Outpost Universe Forums

Off Topic => General Interest => Topic started by: Sirbomber on December 09, 2008, 08:36:34 AM

Title: MT2 Medical Center
Post by: Sirbomber on December 09, 2008, 08:36:34 AM
For those unaware, I have to delete some techs from MT2 do to a stupid limitation in OP2. So, which of these Medical Center techs should be scrapped?
I need to get rid of one.

Description:
Capacity Increase 1 - Increase Med Center capacity from 40 to 65.
Capacity Increase 2 - Increase Med Center capacity from 65 to 85; power demand increased.
Capacity Increase 3 - Increase Med Center capacity from 85 to 100.

If you can think of a way to get around this by merging some techs, that'd be great. But keep in mind that we don't want to upgrade everything all at once...
Title: MT2 Medical Center
Post by: Highlander on December 10, 2008, 10:04:36 AM
Scrap the last one I'd say.

Possibly merge the 2 last somehow ?
Title: MT2 Medical Center
Post by: Hidiot on December 10, 2008, 10:07:19 AM
The capacity on the last upgrades are generally too high in MT2 anyway, considering the actually reduced number of colonists needed to run the colony, compared to the original OP2.

Says me anyway  :huh:  
Title: MT2 Medical Center
Post by: Sirbomber on December 10, 2008, 10:23:03 AM
Quote
The capacity on the last upgrades are generally too high in MT2 anyway, considering the actually reduced number of colonists needed to run the colony, compared to the original OP2.
Yes, but there are also so many techs that you need multiple labs running at once to keep up, which means having a lot of Scientists.

Edit: Anyways, yeah, I'll merge the last two.  Maybe increase the capacity boost, or eliminate that extra power requirement on Upgrade #2.

Okay, so that's University and Med Center down.  Agridome, RPG, Rail Gun, Panther, and ConVec to go.
Title: MT2 Medical Center
Post by: CK9 on December 10, 2008, 12:18:03 PM
I would have said just do away with the last one, it seems to be nerfing your project.