 2005, 03:12:35 PM
Ok. I'd like to make EVERYONE aware that games made by ID and Blizzard are EXTREMELY EASY TO MODIFY.

As far as weapons are concerned, maybe the code for a laser-style weapon isn't already there. But guess what? If you can program your way out of a bag than you can add laser weapons! It's a simple matter of projecting a line along a directional vector!

You want mines? Great! Modify the gold mines! They're already there! All you need to do is add vehicle interaction. Boo-freakity-hoo.

Moving on further, I hear a lot of whining about this that and the other thing. As it2000us put it, who cares what anyone else says? Just freaking do it. When I started OP:MIA I wasn't looking for support. I wasn't looking to do it for anyone else. I just wanted a playable game for myself. Period. You want a WCIII mod? Do it. You need help? Ask for it.

Also, if you can't play WCIII because your computer sucks, get a new one. Better yet, you NEED a new one. WCIII doesn't exactly have the highest of requirements and if you can't run it than you're working in the stone age. Upgrade. Now. You need it.

Also, if you can't run WCIII than you DEFINATLY will not be able to run OP3. Where are the complaints for that project?

And yet another note: has anyone heard from neo_drol, the original poster? Nope. Thanks guys for scaring him away.

And, if neo_drol happens to read this post, you are free to use the models/skins that we have created thus far for OP3. I can't help out with coding but I can at least point you in the right direction and offer you what we've done so far.

I can't help be be a little peaved. We're not trying to get people to run away as fast as they can be being a bunch of asses (some more than others). If someone posts a suggestion, ask them how they plan to do it rather than stating how they can't do it. The first part of a failed project is the tell the starter that it's not work even trying. The only reason OP3 is continuing right now is because I like to ignore people that tell me that not only can I not 'do it' but exactly why it will fail. To them, bah. Go suck an egg. OP3 will be completed and that's the end of it.

As far as an OP2 mod for WarCraft III, I think it's one of the best ideas I've ever heard. You want new users? You want a larger community? You want to attract new users to the community? Then why turn them away? If you're a programmer sitting on your thumb saying that you don't know how to code for WCIII, go look up WCIII modding info on google. I garantee there's tons of it all over the place. Sitting on your ass saying you don't know something is meaningless. Great. We know that. Now go do something about it.

Had I not been involved in OP3 I would have already started this Mod and would probably be already half finished (at least from the coding end). It's all already there, it's a matter of adding bits and pieces here and there and creating some new graphics sets.

Alright. I think I've said all I need to now.

As CK9 said, take this how you want. I'm stating it as an obvious ram it down your throat so you get the message type deal because it seems like people are more interested in complaining about how their butt hurts rather than getting excited about something new. And THAT is why we're losing members faster than we can blink an eye.

And finally, NOTHING is impossible. EVER. There is ALWAYS a way to do anything.
Title: A Outpost MOD On Warcraft III
Post by: Sirbomber on December 22, 2005, 05:03:03 PM
Well forgive me for making a joking comment and not knowing anything about programming. And thank you for insulting my intelligence, I never get tired of that.
Title: A Outpost MOD On Warcraft III
Post by: dm-horus on December 22, 2005, 05:31:56 PM
lol. i like how mod ideas not made by me get lots of attention. but at least some ppl are being consistent. stormy still referencing himself and mentioning 3d models and leeor assuming everyone likes op3.

believe it or not, opu doesnt exist solely as an op3 forum. yur not the hottest thing around, not to be rude.

i also dont like how op3 members are usually the first (or at least the most vocal) to shoot down other ppls ideas. some of u really need an attitude check.
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on December 22, 2005, 09:32:46 PM
I'm not sure where I was the one shooting down ideas.

I get a hot head sometimes and I do apologize. But my point about saying things are 'impossible' stands. Nothing is impossible and it's not the first time I've heard someone say "that's impossible, don't bother".

I'd also like to point out that at the time that this post was started OP3 was still only a general idea. ANd I'm not assuming that anybody likes it. THe only person that I know for sure likes it is me and I guess that's all that really counts (it's what drives me forward). I'd also like to point out that OP3 is not the only project I'm working on, it's only the most active right now.

