Outpost Universe Forums

Off Topic => Test/Spam Forum => Topic started by: coolzero on August 20, 2005, 05:20:08 AM

Title: Yay My New Game
Post by: coolzero on August 20, 2005, 05:20:08 AM
k there r 2 options ... or i go on with the game i am making and whel i finish it ... or as useual i stop with it while halth in the progress. oh whel here is the GAME (http://coolzero.outpostuniverse.net/Robots.zip) . dont say it has bugs and that you nearly can walk on water . trust me i know ... rather give me new info i dont know. and also dont go wining about the game engine being TRES strange.

ps.
the tiles arnt mine and also the way of creating the map .. but the codes r mine  :heh:
Title: Yay My New Game
Post by: Eddy-B on August 20, 2005, 05:26:43 AM
You should check the next tile, BEFORE the unit actually moves, that way u can prevent it moving into the water
Title: Yay My New Game
Post by: coolzero on August 20, 2005, 06:21:18 AM
whel tahts what i did ... but whel ... i just put the code on the wrong place >< . i updated it now .. ( i already did 2ce but i aint gone tell you ppl evertime i do a update .. only mager updates i tell. .. and maybe ill put some op2 features in it .. like the tiles and instead of zelda a lynx panter etc .. but for now it stays like this  :D


___

and if anybody does VB ill give you the code if you want .... but realy its like so messed up and takes a long time to acualy get the codes i think ... i am realy good at writing NOT clean codes :D( i should do more with functions )
Title: Yay My New Game
Post by: coolzero on August 20, 2005, 10:19:33 AM
MAJOR GUGE UPDATE :D NOW IT ACUALY IS GOOD :P. now you can wine about everthing exept the TRES wierd game engine >.>
Title: Yay My New Game
Post by: Tellaris on August 20, 2005, 10:38:47 AM
Fails to close properly (have to ctrl+alt+del to kill it)
other then that, interresting.
Title: Yay My New Game
Post by: coolzero on August 20, 2005, 10:45:46 AM
yeah i noticed but havnd figured out what to do about it
Title: Yay My New Game
Post by: coolzero on August 20, 2005, 01:18:59 PM
k i addeted the map editor this way you can make your own maps ( not all tiles r cofigured in the game that you cant walk in them ( all of the dessert still doesnt have code) you should replace them with 001 ... and the little step to the next lvl you can replace with 002. plz send me all the maps you make ( if they r anygood but they mostly r cous i suck at map making )  



ill give you some credits if you do :D
Title: Yay My New Game
Post by: coolzero on August 20, 2005, 04:46:21 PM
:heh:  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:  i sure am smart ... i just found out that i got about 20 more tiles in my tile folder but the mapper didnt show them ... whel i updated it to show it.  :heh:  :heh:  :heh:  :heh:  :heh:  
Title: Yay My New Game
Post by: coolzero on August 21, 2005, 05:09:45 AM
yay and again a guge update for the engine ... its now a asaprefresh engine ill tell you what i added

Private Sub superrefresh_Timer()
If movedude.Enabled = True Then superrefresh.Enabled = False
If movedude.Enabled = False Then superrefresh.Enabled = True
Call fastrefresh
BitBlt picmap.hDC, ydude * 32 + 5 + movey, xdude * 32 + movex, 32, 32,Form1.man(1).hDC, animate, dircode, vbMergePaint
           
BitBlt picmap.hDC, ydude * 32 + 5 + movey, xdude * 32 + movex, 32, 32, Form1.man(0).hDC, animate, dircode, vbSrcAnd


End Sub

:D :D :D oh whel ....i also changed some start up options and as far as i know it acualy does shut down good
Title: Yay My New Game
Post by: Eddy-B on August 21, 2005, 07:12:58 AM
bugs:mapeditor:
Title: Yay My New Game
Post by: Eddy-B on August 21, 2005, 07:21:56 AM
Quote
If movedude.Enabled = True Then superrefresh.Enabled = False
If movedude.Enabled = False Then superrefresh.Enabled = True
 
am i glad im using c++ for everything i do:
Code: [Select]
movedude.Enabled=!movedude.Enabled;
BTW: the above code (yours, that is) has a BIG BIG bug !!

when u leave those 2 lines, superrefresh.Enabled will always be True .. trust me :) ... ur missing an "else"
Title: Yay My New Game
Post by: coolzero on August 21, 2005, 07:44:21 AM
how come ... the other codes enable and disable the timer ... this is just a little back up

and tnx neodrol for the links to some wallpapers that i used as back ground :D
 
Title: Yay My New Game
Post by: Eddy-B on August 21, 2005, 10:23:45 AM
sorry .. i misread.. lol
i thought u had the same variable inside the if...then as after ur then...

anyway: you can change it to movedude.Enabled = NOT superrefresh.Enabled
i'm not 100% sure if VB accepts NOT as a command tho..
Title: Yay My New Game
Post by: coolzero on August 21, 2005, 10:35:11 AM
k tnx ill check thought i doud it will realy mather with the code :D

btw i got the walking system good now and it doesnt have that wierd jump
Title: Yay My New Game
Post by: coolzero on August 24, 2005, 04:29:33 PM
whel i dunno if somebody cares but whel me and a friend r making a game ( using the code of my zelda game i made ) its an mmorpg ( whel tahts teh idea of what it should become ). i put the game on download thought i doud you have any need of it cous it onlyworks if my server is online  B)  but i just keep my pc on alot so ill
have the server online as much as posible. .. whel its in far beta but you can already walk around with another dude and see eashother and it has some sweat maps  :D


here is the link .. again Robots ( the name of the sexy game :P) (http://coolzero.outpostuniverse.net/Robots.zip)