Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Flashy on July 22, 2011, 02:15:57 PM

Title: Dynamic Save Games
Post by: Flashy on July 22, 2011, 02:15:57 PM
Were there already successful attempts to get the OP2 saving system to be a little bit more dynamic? (Loading a buffer of previously unknown size would already be enough) I found some raw suggestions in the mission sdk source files, but im not sure if they are up to date.
Title: Dynamic Save Games
Post by: Hooman on July 23, 2011, 09:12:33 PM
I'm not aware of anything. I suspect if it's been done, then Eddy-B would have been the one to do it.

Most people just work around this, such as by allocating static data structures that should be big enough.