Outpost Universe Forums
Projects & Development => Outpost 2 Add On Missions => Topic started by: Vagabond on September 18, 2026, 08:42:19 PM
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Hello everyone. I recently updated Yukon Trail to be 5 player. It can be found here: https://github.com/Brett208/OP2MissionYukonTrail/releases/tag/Ver1.1.0
We had a 5th player join our games recently, so wanted the ability to play this mission with them. In the 5 player variant, some additional mining beacons are added to form another viable base for the 5th player. The difficulty and objectives scale linearly up with the added player. A few minor bugs were corrected as well.
We tend to have the new players use high resources, the veterans use low, and the casual players use medium. This makes the mission scale pretty well and remain challenging for each player. If one of the players gets wiped out early, it can become brutal trying to win since the AI doesn't let up for the lost player.
Anyhow, readme is below and feedback is welcome.
Version 1.1.0
A 5 player cooperative, land rush, resource race. Requires Outpost 2 to play. Difficulty scales, so it should play well with 2, 3, 4, or 5 players.
Winning conditions:
- Stage 20,000 * player count common metal in trucks at northern waypoint
- Stage 10,000 * player count rare metal in trucks at northern waypoint
Change Log
Version 1.1.0
- feat: Support a 5th player
- feat: prevent AI from researching tiger speed modification (better chance of outrunning AI if game is close)
- fix: prevent AI tech branching from inadvertently closing some tech options
- fix: correct vortex endpoints (was setting incorrect y position)
- fix: prevent 3 bar rare from sometimes being too close to a cliff to build a mine
Difficulty:
The mission is designed for play with morale unsteady and no initial tanks. If normal is too difficult, try adding initial tanks and maybe steady morale.
- Normal: High Resources
- Hard: Medium Resources
- Difficult: Low Resources
To Install
Unzip contents and place in directory Outpost 2/OPU/maps/Yukon Trail. The PDB file is only used in debugging and does not need to be included unless debugging the mission.
Features:
- Semi-randomized enemy tech tree research
- Randomized enemy squad objectives and start locations
- Enemy EMP missiles when they reach it in their tech tree research
- Smart disaster mode where colony killing disasters will not occur around your main base and no disasters will occur until your base is established
- Semi-Randomized ore locations