Also, I don't find myself to be hot s*** but I get very aggrivated when someone comes forth with an idea and it gets shot to pieces before it even has a chance to be looked at. Then the member that posts the idea disappears because of the various post like "I think it's a stupid idea" or "no one will play it because their computer isn't good enough" or "you should learn to code for OP2 before doing anything else".

I only used OP3 as a reference, not as a standard. So I hope I'm not being misunderstood that I believe OP3 is the end-all uber-s*** most awesome super duper project. There are plenty of projects that far surpass OP3. I just believe in it.

Anyway, I'm hearing from some friends of mine that I tend to lose it more frequently than I should. I assume they're right. After all, if I never believed anyone I'd never progress anywhere.

The problem I have is tact. I'm terrible with it. I really am so I don't really want anyone to take personal offense... although I think I've already crossed those bounds. I was reading through the posts and got passionate, lost my cool and posted whatever came to my head.

The only favor that I ask now is that when I step out of line let me know. I need to know that because I tend to take a lousy day and project it somewhere else and it's not fair (listing to a bunch of old people yelling at me about why it's my fault that Medicare Part D sucks can really be a burden)... so again. It's not personal just redirected frustration (and no, I don't believe it's fair so really tell me when I'm out of line)...
Title: A Outpost MOD On Warcraft III
Post by: Freeza-CII on December 23, 2005, 02:22:17 AM
People try to keep it nice.
Title: A Outpost MOD On Warcraft III
Post by: dm-horus on December 23, 2005, 02:56:20 AM
and try not to judge a new idea based on when some1 joined...

this place could use some fresh ideas and if nothing else, a wc3 mod would at least get the word out about op2. whether or not it bombs is a risk everybody here takes anyway (op3).

and to be fair, we have wasted a considerable amount of time and energy bickering about stuff that isnt even on topic. seeing a thread about a mod isnt the time or place to post a thinly veiled advert for your own project. this also isnt the place for forum etiquette speeches or personal grudges. and nobody should tell anyone *NOT* to post in the forum for any reason other than obscenity or tos violations. asking about a mod doesnt violate this.

i would be VERY pleased to see a mod based on op2 get COMPLETELY made. i dont know how many ppl here would play it but im sure if it was there many members would give it a go and would have a place on someones ftp.

if you need any help, by all means ask me. i can offer to help with game design, site design and ftp hosting.
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on December 23, 2005, 03:31:16 AM
I know I would probably play it. I love WarCraft III and I've always loved OP2 (don't play multiplayer on OPU for reasons already stated long ago) and I do agree that it would get the word out among other gamers of the OUTPOST series (and possibly revive some interest in it).

I'm unsure if you're understand or not, DM-Horus so I just want to make sure that you know that I'm fully supportive of this project and have been since it was first asked about (actually I've been trying to get in touch with neo_drol to see if he was still interested in this project. he seemed willing to learn the coding for it.). I'd like to let him use our source models of the various OP2 structures that we have so far. It's not a full mod but it's a start.

And as a final note, I don't think I really have a grudge against anyone I just react poorly to certain things. I guess I don't like hearing how impossible things are and would rather hear what can be done to make something possible (stems back to a far away place in my past that I can't seem to let go of for one reason or another).
Title: A Outpost MOD On Warcraft III
Post by: Freeza-CII on December 23, 2005, 03:38:26 AM
i dont think there was a problem of when some one joined.  hmm They posted stuff about the OP3 as a example or they posted it to say there there isnt a need to make a op2 mod because there making a OP3.  which ever it is.  It is there opinion and there was no flame to it so its ok.  And its wasnt a shameless post to just get people to look at there project.

true there is some bickering. But stuff would never get done with out a little bickering.

A OP2 mod would be nice but i dont like wc3 as well as a few others too.  Not to mention 1/3 of the people here dont have the computer powerful enough to even run wc3.

But no one is stopping any one.
Title: A Outpost MOD On Warcraft III
Post by: dm-horus on December 23, 2005, 06:38:23 AM
when i find a box of p4's im mailing them out.
Title: A Outpost MOD On Warcraft III
Post by: lordly_dragon on December 23, 2005, 03:14:23 PM
Quote
i dont think there was a problem of when some one joined.  hmm They posted stuff about the OP3 as a example or they posted it to say there there isnt a need to make a op2 mod because there making a OP3.  which ever it is.  It is there opinion and there was no flame to it so its ok.  And its wasnt a shameless post to just get people to look at there project.

true there is some bickering. But stuff would never get done with out a little bickering.

