Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: Cheater2500 on March 19, 2005, 07:24:49 PM

Title: working cheats or trainers
Post by: Cheater2500 on March 19, 2005, 07:24:49 PM
there some working trainers or cheats????
Title: working cheats or trainers
Post by: Leviathan on March 19, 2005, 07:27:50 PM
the cheats have been removed from the game.
if u got the cd version u can still use the cheat codes in game.
Title: working cheats or trainers
Post by: Highlander on March 20, 2005, 04:54:27 AM
There used to be a separate program for ore. Got that one fixed lev ?
Title: working cheats or trainers
Post by: Hooman on March 20, 2005, 06:11:58 AM
Seperate programs won't work for multiplayer. It would work fine for single player if you really want to destroy the fun of the game  <_< , and they might appear to work for multiplayer but only on your computer. It will desync the game and quite possibly cause crashes. If you really insist on cheating, use a CD install (or non recent OPU version) or seperate trainer programs. Don't try it it multi, it won't work but it will annoy people.

But still, how fun can it possibly be if you're cheating? Why not just try an easier game setting, or a colony game without an AI opponent.
Title: working cheats or trainers
Post by: Leviathan on March 20, 2005, 08:31:00 AM
there is one trainer on
http://www.outpostuniverse.net/downloads.htm (http://www.outpostuniverse.net/downloads.htm)
i dont no of any others....
Title: working cheats or trainers
Post by: Highlander on March 20, 2005, 10:18:27 AM
Lev, believe me, there is such a program.

I used to have it on my comp, but I've lost it now. And Yes, it did work for multiplayer. All it could do however was to add in ore.

it could add in 30k of either common or Rare in 1 chunk.
Title: working cheats or trainers
Post by: Hooman on March 20, 2005, 01:08:50 PM
Highlander, did you verify this on the remote computer? I bet it didn't really work. If you run such a cheat, your local copy will of course think it was successful. I mean, if you edit it's memory, how can it possibly know? But the remote copy won't agree, hence the desync. Units you build on your computer with the ore likely won't be built on the remote computer. Then when a packet references some action done with that unit, it might crash the other game since it tries to execute the action with a non existent unit.

There is no network code that can handle the addition of ore in multiplayer. The only way to get it, is to have a truck return it. The only way to have a truck return it, is just plain that. That have a truck in existence, that all copies of the game agree exist, and for it to actually be hauling ore. The only network traffic involved are the orders to the truck. Things like DLL edits to increase the amount of ore you have also won't work. They don't send any network traffic. They just rely on the assumption that the DLL will do the same thing on every computer. Hence, the local copy is fooled, but not the remote copy.

So again, I repeat. Cheats will only appear to work. If you try to verify, say by using a scout, you'll find that they don't actually work. All they do is desync the game. There is no way to cheat to add ore on the remote computers.
 
Title: working cheats or trainers
Post by: Highlander on March 22, 2005, 04:48:40 PM
Heh, Hooman, maybe you should try to explain that to <PÅ>Falcon ?

She gave me the link to the program and she showed me how it worked. If it only seemed to be working, then it seemed very real. The esg's she made made without having a rare ore smelter/storage didn't exactly imaginary blow up my vecs ;)

So yes, I'm very sure this works, if anyone still have a copy of the program is another question.
Title: working cheats or trainers
Post by: Leviathan on March 22, 2005, 05:05:35 PM
I got given this app by someone a while back called TSearch.
Edits memory. Was able to change cargo of the SF in a game. Desyned or crahsed in multiplayer. Could also activate the cheats which are built into op2.

Donno about trainers etc, wasnt on WON in the day.
Title: working cheats or trainers
Post by: Cheater2500 on March 29, 2005, 07:02:02 PM
so someone cam PM me the cheats?
Title: working cheats or trainers
Post by: threepointone on March 29, 2005, 07:03:07 PM
no
whyd you need em?
Title: working cheats or trainers
Post by: BlackBox on March 29, 2005, 07:04:14 PM
The cheats are disabled.

Sorry.
Title: working cheats or trainers
Post by: Cheater2500 on March 29, 2005, 07:05:38 PM
i know that but i got the original cd
Title: working cheats or trainers
Post by: Leviathan on March 29, 2005, 07:11:00 PM
Great...

I hope you enjoy Outpost 2, you have found the community :)

Become a active member and stay around please. Ill give you the cheats then.
Title: working cheats or trainers
Post by: OP2Patriot on April 06, 2005, 09:11:17 PM
Quote
The cheats are disabled.

