Outpost Universe Forums

Off Topic => General Interest => Topic started by: Sirbomber on December 09, 2008, 08:33:52 AM

Title: MT2 Agridome
Post by: Sirbomber on December 09, 2008, 08:33:52 AM
For those unaware, I have to delete some techs from MT2 do to a stupid limitation in OP2. So, which of these Agridome techs should be scrapped?
I need to get rid of two.

Description:
Food Increase 1 - Increases food production from 35 to 45.
Food Increase 2 - Increases food production from 45 to 55.
Food Increase 3 - Increases food production from 55 to 80; production cost increased.
Food Increase 4 - Increases food production from 80 to 115.

If you can think of a way to get around this by merging some techs, that'd be great. But keep in mind that we don't want to upgrade everything all at once...
Title: MT2 Agridome
Post by: CK9 on December 10, 2008, 12:19:17 PM
3 and 4 scrap, increas 1 and 2 a little, merge in the cost increase to 2.

anything above 70 and you're nerfing the game >.<`
Title: MT2 Agridome
Post by: Sirbomber on December 10, 2008, 01:00:39 PM
Quote
anything above 70 and you're nerfing the game >.<`
I think you're confusing "nerfing" with "uberfying" CK9.

Edit: Anyways, thanks for the input!  All structures have been fixed!  All that's left is the RPG, Panther, and ConVec (I'll post for those two vechs later)!
Title: MT2 Agridome
Post by: Spikerocks101 on December 10, 2008, 02:29:12 PM
5 votes and a comment is "Input"? i like to see when you actually get sudgestion, what you will say :P
Title: MT2 Agridome
Post by: CK9 on January 12, 2009, 04:26:27 PM
Quote
Quote
anything above 70 and you're nerfing the game >.<`
I think you're confusing "nerfing" with "uberfying" CK9.
 
nerfing the game = making it too easy.  If you up the food production too much, you will make it too easy, thus nerfing it