Outpost Universe Forums
Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: lordpalandus on March 26, 2012, 03:45:04 PM
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Garage for patch.
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Automatic ship out can cause conflicts when one vehicle wants out while another wants in. If we could make it work, it'd e a great feature. Will be more complicated than just automatic loading, though.
One way to do it would probably be to wait with the ship out until the entrance of the garage is free. But that has to be detected.
Furthermore, if automatic ship out is added, a switch will be needed to turn it on/off per garage. This is because sometimes players want to keep their units in garages.
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I understand that you can hold up to 6 units at a time sometimes for a sneak attack when you enemy thinks you have less units than you actually have... though being as there really isn't any Fog of War INSIDE a base due to all the lighting, I don't see value in it.
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It also helps keep vehicles that aren't used often out of the way (earthworker for example)
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Hmm that is a good point. In an event of an attack having a ConVec, an earthworker and a RoboMiner, and a Cargo Truck on standby in case the enemy destroys a good number of your vehicles is a good idea... never thought of doing it though... so obvious that I didn't realize it... Thanks!
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The garages could have an exit dock or another could be attached to it. One dock would allow vechs to enter automatically and the other would automatically ship out repaired vechs that went in on their own.
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That would require editing the graphics, which we currently have no artist for (approximately 100 animation frames would have to be edited). Not sure how hard the programming part would be.
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you can also crash the game with garages by breaking the unit limit.
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That would require editing the graphics, which we currently have no artist for (approximately 100 animation frames would have to be edited). Not sure how hard the programming part would be.
Is there really one animation per unit and unit color being loaded? I thought it was just moving the sprites around.
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Garages currently have one dock. Since its no dock like the Smelter's or Agridome's, we can't just add one (there is also no place for it).
We'd have to edit the sprites. And each unit in op2 has many sprites, because they're animated. Not just animation of the working unit, but also its construction and destruction. And that for Eden and Plymouth.
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Could you do it without adding more art though? ie just keep the original animation and just automate it.
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Possibly.
The graphics argument was only about adding a second entrance.
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A great improvement for the Garage would be to auto-move units out of the way when unloading a unit. That way you need to just double-tap each unit on the garage to empty it, instead of clicking the unit to leave the pad, then going back to Garage > Storage to select another one. Seems tedious.
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Hmm, you make having an "unload all" button sound nice.