Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: zigzagjoe on May 02, 2005, 01:06:18 AM

Title: ZigHooville
Post by: zigzagjoe on May 02, 2005, 01:06:18 AM
ZigHooVille - An extension of Hooville
By ZigZagJoe


UPDATED!!!Implements sf kits w/ difficulty (uses hooman's code)
Implements initial units
Implements day&night
Implements morale
Implements wreckage
Uses pie resources w/ difficulty
NEW!!!! Allows for cargo truck cargo in basedata.h

Has disaster and trigger information, and has a mini c++ tutorial to help you learn how c++ works,
And has rules/suggestions to follow when naming functions, variables, etc. Excellent for newbs to coding and c++

Also has volcano funcs and info on how to use them
-volcano animation, and stopping said animation

Disaster examples
Trigger examples
And general info

Works with std. sdk


Uhg. Its 1:00am, and I’m tired  :yawn:

theres probly more but i'm to tired to remeber  :heh:

-out-

With the LaoHoo stamp of approval.


CREDITS: ZigZagJoe,Hooman,Hacker,Levi,Eddy-B
 
Title: ZigHooville
Post by: Leviathan on May 02, 2005, 07:32:30 AM
Nice, ill be releasing all my maps once there done.