Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: evecolonycamander on April 17, 2011, 02:36:55 PM

Title: Tube Damage
Post by: evecolonycamander on April 17, 2011, 02:36:55 PM
Ok, so i was playing with Plymouth starship II and twice after a meteor i found half my buildings out of commission. i thought 'ok, it killed the connecting building' upon further investigation however, i discovered a tube tile missing. the first time i kissed it off as one of my 6 bulldozers doing a stupid. the second time though was different. no bulldozers where going at the time, and my earthworkers where on a separate place in the map working on the massive blight wall, and this particular AI dose not function with tub-cutting. I checked into it and a meteor had hit my spaceport and after that i had over half my structures go out due to lack of a command center. I'll upload a picture and all the edits i made to the tech files i used during the incident, though the tube information was not in any way altered.
(http://i56.tinypic.com/29lzpsy.png)
EDIT: cant find my flashdrives... will upload later. sorry...

EDIT 2: posted in wrong section for uploads.

EDIT: uploads: http://forum.outpost2.net/index.php?act=At...e=post&id=76309 (http://forum.outpost2.net/index.php?act=Attach&type=post&id=76309)
Title: Tube Damage
Post by: Sirbomber on April 17, 2011, 10:06:20 PM
Make a test map and try to recreate the results.
Title: Tube Damage
Post by: evecolonycamander on April 17, 2011, 10:10:05 PM
ok, will do. i guess i'll auto create a spaceport every time it's destroyed and fire meteors after it non-stop wile surrounded by tubes.

hey, doesn't the tubes have an HP of 300?
Title: Tube Damage
Post by: Flashy on April 18, 2011, 06:36:02 AM
building.txt says 2500 hitpoints
Title: Tube Damage
Post by: Nynx on April 18, 2011, 11:34:24 AM
why cant all my buildings be made out of that stuff!? lol
Title: Tube Damage
Post by: Flashy on April 18, 2011, 01:00:07 PM
Maybe because tubes are underground so the surface adds protection
Title: Tube Damage
Post by: Freeza-CII on April 18, 2011, 03:35:30 PM
I dont remember meteors being able to destroy tubes only lava being able to do that. the only time i know you cant build a tube is on world size maps the transition peice of the map a tube cant be built. I havent played op2 in a while though so i cant remember if this map has this same problem.
Title: Tube Damage
Post by: evecolonycamander on April 18, 2011, 05:33:17 PM
well i am altering the .txt's so i can utilize the 3 bars. mabie the tubes are being checked by the lava possible tiles when any damage is detected.
Title: Tube Damage
Post by: Savant_Ace on August 24, 2011, 02:40:06 PM
That would make sense, but I'm fairly certian I've played a few Plymouth Population Colony builders with tube on lava possible tiles struck by meteor without any problem. Granted this was before the eruption, so I can't say for certian.