Outpost Universe Forums
Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: vennom on September 10, 2009, 11:48:16 PM
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Well... i was bored, so i re-coded this thing lol... i hope you guys enjoy
Download:
http://cheatsbrasil.org/vennom/MLauncher.dll (http://cheatsbrasil.org/vennom/MLauncher.dll)
Instructions:
1- Inject the dll at the game
2- Aim with the mouse
3- Press F10 to launch 1 meteor (The meteor will appear after a few seconds... just be patient, its not instant-meteor-launcher >.>)
Have fun lol... there is nothing more fun than destroy the enemy using the nature (Play god in op2 lol o.o)
A sample:
(http://cheatsbrasil.org/vennom/deathsample.jpg)
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Great, no can you make one for a vortex
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vortexes and storms are different... they need more than a X,Y of the attack .-.
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Just randomize the x/y destination points. For vortex duration, set it to 0 for a permavortex, and for storms set the strength/damage value to something reasonably high (80, maybe?).
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i dont want a wild vortex running around the map with infinite duration lol... (would be cool make a random-disaster-engine o.o imagin hundred vortexes crushing your colony *-*)
my next OP2 project is: Nature against colony *-*
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Uhhh, we already have that. It's called Doomsday (and Survivor, in a way).
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my version will be like "Nightmare"... even if you build a big colony, eventually a meteor or a tornado will walk over your buildings
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Doomsday is already like that, except replace "eventually" with "almost immediately." :P
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ok, so ill make a dll that summons meteors where you scroll the mouse... then things will get hard...
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This doesn't seem to work with me :(
How long is a few seconds for the meteor to come crashing down?
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Probably the standard 10 mark delay?
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is it probably the latest version that was updated for OP2?
How old is the latest version?
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n00b question...
how do i inject the dll...
i looked, but i could not find...
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n00b question...
how do i inject the dll...
i looked, but i could not find...
This is a free tool http://cheatengine.org/ (http://cheatengine.org/)
If you still cant use the dll... give up lol...
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Harsh. Do you think maybe you should have included the injector along with your project, seeing as how it's an integral part to using it?
Or you could possibly post instructions on how to setup the DLL for use with the mod loader, as it's basically an easy way to inject DLLs. It might just be as easy as creating a new section in the Outpost2.ini file, with a reference to the DLL, and then adding the section name to the list of things to load (space or comma separated? Might have been space). You can look at the NetFix entries for an example.
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Harsh. Do you think maybe you should have included the injector along with your project, seeing as how it's an integral part to using it?
Or you could possibly post instructions on how to setup the DLL for use with the mod loader, as it's basically an easy way to inject DLLs. It might just be as easy as creating a new section in the Outpost2.ini file, with a reference to the DLL, and then adding the section name to the list of things to load (space or comma separated? Might have been space). You can look at the NetFix entries for an example.
hmm ill try that tonight
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ok i can sort of inject it,
but witch function... metor()?
NVMD: i hit no for function... and it worked...
longer then i thought though...
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Disasters have a standard time interval between their creation and actual manifestation.
That delay is there to permit the highest level of warning to act (having both a research and the EDWARD).
Only vortexes have a special function which can create them instantly, so far.
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Do I type something in the configuration settings or something to inject the meteor launcher?
The cheatengine doesn't quite help unless you guys could give me instructions on how to apply the mlauncher
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lol... i have no life anymore .-. im studying 6 days in the week, the whole day... i have to ask you guys for time until i post a decent launcher .-.
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Do I type something in the configuration settings or something to inject the meteor launcher?
The cheatengine doesn't quite help unless you guys could give me instructions on how to apply the mlauncher
ok, because i know how annoying it is...
first you attach the engine(steps displayed for minimum chance of uter confusion)
then you click memory viewer...
then in tools Inject DLL
find MLauncher.dll
say no to import function....
click ok...
and hit F10 like crazy(after going back to op2)
NOTE: I have found that the game crashes specturactily when you hit F10 and not over the main map
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specturactily
Please be in the teaching me of what that word means.
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my poor spelling of the word that means to be spectacular... i think i have the right spelling now...
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It says "Failed to allocate memory"
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Ah, so you meant that the game crashes spectacularly.
I know you don't like spelling, but the official board language is English... Don't think some of your surreptitious errors don't hurt anyone ;)
On a more on-topic part...
Anyone tested the hit/miss rate statistically for meteors vs. MDs?
Maybe do that with EMP Missiles, since they also have a command that should be able to be called the same way it's done with meteors here and they're more relevant.
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I'm pretty sure the miss/hit rate is the same.
It'd be more reliable info if you just looked at the code.
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About the crashes, if you spam the function, it will make your game crash (that should be obvious but... im just remembering lol .-.)
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Hooman, statistics don't always agree with the code, I've found that out :P
There's only a limited number of stubs the game can use for objects (includes anything from beacons to disasters. Yes, units, buildings too), and overflowing causes the game to crash.
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Well, statistics do have that degree of randomness in them. If your measured values are way off from what the code suggests it should be, it's probably just a matter of you having much too small of a sample space to get and accurate reading of the real probabilities.
Consider the error of a sample space of 1. Event A happens 90% of the time, and event B happens 10% of the time, according to the code. If you try once, and get B, and then conclude that B happens 100% of the time, based on your findings, well..., maybe you need to try a larger sample space. In fact, since 9/10 is a reduced fraction, you can't actually get the real answer without a sample space of at least 10, and even then it's unlikely to be exact for most trials. You'd need a much larger sample space to get an approximation to within 1/10 of the real answer consistently.
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I assumed people know how to do a statistic...
Bad thinking on my part, I guess?
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Can you add a earthquake all those need is an x and y concordant right?
edit:the link is dead
sorry i just realized that i double posted. deleting it now
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the link is dead
here, not sure how long it'll last though. (http://www.mediafire.com/?gdaggzm31qxnvc5)
edit: hah, just realized how old this post is. Man, I really need to wake up...
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Can someone provide a working link? The brazilian link is broken and so is the mediafire link.