Outpost Universe Forums

Projects & Development => GORF => Inactive Projects => Topic started by: Drakmar on October 24, 2004, 08:46:21 PM

Title: Outpost 3: Reboot
Post by: Drakmar on October 24, 2004, 08:46:21 PM
This is my novella for a new Outpost 3 game I am working on.

Outpost 3 : Reboot
A mission to the past has gone terribly wrong...


Faction Brief : Eden 2178 (OP2)
Population 100
Current Projects Terraformation of New Terra
Other Projects Large Scale Optical Resonators

Faction Brief : Plymouth 2178 (OP2)
Population 83
Current Projects Geological Examination of Mt. Goddard
Other Projects Leisure Studies, Public Performance

Faction Brief : New Haven Alliance of 2359
Population/Crew 125
Current Projects Prevention/Anhialation of the Blight
Other Projects Repairing their Time-Warp Engines
Special Technologies Cloaking Device, Anti-Blight Agent

Faction Brief : Dominion of the Blight 2301
Population/Crew 200+ Blight Infected Savants
Current Projects Early Infection of Blight
(Secret Note Blight became self aware after Savant Kraft and Frost joined the "LINK")
Other Projects Destruction of Humanity
Special Technologies Bionites (Biological Nanomachines)

I am working on the storyline. Expect it in a few days. Ideas are welcome!



EDIT (leeor_net): fixed broken formatting
Title: Outpost 3: Reboot
Post by: Leviathan on October 25, 2004, 08:16:05 AM
Drakmar i will add your project to the OPU projects page.
Looking foward to it. sounds great!
Need any help with it? There are many ppl in our comunity, come on IRC!
https://www.outpost2.net/chat.html (https://www.outpost2.net/chat.html)



EDIT (leeor_net): fixed broken link
Title: Outpost 3: Reboot
Post by: PlayingOutpost0-24 on October 25, 2004, 12:07:37 PM
sounds cool :D

btw, ugh it seems we have to release a sequel collection CD with a bonus remake of Leeor  :huh:  
Title: Outpost 3: Reboot
Post by: TH300 on October 25, 2004, 05:43:15 PM
Great story. We can never have enough op2 sequals.

Good luck!
Title: Outpost 3: Reboot
Post by: Drakmar on October 25, 2004, 08:54:23 PM
Outpost 3 : Reboot
A mission to the past has gone terribly wrong...

Savant Series Computer Activated: Historical Overview:

Earth has been dead for 399 years, the current date is July 4th 2401 Old Earth calendar, or 418201.6 New Haven Time (NHT). The downfall of New Terra to the Blight was 203 years ago. After almost 100 years the Blight (Which was self-aware during that time period, but dormant) formed the Blight Dominion and formally declared war on all of humanity. Eden and Plymouth ignored the threat from the Blight, as they had a century's worth of technological advance since New Terra. The Blight had only the technologies from New Terra's databases. The Blight put their Savant Computers to work on a Faster-than-light drive, which took them five years to develop one. When Eden and Plymouth learned of this, they decided on a temporary truce, known as the Treaty of New Terra. They worked together on a prototype known only as PL, or Light Drive. They finished one year before the blight did (because they had been working on it for 20 years by themselves. As they worked on it, they developed a Tachyon Radio System. So they could have interstellar communications instantly. When they finished their Light Drive, the two nations built 10 'LightSpeed' Destroyers capable of speeds around several thousand lightspeed. The first weapons were the Laser and RailGun for Eden, and the Microwave, Pulsed Laser, and RPG Launcher for Plymouth. The Empire of Eden and the Republic of Plymouth discovered many New Terra-class planets which they colonized in the name of their nations. They fought over the 'border' of their nations for a great many years. The Blight Dominion changed everything for them. When they landed on the Remote Eden Mining Planet Mortania, the same thing happened as on New Terra, but at an accelerated rate. Eden and Plymouth lost a large portion of their Nations to the Blight. But the Anti-blight developed under the Second Treaty of New Terra, changed things. The Blight develop mechanical suits in which they thrived, now having to conquer the planets the 'old-fashioned' way. In the year 2359, Eden and Plymouth merged into the New Haven Alliance. Their first success was conquering New Terra from the Blight using a brand-new Cloaking Device, and turning it into their Capitol World. But now, New Terra is all humanity has left. You, Commander, are to take a prototype Starship on a special mission: Destroy the Blight before they were even created. Your timeship will create a One-way Time Wormhole to the year 2178, prevent the blight, and create another Time Wormhole to get back to the present before Eden and Plymouth discover you.

