Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: lordpalandus on March 27, 2012, 01:45:54 AM

Title: Patch: Scout Upgrade
Post by: lordpalandus on March 27, 2012, 01:45:54 AM
Patch idea
Title: Patch: Scout Upgrade
Post by: TH300 on March 27, 2012, 02:54:11 PM
Scouts are already quite useful: They can be used for rushes and they warn you if enemy units are close. Can't expect more for 250 common.

Not to mention that changing scouts would change the gameplay for no good reason. I still think that changes in functionality of units or structures should be limited to what is needed for better balance. If you want better scouts, take that idea for a sequel. Outpost 2 shall stay Outpost 2.
Title: Patch: Scout Upgrade
Post by: Venera on March 27, 2012, 03:15:25 PM
I agree with TH300 here.  I think they are useful as they are now.
Title: Patch: Scout Upgrade
Post by: lordpalandus on March 27, 2012, 05:06:27 PM
Interesting. I never really found any use for them except for suicide bombers. As a well-experienced RTSer I always check my map for slowly moving 'cloaked' units. In other RTSs the scout is useful because there is the fog of war. In Outpost 2 the closest thing to it is the night cycle with vehicle lights off.
Title: Patch: Scout Upgrade
Post by: TH300 on March 27, 2012, 05:17:33 PM
Maybe its just me, but sometimes I find myself in a situation where I wouldn't notice approaching enemy units at full daylight, because I'm too busy caring about other stuff.
Title: Patch: Scout Upgrade
Post by: Highlander on March 28, 2012, 03:07:14 AM
Not just you TH300 ;)


I often place scouts on the approaches to my base, or create a screen on one of my flanks.
That way I either get warning, or force my enemy to approach from another side.
Title: Patch: Scout Upgrade
Post by: CK9 on March 28, 2012, 02:46:08 PM
That's when your enemy decides to use scouts to trigger multiple warnings at the same time :P
Title: Patch: Scout Upgrade
Post by: lordpalandus on March 28, 2012, 04:11:34 PM
Why not we add a weapon turret to a scout to do 50% of normal damage?
Title: Patch: Scout Upgrade
Post by: CK9 on March 29, 2012, 01:22:44 AM
Nah, it's a recon vehicle.  They didn't add weapons systems to the SR-71 Blackbird
Title: Patch: Scout Upgrade
Post by: lordpalandus on March 29, 2012, 02:43:52 AM
Of course not. It could fly! Who needs weapons when few if anything can hit it?
Title: Patch: Scout Upgrade
Post by: Freeza-CII on March 29, 2012, 07:03:42 AM
a black bird can be shot down. and it was a spy plane not ever ment for combat. but the scouts are fine the way they are. they can be used as bombers they are very usefull in unit detection. they do no need a weapons because then you could spam the s*** out of them instead of lynx and have scout rushes. so this is a bad idea. leave the poor scout alone.
Title: Patch: Scout Upgrade
Post by: CK9 on March 29, 2012, 12:35:40 PM
It's a scout/recon (SR) vehicle, it is faster than the combat units.  Let it be