Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Flashy on May 25, 2010, 11:45:14 AM

Title: Is Unit Unit1 Doing Something Or Not?
Post by: Flashy on May 25, 2010, 11:45:14 AM
How can i check if a certain unit just sits around or is moving or is busy with something else? Maybe
Code: [Select]
if(unit1.GetBusy() == 0)
{
//Unit is doing nothing
}
else
{
//Unit is Moving or it does something else
}
(Just a guess)
Title: Is Unit Unit1 Doing Something Or Not?
Post by: Hidiot on May 25, 2010, 12:26:18 PM
Well, if you have commands.h, which comes with IUnit.h, you will have a list of all currently known (probably all) unit/building commands.
Unit.GetBusy() will return one of those commands, and you can write ifs or switches to use the info retrieved.
Title: Is Unit Unit1 Doing Something Or Not?
Post by: Flashy on May 25, 2010, 01:06:59 PM
Thanks. That was the last part of my evacuation transport code. Now version 0.10 is finally ready.