And remember Commander: Exctintion, and failure, are not your options!

I am working on the Intro AVI for OP3: Reboot. If anyone would like to help, please PM me.

Thank you.

---
Edit: Fixed title


EDIT (leeor_net): fixed broken formatting
Title: Outpost 3: Reboot
Post by: PlayingOutpost0-24 on October 26, 2004, 10:23:50 AM
really cool :D sounds like the most original OP3 of all of them...
Title: Outpost 3: Reboot
Post by: Drakmar on October 26, 2004, 10:22:49 PM
Thank you. I have been working on the story for a while, nice to know someone likes it.

:op2:

Outpost 3 : Reboot
A mission to the past has gone terribly wrong...

Chapter 1: When it all began...

"Savant Series Computer Activated: Begining Alpha-Command Level Briefing: For Your eyes only..." Those were the words spoken by Savant Kraft before a mission to escape from New Terra was turned toward a Starship project. Those words are repeated yet again, not by Kraft but by Savant Katherine. "Commander, a Blight Ship is approching on the port bow!" The brand-new Time-ship rocked and creaked because of a Starflare Torpedo Blast. "We are under attack!" "Active Time-hole! Fire Pulsed Laser at the Blight!" Commanded Axen Panati. "Direct hit sir! Their Light-drive is no longer functional!" said the Helmsman. "The Time-hole has opened sir." Said first officer Geneva Burke. "Activate Cloaking Device, and take us in!" The Timeship slowly faded as it's cloaking device activated, and moved invisibly to the Timehole. There was a flash of light and all they saw was New Terra, with no battlescars on it's surface, which would indicated the battles of Eden, Plymouth, and the Blight. The Timeship rocked again, but much more severe, and it's cloaking device wavered, then died. "What the hell was that?" exlaimed Axen Panati. "The Blight ship followed us before the Timehole sealed sir." "Well, reactivate the Cloak and get us on the top of Mt. Goddard, now!" "Yes sir." The Blight ship shot a Supernova torpedo at the timeship. The timeship was hit and flew downward to New Terra in a certain crash landing. "Oh, s***!!!" exclaimed the Helmsman. The ship hit the surface near a crash site of the Conestoga, where it's cloaking device reactivated. "Well, that was nice! Where the hell is that ship?" Axen Panati asked.

More to come soon...


EDIT (leeor_net): fixed broken formatting
Title: Outpost 3: Reboot
Post by: Leviathan on October 28, 2004, 05:45:37 PM
great reading. looking foward to more fantastic work.
Title: Outpost 3: Reboot
Post by: plymoth45 on October 28, 2004, 07:54:28 PM
Great Story!
Title: Outpost 3: Reboot
Post by: Drakmar on January 10, 2005, 10:20:31 PM
Outpost 3: Reboot News.

I don't think that I will be able to create the game. I don't have the help nor the software required. I will begin working on the storyline anyway. After all, one can not have too many OP Novellas. If anyone would like to make the game, I would love to help.



*I will try and have the next part of the story in by this weekend. I am kind of busy all the time...
Title: Outpost 3: Reboot
Post by: Leviathan on January 11, 2005, 01:17:14 AM
well a new Novella would be great
Maybe you can make a more simpler game than you originaly though.
What software do u require?  
Title: Outpost 3: Reboot
Post by: Drakmar on January 11, 2005, 08:31:36 PM
I don't know really. Something that can make a Outpost 2- type game (Graphics wise). I can create AVI's (Like the intro), the story, and basic mods to the origional graphics (to account for changes in the time-stream). I would love to do it, but I need someone to create more building/units, etc...

