Outpost Universe Forums
Off Topic => General Interest => Topic started by: Sirbomber on December 09, 2008, 08:33:52 AM
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For those unaware, I have to delete some techs from MT2 do to a stupid limitation in OP2. So, which of these Agridome techs should be scrapped?
I need to get rid of two.
Description:
Food Increase 1 - Increases food production from 35 to 45.
Food Increase 2 - Increases food production from 45 to 55.
Food Increase 3 - Increases food production from 55 to 80; production cost increased.
Food Increase 4 - Increases food production from 80 to 115.
If you can think of a way to get around this by merging some techs, that'd be great. But keep in mind that we don't want to upgrade everything all at once...
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3 and 4 scrap, increas 1 and 2 a little, merge in the cost increase to 2.
anything above 70 and you're nerfing the game >.<`
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anything above 70 and you're nerfing the game >.<`
I think you're confusing "nerfing" with "uberfying" CK9.
Edit: Anyways, thanks for the input! All structures have been fixed! All that's left is the RPG, Panther, and ConVec (I'll post for those two vechs later)!
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5 votes and a comment is "Input"? i like to see when you actually get sudgestion, what you will say :P
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anything above 70 and you're nerfing the game >.<`
I think you're confusing "nerfing" with "uberfying" CK9.
nerfing the game = making it too easy. If you up the food production too much, you will make it too easy, thus nerfing it