A OP2 mod would be nice but i dont like wc3 as well as a few others too.  Not to mention 1/3 of the people here dont have the computer powerful enough to even run wc3.

But no one is stopping any one.
huh here is my comment about that

first point: warcraft III run over a p2 400 mgz a massive 128 ram (ok i may not talk about multiplayer) and its run clean nice and well if you got a cpu before the p2 era... well invest a little to get something better because you would prolly lag at op2 enyway...

second point:
Quote
i dont like wc3 as well as a few others too.

who ever said it would just... LOOK like warcraft 3 ... or the gameplay etc... wc3 was a fair game but i must admit its never hooked me but if we just use the basic engine of it.. the gameplay may be tweaked for be OPish style


end of my point.

again i say it when someone submit a project we should begin by what is possible first... and let me say it convention go in hell maybe add some new fresh air to the project and be less conservative would offer great to the community.
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on December 23, 2005, 05:40:26 PM
If you're a true gamer you wouldn't bother with P4's. Intel never did fix the stalling bug in them and so they continue to be crap.

AMD all the way, baby.

Forgot to mention:

Lordly is half right, WCIII requires a PIII running with at least Win98/64MB RAM, 300MB's HDD space and any graphics card.

If you can't match that then you need a new/newer computer and there's no debating that fact.

ALso, WCIII is just a base engine. You may not like WCIII but there are far more people that like WCIII than there are that like OP2. So again, my point is that if you can extend OP2 into another engine that is still commonly and frequently played today than you have a good chance of expanding everything.
Title: A Outpost MOD On Warcraft III
Post by: dm-horus on December 24, 2005, 01:22:41 AM
exactly. thats why its more likely that i would find a box of workable p4's.
Title: A Outpost MOD On Warcraft III
Post by: Leviathan on December 24, 2005, 06:27:29 AM
I agree Leeor its just we dont have that many ppl in the comunity to work on stuff and a total convertion mod for any game is a lot of work.
Title: A Outpost MOD On Warcraft III
Post by: lordly_dragon on December 25, 2005, 01:00:06 AM
yea but levi to be honest you are a conservative guy about op2. Indeed its a lot of work but what is different beetween you and ppl who bring fresh idea

you: well yea i think about it but meh no too mutch job and op2 rox like that

fresh man idea: maybe its a lot of work why dont we do it it would be long but at the end we could have a better game and atract more ppl.


so basicly what im say you are okay with the progress but tend to be pro-op2 current modification than new fresh project like the wc3 stated above
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on December 25, 2005, 12:19:44 PM
Lordly, I couldn't have said it better myself.

OP2 is indeed an awesome game... but no one cares anymore. Well, not like when it first came out.

That's part of the reason I wanted to do OP3. If it's good enough they will come... hopefully in droves...  (thumbsup)

But back to reality, true. We don't have a lot of people to do things but it only takes a group of 4 users really to create a total conversion. A skilled programmer, a skilled 3D artist, a skilled 2D artists and someone to do maps/missions/story/etc. If you have that then you've got yourself a project.
Title: A Outpost MOD On Warcraft III
Post by: lordly_dragon on December 26, 2005, 02:48:36 PM
you forgot the sound in your statement about required people  :rolleyes: but i guess it is just an extra..  :P  
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on December 28, 2005, 03:29:22 PM
Whoops. Sorry... but that's a given!  :heh:  
Title: A Outpost MOD On Warcraft III
Post by: Betaray on December 28, 2005, 04:07:33 PM
hell my computer dosnt even have a graphics card and it can play WC3 on full rez :D

im all for it, the more diverse the op2 universe, the more people it will attract into the community, wich will give us more people with good ideas and skills, thus helping us build more projects, its a self building system

but it has to start somewhere
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on February 11, 2006, 10:01:34 AM
I'm not volunteering to work full time on such a project. I just can't (I'm having a hard enough time finding time to work on OP3 let alone OP:MIA). BUT, I am offering to help point people in the right direction, I am offering to contribute whatever graphics and models I have available to me (and I'm sure the rest of the OP3 Team would agree with me on this one), I am offering to help with interface graphics and I'm offering to help find non-opu members who would be interested in contributing to the project.  I have my connections and I have my networks.