Anyway, Chapter 1 will be concluded soon.
Title: Outpost 3: Reboot
Post by: Leviathan on January 12, 2005, 01:15:46 AM
So you looking to make a RTS game.
Do you have any programing experience? Like C++ ?
Title: Outpost 3: Reboot
Post by: Drakmar on January 12, 2005, 08:06:44 PM
I only have Quick-Basic Programming Experience (Along with a LITTLE bit of VB6 and Pascal).
Title: Outpost 3: Reboot
Post by: Drakmar on January 13, 2005, 09:14:50 PM
The Conclusion to Chapter 1:

The helmsman said, "I am reading the Blight scout ship landing where the final colony of Eden will be!" "What!" Axen exclaimed. "If Plymouth can't steal the RLV from Eden, then we will fail! Deploy the CSK! And get the wide-area Cloak generator up also!" "Yes sir!" The Helmsman said, as he walked up and out of the bridge. "Captain, what if we can't stop the blight's creation?" Geneva Burke asked. "Then we will unlease the anti-blight after Eden and Plymouth leave New Terra. Any other changes in the time-stream will be accounted for when they happen." Axen tapped the comm button. "When will the CSK finish it's construction?" "It will be several hours, Captain. The WAC (Wide Area Cloak) will be online in 35 minutes." "Very well, Panati out. Geneva, tell me again why I took up this assignment." Geneva looked at Axen, with a small glint in her eye. "Because, I was going with or without you, and you couldn't let me go... without you." Geneva said, smiling. "Plus, you've lost so many relatives and old friends to the blight. Even now, Brook Panati, your great-grandfather, may be able to see his son without leaving this planet. Things won't be rushed. And his friend, Axen Moon, won't die a purposeless death." "It wasn't purposeless! He died knowing that Brook would have the chance to live! It was a great honor to have the last son of Earth die for my family!" Axen Panati half-shouted. "I'm sorry... sir." Geneva walked out of the bridge. 'Why do I keep doing this? She'll never like me if I keep doing that!' Axen thought. Then, all of a sudden, red lights began to flash, which meant... "Why are we at Red Alert?" "Sir, the blight must have altered our Time-hole, the original blight has just been unleased!" The science officer said. "So, this is what happends when you open Pandora's box..." Axen said.

And the plot thickens...
So what do you all think? By-the-way: Chapter 1 is called 'When it all began...' I am going to edit the beginning to show the title of the chapter.
 
Title: Outpost 3: Reboot
Post by: Drakmar on January 14, 2005, 10:08:41 PM
The next chapter is Chapter 2 - Red Alert. I will post it as soon as I finish. Please, tell me what you think of it. I am also working on the planning of the Outpost 3: Reboot Game (again). I will need some help, so any volenteers?

Also, Leviathan, what software do you recommend? Like I said above, it needs to be almost the excat same as OP2, game and graphics-wise. After all, almost all of the origional units will be in it. (For the past Eden and Plymouth)  
Title: Outpost 3: Reboot
Post by: Leviathan on January 25, 2005, 06:38:41 PM
Possibley Microsoft Visual C++  
Title: Outpost 3: Reboot
Post by: BlackBox on January 25, 2005, 07:03:37 PM
yea C++ would be the best solution (as far as speed) but programming Win32 with it isn't the most fun thing to do.

If you want ease of use (at the cost of some speed, but it's not TOO slow) you could go with VB (6 - .NET sucks)
Title: Outpost 3: Reboot
Post by: Drakmar on January 25, 2005, 08:11:26 PM
I should have Chapter 2 ready by this weekend. I don't really have any knowledge of any programming languages, so would VB 5.0 work? I have it, just not a compiler for it. I would require some help, but I'm going to do the graphics (For Eden, Plymouth, Blight, and New Haven) myself. In the OP2 Logo, what is the font for the OUTPOST 2 part? I would like to use it.
Title: Outpost 3: Reboot
Post by: Hooman on January 26, 2005, 01:37:39 AM
VB 5 should work good. There isn't much difference between VB 5 and VB 6. As for compiling it, that's built into the environment. You don't really need to compile to test a VB program but you can do it from the file menu when you're ready to distrubute. (Or final testing to make sure it all works right once fully compiled).

