Outpost Universe Forums
Projects & Development => Inactive Projects => GORF => Outpost: Renegades => Topic started by: WalkmanSilver on June 29, 2009, 03:45:49 PM
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Well, I was thinking cuz I didnt know where to put the evac transport with the defectors inside, that I wud put it into the garage. When it went in...
BEEP. YOU HAVE PHAILED, OUR COLONY IS DUMED
At this moment I lawled. What happened to the colonists?
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you need to put the evac trans next to a residence (I had to be told that one too)
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ty for the info. will finish this mission and be happy soul
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If the ET is in the Garage, "IsLive" returns false, resulting in mission failure.
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too bad we can't do anything to fix that without re-building the entire game
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That's why in the campaign the evac transport is controlled by the AI. XD
Anyways, yeah, took me forever to figure out what to put it into. I eventually just built one of everything and found out it was the res (I didn't have any because morale is steady on the map).
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too bad we can't do anything to fix that without re-building the entire game
There's one more option:
Renegades could be updated (if i ever get to it <_<) so that it checks the contents of all garages when it detects a "mission fail" and take that into consideration as well..
Not sure it'll function, but it would be a possibility.
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If you have the time, it might be a good idea to test that before implimenting it
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How exactly do you test something before implementing it?
Perhaps you mean test it before releasing it. :P
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I think CK9 meant Eddy-B should run it on a test map, rather than mucking around in the waist-deep Renegades code.
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the cookie goes to bomber
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;( me want cookie too
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lol ill give you a cookie too then, since I enjoyed Renegades