Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: vennom on September 10, 2009, 11:48:16 PM

Title: The Meteor Launcher
Post by: vennom on September 10, 2009, 11:48:16 PM
Well... i was bored, so i re-coded this thing lol... i hope you guys enjoy

Download:
http://cheatsbrasil.org/vennom/MLauncher.dll (http://cheatsbrasil.org/vennom/MLauncher.dll)

Instructions:
1- Inject the dll at the game
2- Aim with the mouse
3- Press F10 to launch 1 meteor (The meteor will appear after a few seconds... just be patient, its not instant-meteor-launcher >.>)


Have fun lol... there is nothing more fun than destroy the enemy using the nature (Play god in op2 lol o.o)

A sample:
(http://cheatsbrasil.org/vennom/deathsample.jpg)
Title: The Meteor Launcher
Post by: evecolonycamander on September 11, 2009, 12:11:22 PM
Great, no can you make one for a vortex
Title: The Meteor Launcher
Post by: vennom on September 11, 2009, 01:17:43 PM
vortexes and storms are different... they need more than a X,Y of the attack .-.
Title: The Meteor Launcher
Post by: Sirbomber on September 11, 2009, 02:03:09 PM
Just randomize the x/y destination points.  For vortex duration, set it to 0 for a permavortex, and for storms set the strength/damage value to something reasonably high (80, maybe?).
Title: The Meteor Launcher
Post by: vennom on September 11, 2009, 09:08:48 PM
i dont want a wild vortex running around the map with infinite duration lol... (would be cool make a random-disaster-engine o.o imagin hundred vortexes crushing your colony *-*)

my next OP2 project is: Nature against colony *-*
Title: The Meteor Launcher
Post by: Sirbomber on September 12, 2009, 07:29:37 AM
Uhhh, we already have that.  It's called Doomsday (and Survivor, in a way).
Title: The Meteor Launcher
Post by: vennom on September 12, 2009, 12:12:44 PM
my version will be like "Nightmare"... even if you build a big colony, eventually a meteor or a tornado will walk over your buildings
Title: The Meteor Launcher
Post by: Sirbomber on September 12, 2009, 05:22:20 PM
Doomsday is already like that, except replace "eventually" with "almost immediately."  :P  
Title: The Meteor Launcher
Post by: vennom on September 12, 2009, 07:09:36 PM
ok, so ill make a dll that summons meteors where you scroll the mouse... then things will get hard...
Title: The Meteor Launcher
Post by: PUNK_FOX on September 19, 2009, 12:44:20 PM
This doesn't seem to work with me  :(

How long is a few seconds for the meteor to come crashing down?
Title: The Meteor Launcher
Post by: Hooman on September 19, 2009, 01:39:33 PM
Probably the standard 10 mark delay?
 
Title: The Meteor Launcher
Post by: PUNK_FOX on September 19, 2009, 05:00:58 PM
is it probably the latest version that was updated for OP2?

How old is the latest version?
Title: The Meteor Launcher
Post by: Moley on September 20, 2009, 10:51:59 AM
n00b question...

how do i inject the dll...

i looked, but i could not find...
Title: The Meteor Launcher
Post by: vennom on September 21, 2009, 08:37:43 PM
Quote
n00b question...

how do i inject the dll...

i looked, but i could not find...
This is a free tool http://cheatengine.org/ (http://cheatengine.org/)

If you still cant use the dll... give up lol...
Title: The Meteor Launcher
Post by: Hooman on September 22, 2009, 12:22:34 AM
Harsh. Do you think maybe you should have included the injector along with your project, seeing as how it's an integral part to using it?


Or you could possibly post instructions on how to setup the DLL for use with the mod loader, as it's basically an easy way to inject DLLs. It might just be as easy as creating a new section in the Outpost2.ini file, with a reference to the DLL, and then adding the section name to the list of things to load (space or comma separated? Might have been space). You can look at the NetFix entries for an example.
 
Title: The Meteor Launcher
Post by: vennom on September 23, 2009, 12:48:09 PM
Quote
Harsh. Do you think maybe you should have included the injector along with your project, seeing as how it's an integral part to using it?


Or you could possibly post instructions on how to setup the DLL for use with the mod loader, as it's basically an easy way to inject DLLs. It might just be as easy as creating a new section in the Outpost2.ini file, with a reference to the DLL, and then adding the section name to the list of things to load (space or comma separated? Might have been space). You can look at the NetFix entries for an example.
hmm ill try that tonight
Title: The Meteor Launcher
Post by: Moley on September 24, 2009, 06:59:30 AM
ok i can sort of inject it,

but witch function... metor()?


NVMD: i hit no for function... and it worked...
longer then i thought though...
 