If you're new to programming, VB is probably one of the easiet languages to learn. Most games were probably written with a C++ compiler though. VB can be kinda restrictive at times (and ocasionally a little slow, but not as much as some people would have you believe). If you really need extra speed for something, you can always consider a little mixed language programming. But I wouldn't worry about that for now. It won't be an issue until you've had some experience anyways. I'd say go with VB 5.0 if you've already got it.

Enjoy

(Of course some people say learning any language is close to the same level of difficulty so if you have C++ too, it might not be a bad idea to look into. Just don't expect the same initial results.)
 
Title: Outpost 3: Reboot
Post by: Leviathan on January 26, 2005, 01:44:01 AM
Ive allways enjoyed working with VB :)
Title: Outpost 3: Reboot
Post by: Drakmar on January 26, 2005, 08:09:42 PM
Well, I have VB 5 and 6, but niether of them can compile programs. I have VB5 CCE, and VB6 Working Edition. Does anyone have a VB compiler? As for C++, I have a program for it, but I know nothing of the language itself.
Title: Outpost 3: Reboot
Post by: Leviathan on January 27, 2005, 02:35:17 AM
I have VB6 with compiler.


Why are you never on IRC ?
Title: Outpost 3: Reboot
Post by: Drakmar on January 27, 2005, 08:08:44 PM
My ISP isn't stable enough for IRC. I could try the WebIRC later though. I think that I will just use Game Maker 5.2 to create Outpost 3: Reboot. I will need some volenteers to help me with the game. I have realised that I can't do the graphics that I will need for the game, so I will need someone to do that. I also need sounds, the Savant voices, and music. I will do the game itself, the AVI's (for the most part), and the novella. So, anyone interested?



Edit: I will have a web page up soon.
Title: Outpost 3: Reboot
Post by: Leviathan on January 29, 2005, 12:12:40 PM
I'd like to help howevea i can.

If you dont want to make a site you can just have the games infomation on a page on the opu site. For the new desgin of the site im making a page for each project.
Title: Outpost 3: Reboot
Post by: Drakmar on January 29, 2005, 08:48:18 PM
Well, that would work too. I'd prefer the OPU page rather than my own. Could you write the game itself? I am designing it, but I have come to realise that I don't have the knowledges required to make it the way I want it. If you (or anyone) would like to help, I will email you the designs, specs, and anything useful to get the project started.
Title: Outpost 3: Reboot
Post by: Leviathan on January 30, 2005, 04:10:38 PM
Your gonna have to learn how 2 code the game yourself if u want a new game made.

alternativly and easyer u could use op2 and make ur own missions and mods to make ur own game. ur just have 2 learn 2 program for op2.
Title: Outpost 3: Reboot
Post by: Drakmar on January 30, 2005, 07:32:02 PM
Well, I'll work with the programming problem for a little while. I have one prospect at the moment. Sorry I'm late about the story, I'm falling behind. You should see it soon.

P.S. The addon to OP2 won't work. I'll need new units for New Haven, and the Blight Dominion colonies. Unless you know of a way to import new stuff into OP2...
Title: Outpost 3: Reboot
Post by: PlayingOutpost0-24 on February 02, 2005, 11:57:56 AM
Quote
My ISP isn't stable enough for IRC. I could try the WebIRC later though. I think that I will just use Game Maker 5.2 to create Outpost 3: Reboot. I will need some volenteers to help me with the game. I have realised that I can't do the graphics that I will need for the game, so I will need someone to do that. I also need sounds, the Savant voices, and music. I will do the game itself, the AVI's (for the most part), and the novella. So, anyone interested?



Edit: I will have a web page up soon.
actually... use GM6, i can give you a working S/N and etc... i am very good at GM so i can help you too, but i have my own project 2 do... if you need some help at GML, PM me... oh and i can also get some of the op2 units and buildings...