The question now is reaching back out to neo_drol and showing him that there's more interest in his idea than it would have first appeared. I tried e-mailing him awhile back and I got a response... I've since lost my main outpostmia@yahoo.com account (I don't know what happened... the password changed and I can't retrieve anything else).

I think the biggest question now is find the people in THIS community who WANT to help with such a project. Get that together. Then, I can help find others outside OPU who can fill in the missing pieces (e.g., programming, sound, etc.)
Title: A Outpost MOD On Warcraft III
Post by: Tellaris on February 11, 2006, 07:29:59 PM
For the record, any version of OP2 in any way, shape or from, I'm willing to play/bug test/beta/alpha/whatever test, and provide as much details on any problems I experience with it.
A war 3 mod would be nice.   I like War 3, this would just make it better...   I've played around with their map editor, and I can already tell it wouldn't be difficult to change a lot, they provide a fair amount of options.   Leeor has a point.   You want it, you do it.   Dosn't matter what anyone else thinks, you are doing it for you.   If others like it, then fine!   Great!   Maybe you can market the idea somehow!   If others do not, then nuts to them.   If you are looking for public approval, you are doing it for the wrong reasons.   You should do it because you want it, not because some other asinine person thinks it can't be done.   Though showing people up is always fun :)
Title: A Outpost MOD On Warcraft III
Post by: Nightmare24148 on February 12, 2006, 01:34:02 PM
Tubes would be hard to do though...

:(
Title: A Outpost MOD On Warcraft III
Post by: Anima_Vex on February 12, 2006, 02:57:56 PM
True. It could probably be made as a building with a low construction speed, though. However, when the time comes, we can deal with that.

I agree with leeor: Warcraft III is a great game for doing many things. The Map Editor makes things quite easy to make basic maps and campaigns (I've tried, but made nothing complete since I've had too much school stuff to do), but there are special editors made by the real pros of it that allow you to tinker with the inner workings of the game. I can help, since I know a bit of it, and I'm a good writer and map maker. However, there is one big problem: I really don't think  many people know that much about the WC3 Editing, so we could either ask people that know, or just learn as we go.

Levi, just say yes. You know you want more people to know about OP2, right? ('Cause this might actually get some people to try it, and maybe even help in the creation of other OP games! Yay!)
Title: A Outpost MOD On Warcraft III
Post by: leeor_net on February 12, 2006, 05:30:38 PM
Quote
Tubes would be hard to do though...

That depends entirely on the tools and source code available. If Blizzard is anything like id Software, they would have released some source code for a gamex86.dll type file (and so far Blizzard hasn't been so kind to us with previous games).

BUT, as the past has shown, Blizzard did not make it particularly difficult to modify a game. I'm no expert on WCIII modification but I get the distinct feeling that there is at least one forum that exists somewhere on the 'net dedicated to WCIII modification...

http://www.planetwarcraft.com/war3/ (http://www.planetwarcraft.com/war3/)

That's probably the best place to start. Again, I can't exactly go and start modding WCIII... I don't have the time. But this is a good place to start I'm sure.

In fact, here's another site hosting various MOD's:

http://games.moddb.com/46/Warcraft-III/ (http://games.moddb.com/46/Warcraft-III/)
Title: A Outpost MOD On Warcraft III
Post by: Stormy on February 12, 2006, 07:16:28 PM
Quote
For the record, any version of OP2 in any way, shape or from, I'm willing to play/bug test/beta/alpha/whatever test, and provide as much details on any problems I experience with it.
A war 3 mod would be nice.   I like War 3, this would just make it better...   I've played around with their map editor, and I can already tell it wouldn't be difficult to change a lot, they provide a fair amount of options.   Leeor has a point.   You want it, you do it.   Dosn't matter what anyone else thinks, you are doing it for you.   If others like it, then fine!   Great!   Maybe you can market the idea somehow!   If others do not, then nuts to them.   If you are looking for public approval, you are doing it for the wrong reasons.   You should do it because you want it, not because some other asinine person thinks it can't be done.   Though showing people up is always fun :)
Yea,

I say, Go for it! :D

(if you need help with models be sure to let me know)
Title: A Outpost MOD On Warcraft III
Post by: Anima_Vex on February 14, 2006, 10:44:50 AM
Actually, on a different side note, I've learned that we could actually make a campaign in which there isn't only one map in the mission, but there is multiple maps. With that, you can actually, make it so that you could move from one region to another in one mission. I can't really explain it very well, but it's shown in the WC3 Bonus Missions. Baikon, can you help me out a bit? I think you might know how to explain it a bit better...