Title: The Meteor Launcher
Post by: Hidiot on September 24, 2009, 08:42:40 AM
Disasters have a standard time interval between their creation and actual manifestation.
That delay is there to permit the highest level of warning to act (having both a research and the EDWARD).

Only vortexes have a special function which can create them instantly, so far.
Title: The Meteor Launcher
Post by: PUNK_FOX on September 24, 2009, 03:25:03 PM
Do I type something in the configuration settings or something to inject the meteor launcher?

The cheatengine doesn't quite help unless you guys could give me instructions on how to apply the mlauncher
Title: The Meteor Launcher
Post by: vennom on September 24, 2009, 05:34:47 PM
lol... i have no life anymore .-. im studying 6 days in the week, the whole day... i have to ask you guys for time until i post a decent launcher .-.
Title: The Meteor Launcher
Post by: Moley on September 26, 2009, 08:57:32 AM
Quote
Do I type something in the configuration settings or something to inject the meteor launcher?

The cheatengine doesn't quite help unless you guys could give me instructions on how to apply the mlauncher
ok, because i know how annoying it is...

first you attach the engine(steps displayed for minimum chance of uter confusion)

then you click memory viewer...

then in tools Inject DLL

find MLauncher.dll

say no to import function....

click ok...

and hit F10 like crazy(after going back to op2)

NOTE: I have found that the game crashes specturactily when you hit F10 and not over the main map
Title: The Meteor Launcher
Post by: Hidiot on September 26, 2009, 10:23:00 AM
Quote
specturactily
Please be in the teaching me of what that word means.
Title: The Meteor Launcher
Post by: Moley on September 26, 2009, 12:51:08 PM
my poor spelling of the word that means to be spectacular... i think i have the right spelling now...
Title: The Meteor Launcher
Post by: PUNK_FOX on September 26, 2009, 01:11:09 PM
It says "Failed to allocate memory"
Title: The Meteor Launcher
Post by: Hidiot on September 26, 2009, 01:28:55 PM
Ah, so you meant that the game crashes spectacularly.

I know you don't like spelling, but the official board language is English... Don't think some of your surreptitious errors don't hurt anyone  ;)


On a more on-topic part...

Anyone tested the hit/miss rate statistically for meteors vs. MDs?

Maybe do that with EMP Missiles, since they also have a command that should be able to be called the same way it's done with meteors here and they're more relevant.
Title: The Meteor Launcher
Post by: Hooman on September 26, 2009, 01:40:37 PM
I'm pretty sure the miss/hit rate is the same.

It'd be more reliable info if you just looked at the code.
 
Title: The Meteor Launcher
Post by: vennom on September 26, 2009, 02:03:48 PM
About the crashes, if you spam the function, it will make your game crash (that should be obvious but... im just remembering lol .-.)
Title: The Meteor Launcher
Post by: Hidiot on September 27, 2009, 01:17:23 AM
Hooman, statistics don't always agree with the code, I've found that out :P

There's only a limited number of stubs the game can use for objects (includes anything from beacons to disasters. Yes, units, buildings too), and overflowing causes the game to crash.
Title: The Meteor Launcher
Post by: Hooman on September 27, 2009, 03:02:03 PM
Well, statistics do have that degree of randomness in them. If your measured values are way off from what the code suggests it should be, it's probably just a matter of you having much too small of a sample space to get and accurate reading of the real probabilities.

Consider the error of a sample space of 1. Event A happens 90% of the time, and event B happens 10% of the time, according to the code. If you try once, and get B, and then conclude that B happens 100% of the time, based on your findings, well..., maybe you need to try a larger sample space. In fact, since 9/10 is a reduced fraction, you can't actually get the real answer without a sample space of at least 10, and even then it's unlikely to be exact for most trials. You'd need a much larger sample space to get an approximation to within 1/10 of the real answer consistently.
Title: The Meteor Launcher
Post by: Hidiot on September 28, 2009, 01:56:17 AM
I assumed people know how to do a statistic...

Bad thinking on my part, I guess?
Title: The Meteor Launcher
Post by: evecolonycamander on March 17, 2010, 08:31:33 PM
Can you add a earthquake all those need is an x and y concordant right?



edit:the link is dead


sorry i just realized that i double posted. deleting it now
Title: The Meteor Launcher
Post by: YouLostMe on August 20, 2011, 06:52:36 AM
Quote
the link is dead
here, not sure how long it'll last though. (http://www.mediafire.com/?gdaggzm31qxnvc5)

edit: hah, just realized how old this post is. Man, I really need to wake up...
Title: The Meteor Launcher
Post by: Lugia3 on September 26, 2011, 04:18:51 PM
Can someone provide a working link? The brazilian link is broken and so is the mediafire link.