Sounds like the built in cheats solved your problem.
At any rate, in case you're curious about `SetVirtusUL` (from Outpost2.exe):
00476EA0 .text Export ?SetVirusUL@GameMap@@SIXULOCATION@@H@Z
I should mention that when you press (Ctrl + N) it opens the names window for the current module (EXE or DLL file). Hence when the Outpost2.exe module is active, you should expect to see the title "Names in Outpost2". If instead you've opened a DLL file, such as "e01.dll", then the CPU disassembly window will default to the DLL module, hence pressing (Ctrl + N) will open a list of names from the DLL module, and will have a title such as "Names in e01".
If you're not seeing the name "SetVirusUL", it might be because Outpost2.exe isn't the current module.
If you open the Memory Map window (Alt + M), it will show all loaded modules. If you loaded a level DLL, it will reference the Outpost2 EXE file, so both modules will be loaded. If you were to select the ".text" section of Outpost2.exe you can "View in Disassembler" (Enter), which will change the module displayed in the CPU window. Pressing (Ctrl + N) will then show names in the newly selected EXE module.
You can also change the currently displayed module through regular code navigation. For instance, you can select a call instruction and press (Enter) to "follow" the code to the call destination. If the called code is in a different module, it will change the currently active module, and so affect what names will be shown by the names window. This is often the most likely reason for the current module to change, and perhaps show unexpected entries in the names window. Such inter-module code navigation can also be triggered by hardware breakpoints.
As for the return instruction, the `SetVirusUL` function has more parameters that need to be popped off the stack, so it would be `RET 8` rather than `RET 4`.
If you follow the address for `SetVirusUL` (00476EA0) in the CPU disassembly window, you'll see the function ends with `RETN 8`. Hence, to gut the function and make it do nothing, that's what you'd need to replace the first instruction with.