On yet another note, there's also a type of script taht allows for special modification of different things in the game... Something like JAZZ or something similar to it.

Anyone mind to ask Baikon to pop up over here and help me out?
Title: A Outpost MOD On Warcraft III
Post by: Tellaris on February 14, 2006, 10:48:58 PM
All they did to have multiple missions on the same map, was have everything already there, and you just switch ownership of units/structures via scripting.   While you can create units on demand you can just place everything, then use the triggers.   I'll have the commands down momentairily for you.
To change ownership...

Create Trigger, we will call it Example Trigger for this.

First, you will want to create an Event.   For this, we will give the player 2 Ghouls for reaching a location.   For this, we need to create a "Region."   Go to Layers Menu, select Region.   Create a small region in where you wish the player to be.   Name it "Trigger Giver" or something discriptive for its purpose.   Simply you can just go to "Unit - Unit Enters Location." Set this to the REGION.   Alternatively, you can specify a unit, in this case usually a hero.   However, its simply easier to use a nonspecific unit.   To force a specific unit, use the Condition option, however you can just leave this section blank.
The last you want, is what its action will be.   Set it to Unit - Change Owner.   Set the unit (can be a structure) and give the ownership to the player you want to have it.   Screenshots of this order are below.

(http://i39.photobucket.com/albums/e183/Tellaris/Pic1.jpg)
(http://i39.photobucket.com/albums/e183/Tellaris/Pic2.jpg)
(http://i39.photobucket.com/albums/e183/Tellaris/Pic3.jpg)
(http://i39.photobucket.com/albums/e183/Tellaris/Pic4.jpg)
(http://i39.photobucket.com/albums/e183/Tellaris/Pic5.jpg)

To modify individual units, just use the unit modification menu!   Reread the post, but I'm not deleteing the above at this time (unless asked to)
To do this...   Select a unit.
At the very top, you see several lines named "Art"   Change it to something else to change the associated picture (such as a lynx.  It must be a valid file.)   You will want to create an icon (as this is simply how War3 works, if you use the basic interface.)    I'm not a graphics artist, if some one can provide the images, I can work it in for you.   Its the Object Editor.
(http://i39.photobucket.com/albums/e183/Tellaris/Pic6.jpg)
Your Pig Peasent.

Ah hell, I really need to learn how to read.

(http://i39.photobucket.com/albums/e183/Tellaris/Pic7.jpg)

Theres your next level.

While I have messed around with the editor, I by no means have the skills to do any art work, and I have no idea how to change the tile set and projectile animations (I imagine via the unit menu)   As for the ingame screen, I have no bloody clue how to change the resources from wood and gold to "Common and Rare", nor do I have any idea on how to make beacons work.   I'm not a programmer, I just know how to work their triggers, and what to look for.   I can make the units alright, thats not difficult.   (Except for the ESG and EMP, those work in a method I do not know how to emulate.   EMP maybe by using the same spell as the Sleep, but changing the resulting animation)

I also do not have the time to do the work for this, between school and my job, I don't have a huge amount of free time.   And I've now edited this post 6 times!   I'm done with this tonight.
Title: A Outpost MOD On Warcraft III
Post by: Ezekel on February 15, 2006, 09:32:55 AM
if its not too late to add my 2 cents,
i doubt it'd make for a good mod as op2 is an RTS-army/colony game whereas WC3 is an RTS-skirmish.

for one thing, being restricted from 32 units per selection to just 12 would suck.

then again, i've seen some nice mods done for wc3. personally though i think you'd be better off using the C&Cgenerals engine instead as its more stream lined for the type of game that op2 is.

there are a couple of good examples that come to mind, one would be:
http://www.imperialassault.com/home.php (http://www.imperialassault.com/home.php)
another (whose link i have mislaid right now) completely changes the resource collection system to that of C&C:tiberian dawn as well as adding several factions, units.
there's also one that has a "food" and supply route addition out there somewhere.