P.S. I volunteer but not for too much bcos i have my project to do, and im rarely using the computer.
Title: Outpost 3: Reboot
Post by: Drakmar on February 02, 2005, 08:29:08 PM
Okay, I'll download it shortly. The next chapter will be ready soon. I've been busy with preplanning, among other things.
Title: Outpost 3: Reboot
Post by: Drakmar on March 20, 2005, 10:18:12 PM
Update:
I am working on graphics for Outpost 3: Reboot. I am experiencing Writer's cramp. I will continue to work on the story though.
Title: Outpost 3: Reboot
Post by: PlayingOutpost0-24 on March 21, 2005, 07:18:46 AM
I'll PM you the S/N soon
Title: Outpost 3: Reboot
Post by: Drakmar on June 23, 2005, 08:53:37 PM
I'm back! I haven't had much time to work on OP3 lately, but I'm getting back to work. I will be creating OP3 as a Starcraft: Brood War Total Conversion, at first. If I am able to make it using Starcraft, then I will work on a stand-alone version. If anyone would like to help, please say so!
Title: Outpost 3: Reboot
Post by: Leviathan on June 24, 2005, 04:42:35 AM
Ive tested/looked at a few Starcraft total conversions, star trek ones etc. There good, but basicly its still Starcraft with different gfx.

Good luck tho... but your probly own your own.

Realy I think we need to pull together and work together on projects which many people can do and realy are worth it. Im not saying you wont or cant do a good job but something like Total Annihilation creation/moding would be more worth while.
Title: Outpost 3: Reboot
Post by: Drakmar on June 24, 2005, 09:01:21 PM
I agree. Total Annihilation style would be better. Maybe I should just write the novella instead of creating the game. It IS difficult.
Title: Outpost 3: Reboot
Post by: lordly_dragon on June 24, 2005, 09:21:03 PM
we could all put our effort together and do something that will have a end because alone it will take a lifetime. making a real devlopment team not just everyone on their own

what do you think about my idea?
Title: Outpost 3: Reboot
Post by: zigzagjoe on June 24, 2005, 09:41:56 PM
right on lordly_dragon. We will never get any OP3 out w/ seperated effort. It appears that all op3s to date have never been anywhere close to finished/stopped/never started. We need a combinded effort in order to get anything out.
Title: Outpost 3: Reboot
Post by: TH300 on June 25, 2005, 08:45:39 AM
I agree.
And I offer my help. I could do some programming although not too much, since I don't have much time. But if some minor thing needs to be done, I'm your man.
Title: Outpost 3: Reboot
Post by: Drakmar on July 02, 2005, 09:19:32 PM
OP3: Reboot Game status: Canceled.
OP3: Reboot Novella: Continuing.

I have decided to help out with one of the other OP3's out there. I am a decent GFX creator using 3D Studio Max. Is there any particular version of OP3 that my services would be of any use?
Title: Outpost 3: Reboot
Post by: Leviathan on July 03, 2005, 08:47:19 AM
I think you could probly help in making some models to share with eveyone for whatevea, like movies in the future. Maybe eventualy you can make own little movies? Like for OPMIA or even Renegades as your probly gonna be doing op2 models.
Title: Outpost 3: Reboot
Post by: Skydock Command on November 11, 2006, 08:10:00 AM
Drakmar, will there ever be another chapter? Im asumming no, but im still wondering.
Title: Outpost 3: Reboot
Post by: Drakmar on December 17, 2006, 05:42:01 AM
I haven't worked on OP3: Reboot in quite some time. But I think I will get back to work on it. I'll have to find my notes and everything, but look forward to a new chapter or two here soon. I can't believe I forgot about this... but then, I've had some issues come up in the past years or so. But yes, I'm getting back to work :).
Title: Outpost 3: Reboot
Post by: Leviathan on December 17, 2006, 05:43:48 AM
Great to hear :)

Thanks for your work.
Title: Outpost 3: Reboot
Post by: Drakmar on December 17, 2006, 05:57:35 AM
No problem. I need a distraction. :P I have decided to scrap what little I had and start off fresh. Especially since my writing skills have improved since last time. I will keep everyone updated. :)