How so? I've been gone for quite a while. Has there been a good anti-trainer tool for multi? If so, would anyone object to the public release of my ultimate trainer?
Title: working cheats or trainers
Post by: Betaray on April 06, 2005, 09:40:54 PM
they have come out with a couple updates for op2, I beleave that version 1.3.1 has the cheats disabled, we are currently on version 1.3.2

the programmers have been busey lol
Title: working cheats or trainers
Post by: OP2Patriot on April 07, 2005, 12:24:46 AM
So they disabled the SetCheats ... hmmm, that would degrade the value of the trainer. Well, I still probably would have all the other cheats.
Title: working cheats or trainers
Post by: BlackBox on April 07, 2005, 02:01:50 PM
No the SetCheats have always been disabled since Scenario Pack 1.

What we did was find the code that processes the text cheats, and effectively disabled it. (It doesn't get a chance to run and thus cannot process and "do" the cheats)

So in short, if you type in Dan's cheats, nothing happens.
Oh by the way, thru understanding how it checksums the cheats led to the discovery of the 4th one (and there are 3 variations of it, they all corresponded to the same cheat though)

So that's that.

Regarding anti-trainers: not yet. So could I ask you hold off on not releasing the mega trainer to the public? (Though it's probably pretty safe. Trainers desync the game in multiplayer 99% of the time).
Title: working cheats or trainers
Post by: OP2Patriot on April 07, 2005, 03:22:40 PM
So, my trainer would still be quite effective. I never was able to utilize the Dan cheats in a trainer. Besides, my trainer tops the Dan cheats, esecially with rapid fire being nearly infinite.
Title: working cheats or trainers
Post by: Hooman on April 07, 2005, 04:26:48 PM
Just thought I'd add a few notes.

I've heard of there being 4 cheats for a while, but looking at the code has confirmed there are for sure, without a doubt, exactly 4 cheats. What these cheats do is also now well know. As for what text strings activate each one, there are variants of them all, not just the fourth cheat. For instance, if you were to replace a final period with a space (or any other letter) it would likely still activate the same cheat. In fact, the way it was done, you could have typed a random innocent sentence and accidentally activated a cheat. Granted, assuming an equal probability distribution, your chances are about 1 in a billion, but it was possible.

Also, I'd like to point out that we don't actually know what the fourth cheat code is (officially). We know of three text strings that activated it, but none of them were really "correct". They were all just those random collisions I mentioned above that we had about a 1 in a billion chance of randomly finding. (Granted, the strings weren't exectly randomly chosen, and their method of hashing creates some degree of clustering of solutions, which is why we found 3 all at once). So, in short, we have a number of text strings to ativate any given cheat, but only the first three are really "official" cheats. (All known variants of the 4th are grammatical nonsense, so there is no way they could really be right, but they do still work).

But yeah, all of those cheats are now disabled. Although I have to admit, I'm still very curious as to what that 4th cheat was really supposed to be.
 
Title: working cheats or trainers
Post by: OP2Patriot on April 07, 2005, 04:45:43 PM
Ah, so you guys never got to beat it out of Kev. That's a bummer.
Title: working cheats or trainers
Post by: coolzero on April 08, 2005, 01:07:40 PM
i know a original "cheat" it realy works but whel doud it was meant as a cheat its that you click on a research or so very fast (the building thats making it) and it speeds up thats the only "cheat" i ever found. i dont find it a cheat cous it takes ssoooo much time to make it a difrence clicking on it that you loze way to much time
Title: working cheats or trainers
Post by: Hooman on April 08, 2005, 03:15:48 PM
*sighs*

That is not a cheat. It's a myth. I've posted a number of reasons already why I believe so, including an analysis of the source code from Outpost2. But you're right, even if it did work (as little as people seem to think it does), it's still just a waste of time.
 
Title: working cheats or trainers
Post by: Tellaris on April 08, 2005, 04:02:40 PM
In short, it updates more rapidly.   No cheat at all.   Just updates faster.   I wish Lab reserch updated faster though, never could for the life of me figure out why they had it done in such huge chunks.
Title: working cheats or trainers
Post by: CK9 on April 08, 2005, 04:38:09 PM
what it is is that your mind is being stimulated by the increased action, thus causing a small laps in time preception.  The only thing that actually makes the research/building happen faster is to go to a place on the map with less animation, because then the computer doesn't have to transmit as much information to your moniter.
Title: working cheats or trainers
Post by: Mez on April 10, 2005, 04:18:47 PM
if u read eddys post about time triggers in the coders sub forum that is explained quite thoughly

about how the game doesn't have to redraw your screen within the tick so it does the procedures faster.
Title: working cheats or trainers
Post by: Hawk on April 11, 2005, 08:38:49 AM
There's only 1 surefire cheat that I know of, and it's the reason most of the PÅ's stopped playing the game.  We could no longer be sure if anyone was cheating because this one was built into the game.
I still have the hack-o-matic or whatever that program was called on my old laptop.  Might even be on my desktop, but I don't have access to either of them here.  And yes, it causes illegal ops.
As far as the "cheat" of clicking on labs or going to an inanimate part of the maps, try it yourself under controled conditions like I did and see if it really works.  I thought everyone knew that didn't work.
Cheating caused a lot of people to leave WON before they took WON offline.  It was a McCarthy era that in my mind, was the final blow to the game.  I fully support the taking out of these cheats.
woof, woof no longer.
Title: working cheats or trainers
Post by: Highlander on April 11, 2005, 08:50:43 AM
Nice to hear from you again Hawk.