in other words, its quite powerful.
also being newer then WC3, there's a bigger base of active modders and skinners around who can give you advice and answer questions.
Title: A Outpost MOD On Warcraft III
Post by: Betaray on February 15, 2006, 06:58:38 PM
CC would also be a great canidate for an op2 mod, and frankly in the perfact conditions I would say we should make an op2 mod for every game we can, but of corse we are constrained by time and manpower

so I think we should work on the one deemed easiest to do, and hopefully that will bring in more of a fan base to help with other mods
Title: A Outpost MOD On Warcraft III
Post by: Ezekel on February 16, 2006, 05:49:28 PM
i suppose.
still i think C&C would give a better resulting mod, and therefore attract more peoples
Title: A Outpost MOD On Warcraft III
Post by: Vexhare on February 17, 2006, 10:34:03 AM
Not well, not really. Would be novel to play though, maybe a little interesting.
Title: A Outpost MOD On Warcraft III
Post by: Isolocis on May 16, 2006, 05:36:46 PM
No way.  Just no way.  Outpost 3 Genesis is already being worked on.  But please, not mods.

Because this means that everyone has to get a copy of Warcraft 3.  But not everyone can afford or even want to purchase the game.  I tried to introduce Alien Swarm to a friend, but he did not have Unreal Tournament 2004.

If someone started the mod, a large, tall tree will fall on them.
Title: A Outpost MOD On Warcraft III
Post by: Anima_Vex on May 16, 2006, 08:52:49 PM
Oh, zip it. You're not understanding it: To gain more attention.

This would most probably be an attempt to bring more attention to OP2 and, later on, OP3. Anyways, you don't need to play it. For those who have WC3, good. Those who don't, get it if you want. Those who don't want to get it, then forget it. But don't put down a perfectly good (albeit hard to implement) idea, ALRIGHT?!

God, I don't understand why people just say idiotic things like:
"
If someone started the mod, a large, tall tree will fall on them."

That is just a complete waste of time. As well as a completely one-sided mind. Do you understand now?

(I respect your ideas and all, but please do not flame against anything. It's just not a nice thing to do, 'kay? Especially to a game that some people in this forum like)

Edit 1: Oh right. Just remembered: Someone said on the first page or so something that got me right in the heart. Love you, Horus.

Quote
this place could use some fresh ideas and if nothing else, a wc3 mod would at least get the word out about op2. whether or not it bombs is a risk everybody here takes anyway (op3).
Title: A Outpost MOD On Warcraft III
Post by: Isolocis on May 16, 2006, 10:03:33 PM
Quote
Oh, zip it. You're not understanding it: To gain more attention.
dat belogns in advertizement lol lol

locked rofl

I'm sorry, but I do not believe that mods are a good way for drawing attention to Outpost 3.  By the way, you thought I was serious when I said that a tree will fall on the mod designer?  :P

Quote
But don't put down a perfectly good (albeit hard to implement) idea, ALRIGHT?!
I would not say "perfect" if I were you.

Actually, I believe that it will make things complicated.  What if we had an order of how things happened, like this:

Outpost mod is released.
Players download and play the Outpost mod.
Outpost 3 comes out and the mod players flock over there.
Players who did not play the mod yet will play it, but no one is going to play online since they went for Outpost 3.
Players download and play Outpost 3.

What if you replaced it with Outpost 2?  It may look like this:

Players download and play Outpost 2.
Outpost 3 comes out and Outpost 2 players flock over there.
Players who didn't play Outpost 2 or Outpost 3 will download and play them.

Besides, Outpost 2 is free and is not a large download.  The players who do not have Warcraft 3 can download it.  They can experience the actual gameplay that was made by Sierra themselves and decide for themselves if they want to play Outpost 3.

And wouldn't the Outpost mod draw attention from Outpost 2?  It is like making a remake of the King Kong movie.  It's prettier, up-to-date, and has a higher price tag.    You will also need a wide screen television and surround sound to fully experience what it has to offer.  What about the old version of that movie?  While it is an old movie, the price is very low and does not need the surround sound or any widescreen to fully enjoy it.  Same thing with Outpost 2.  It is not up-to-date and pretty, but it is a smaller size.  I believe that people with a modem or an old computer will be unable to play or even download the mod when the filesize is huge, which will result in a long download time.  Outpost 2 is playable on most computers and has a short download time.
Title: A Outpost MOD On Warcraft III
Post by: Freeza-CII on May 17, 2006, 01:09:18 AM
Just because there is a OP3 dont mean some one cant make there own project :P.

