Tile Flood, Select the tile of your choice, Ctrl click inside work space and the entire map is filled with a "basic" layer of a one sort ground typei think this is already a feature of the old editor.
Water.. OP2 doesn't have water.. and no, it cannot be added (unless you really hack into the exe BIG TIME - and i think nobody here's looking forward to that :P)
Like someone above explained, maybe rig maps with AI Triggers, so they'll put defences at specific points, different attack routes could be defined (eg frontal, backdoor, 2 sided)..well , this could be done, but it would require a lot of coding on 'our' part and also an understanding of a sort-of basic scripting language on your part to be able to set up parameters for this.. but yes, it could be done, and i believe it will be done, although not any time real soon.
Once a decent AI can be created, Skirmish battles can be fought against AI's..working on it :D New campaign coding was started about 2 weeks ago. Input is welcome. PM me
Please don't feel offended.. non taken !
this was just a brainstorm and if it's not possible then it's impossibleJust keep it coming !!
this function, that is already in the mapper, isn't enough.QuoteTile Flood, Select the tile of your choice, Ctrl click inside work space and the entire map is filled with a "basic" layer of a one sort ground typei think this is already a feature of the old editor.
Easy Cliff/Mountain creation WITHOUT putting each insgnificant tile in one by one would be nice.
__North Slope #3
|X| East slope #5
West slope South Slope
#3 #1
u should be able to set the morale level.Yeah, when I referred to "resources" that included all this stuff. (Basically anything you can set in the _Player class)
can u set number of people in colony? kids, workers, sci;s
Any ETA on when it'll be done? IE. after December? Next June?No clue. It won't be done in time for christmas or anything, but I'm sure it won't take until june.... (what you see in the screenshot is all that's implemented in the program. lol)
what you see in the screenshot is all that's implemented in the program.. well , at least you got it to display a map already.. that's one function down, several hundreds still to go.. lol :P
the idea about randomizing the tiles that your puting in, under a general type of course is a great ideaI think randomizing tiles will have the opposite effect, since tiles have to be selected that match up, or otherwise the map can just be put in the category "UGLY". But> you'll need to ask the "prof" mappers about this, i don't randomizing is such a good idea.
mayb if some1 could make some better icons they could be used instead of the windows ones? jazz it up a bit, make it more op2
;Structures
28,"Command Center",3,2,2,2
58,"Tokamak",2,2
.
.
INCLUDE "vehicles.tbl"
>> i hope your not putting me out of a job !Can I be put out of a job? I could use some more time for school. :(