Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Freeza-CII on May 01, 2005, 01:39:53 AM
Title:
Structure Kits
Post by:
Freeza-CII
on
May 01, 2005, 01:39:53 AM
How does ones get structure kits in the SF at the start of the game Depending on the level high med or low.
Title:
Structure Kits
Post by:
Eddy-B
on
May 01, 2005, 04:14:38 AM
You can do this by using Unit::SetFactoryCargo
An example:
Code:
[Select]
if (Player[0].Difficulty()==0)
{
factory.SetFactoryCargo(0,mapAgridome,mapNone);
}