Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Freeza-CII on May 01, 2005, 01:39:53 AM

Title: Structure Kits
Post by: Freeza-CII on May 01, 2005, 01:39:53 AM
How does ones get structure kits in the SF at the start of the game Depending on the level high med or low.
Title: Structure Kits
Post by: Eddy-B on May 01, 2005, 04:14:38 AM
You can do this by using Unit::SetFactoryCargo
An example:
Code: [Select]
if (Player[0].Difficulty()==0)
{
  factory.SetFactoryCargo(0,mapAgridome,mapNone);
}