Outpost Universe Forums
		Projects & Development => Inactive Projects => GORF => Outpost: Renegades => Topic started by: WalkmanSilver on June 29, 2009, 03:45:49 PM
		
			
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				Well, I was thinking cuz I didnt know where to put the evac transport with the defectors inside, that I wud put it into the garage. When it went in...
BEEP. YOU HAVE PHAILED, OUR COLONY IS DUMED
At this moment I lawled. What happened to the colonists? 
			 
			
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				you need to put the evac trans next to a residence (I had to be told that one too) 
			
 
			
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				ty for the info. will finish this mission and be happy soul 
			
 
			
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				If the ET is in the Garage, "IsLive" returns false, resulting in mission failure. 
			
 
			
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				too bad we can't do anything to fix that without re-building the entire game 
			
 
			
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				That's why in the campaign the evac transport is controlled by the AI. XD
Anyways, yeah, took me forever to figure out what to put it into. I eventually just built one of everything and found out it was the res (I didn't have any because morale is steady on the map). 
			 
			
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 too bad we can't do anything to fix that without re-building the entire game 
 There's one more option:
Renegades could be updated (if i ever get to it  <_<) so that it checks the contents of all garages when it detects a "mission fail" and take that into consideration as well..
Not sure it'll function, but it would be a possibility.
 
			 
			
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				If you have the time, it might be a good idea to test that before implimenting it 
			
 
			
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				How exactly do you test something before implementing it?
Perhaps you mean test it before releasing it. :P
 
			 
			
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				I think CK9 meant Eddy-B should run it on a test map, rather than mucking around in the waist-deep Renegades code. 
			
 
			
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				the cookie goes to bomber 
			
 
			
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				;(  me want cookie too 
			
 
			
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				lol ill give you a cookie too then, since I enjoyed Renegades