See if you can get hold of that old program ? I'm pretty sure we could find a way to remove it if we had it around ;)

I think the Dan's cheats have already been removed from the game
Title: working cheats or trainers
Post by: Hawk on April 11, 2005, 08:57:28 AM
My old laptop is in storage (I'm in Iraq... AGAIN), my desktop is at my parent's, and my new laptop is being worked on.  That means the best chance you have of getting the program is pretty much not from me.  I'll be sure and grab the program when I get my r&r leave in September.
Title: working cheats or trainers
Post by: Leviathan on April 11, 2005, 10:53:13 AM
I have no idea why th head programer would put the cheats into the game, he thought he was clever or somthing, he was infact evil down to the bone.

Cheats helped to kill the game, many players left WON, what the hell do you expect! If the Dan cheat codes were not in the game it would of had a longer online lift on WON and not so many people would have left. Or left because of cheaters.

:(
Title: working cheats or trainers
Post by: <emp>(elementals)Eric on April 19, 2005, 11:50:07 PM
Other than the curiosity of what the fourth cheat was... I hate using cheats online! Cheaters never win is only true if you know the anti cheat tactic... la. Cheaters always try to ammass vehicles then pound you, if you build up fast enough and counter the first wave, cheats are pointless. There is also the fact that twenty tigers can beat a hundred tigers using this trick. Strategy and menuvers take a while and are underused... but they are the best way to defeat cheaters and the advanced.... rail is better than rpg....  :P  
Title: working cheats or trainers
Post by: OP2Patriot on April 20, 2005, 03:17:39 AM
... you wouldn't survive against me if I was using my trainer. I top all the Dan Cheat's in my trainer. My trainer can change weapon distance, weapon reload times, population, resources, army unit costs, supernova blast radiuses, production times, morale, and several other things. So as a cheater, I could win.  
Title: working cheats or trainers
Post by: BlackBox on April 20, 2005, 01:55:52 PM
I could always edit a vtable and make units disappear. Bwa ha ha!

Oh and btw... yeah, cheating in multiplayer is not encouraged. If we find out that you've cheated or tried to cheat in multiplayer without telling the others, (using a trainer or some other way you couldn't normally do from within the game), it will result in a permanent ban most of the time.

If you want to cheat in multiplayer, tell the other people and have them agree to it.

As far as cheating in single player -- up to you. We can't stop you from doing so. however -- IMHO -- it takes away from the value of the game.
Title: working cheats or trainers
Post by: Leviathan on April 20, 2005, 02:50:40 PM
As it looks like from here, any talk about cheats or using cheats is not encoruaged.

Cheats simpley are totaly stupid and bad!
Title: working cheats or trainers
Post by: (¥BD£)Sorcer on April 20, 2005, 06:52:29 PM
in all honesty yes there is 1 cheat out there that does work BUT IF YOU CAN'T BEAT EVERYONE WITHOUT CHEATING LIKE ME THEN PLAY MORE, GET BETTER, KNOW HOW TO LIVE THROUGH A LONG GAME LIKE I CAN....oh and ummm....lev you can't say your better than me cause well....i been playin op2 longer than you...i've just fazed out of it cause won was gay and sold themselves out to flipside...THE BASTARDS!!!
Title: working cheats or trainers
Post by: Leviathan on April 20, 2005, 07:22:46 PM
This is a thread about cheats etc. Not how long u been playing or how good u are. How long u have been playing dosent mean how good you are, tho u must have more experience than me cuz you plyed on WON wen it was popular. IMO id woop u nowdays.

Also there was not one cheat that worked, but 3 i think.
Title: working cheats or trainers
Post by: Highlander on April 21, 2005, 05:12:35 AM
Well, at least he walks in here with an Attitude.

Sorcerer, I'd like to see you beat Lev (Hehe). I can't seem to remember your name very well, which means you can't have been of the toughest opposition on WON/Flipside.

Back at WON I was 1 of the fastest players, and though it's been a long time since then, Lev still pulls out a rush faster than what I did back then. He might lack some knowledge about longer games, but what does that matter when micro's are all that counts.. ?
Title: working cheats or trainers
Post by: plymoth45 on April 22, 2005, 11:35:48 PM
it seems that a lot of us are weak in longer games... I can keep going strong to a point, then i forget what to do for research and all and get my B&R orders mixed up.