Any way cant say i much like the op3 WC3 thing. But what ever go for it
Title: A Outpost MOD On Warcraft III
Post by: Isolocis on May 17, 2006, 01:21:39 AM
Quote
Just because there is a OP3 dont mean some one cant make there own project :P.

Any way cant say i much like the op3 WC3 thing. But what ever go for it
I know, but I do not believe it will make sense if there was two Outpost 3 games or two Outpost 2 games.  Sorry if I was being negative about their ideas, but I was criticizing.  People can look on the bright side of the ideas, but they should also look on the dark side.  They say that confidence is the key to success.  I say that confidence is delusive.

Yes, I can be too negative at times.  But it is because I have seen projects in other forums that have never seen the light of the day regardless of how they thought of neat ideas.  The most recent I have seen was a MMORPG project, which was for the community itself.  The team consists of a group of teenagers, as well as a few adults.  One of them have a Bachelor's Degree in Computer Game Design.  They came up with some good ideas; I even contributed some of my ideas before I started being negative about the project.  Let's just say that I did not hear anymore news from them lately.  I assumed that it was abandoned.

So what does this have to do with the mod idea?  I say that even if the positive ideas are great, it can be possible for people to believe that that positive will always negate the negative.  Or should I say: It is possible that they do not mind about the cons.

By the way, you people might have noticed that I have been editing my posts plenty of times.  :P
Title: A Outpost MOD On Warcraft III
Post by: lordly_dragon on May 17, 2006, 12:20:29 PM
well one day or the other we will need to rewrite completly op2 so it can fit for the casual guy. I also think that doing a wc3 mod or even just a map is  a really good way to show ourselves because of the work...and a wc3 mod is not mandatory to be called op3 it can be outpost:whatever.  

I am working on op3 and yes it will be good but we are few people on it and if I am good enough  in math thats mean there is still people that could take care of other project. The admin that are creating stuff for op2 do something, the one that are making map are also doing something for the community. I think everyone is talented in a field that can help the community.

All in all, if someone want to do something for the community go ahead, DO NOT care about the opinion of people regarding the difficulty and the why it shouldn't be done. You wil learn from it, and I think that there will always be someone that will be avaible to help you.
Title: A Outpost MOD On Warcraft III
Post by: Isolocis on May 17, 2006, 06:16:13 PM
Quote
well one day or the other we will need to rewrite completly op2 so it can fit for the casual guy.
So are you saying that the original Outpost 2 is not for casual gamers?

Well I do not want to continue talking about the idea of a Outpost mod.  Go ahead and do what you want to do for the community.  No one is holding your collar.  For now, we will have to wait for the future to unfold what will truely happen.  Then we will see which facts and opinions will benefit from reality.
Title: A Outpost MOD On Warcraft III
Post by: lordly_dragon on May 24, 2006, 06:51:55 AM
well to play outpost 2 (with moral off course) you need a brain because it is a far more complex game compared to C&C, SC:BW and WC3. The gfx are gething old and for now only true fan of the serie still want to play. For the whole time I have been here I do not remember any member who didn't have the game or at least played it before coming here.
Title: A Outpost MOD On Warcraft III
Post by: Freeza-CII on May 24, 2006, 02:25:55 PM
That is what sets OP2 apart from all the other. If it is turned into just a straight kill em all victory like the rest it wont feel the same
Title: A Outpost MOD On Warcraft III
Post by: Isolocis on May 24, 2006, 03:31:14 PM
Quote
The gfx are gething old and for now only true fan of the serie still want to play.
Well my friend, people will have to learn that just because a game has dated graphics does not mean that it will affect the gameplay.
Title: A Outpost MOD On Warcraft III
Post by: dm-horus on July 07, 2006, 05:34:39 PM
why the hell is this back on the recent list again?!

i guess i'll be the one to necro then.

well actually, no. everything in here is moot and most of the ppl who had a problem with the idea arent around anymore :P

i say lock this thread up again.