Outpost Universe Forums
Community => Feedback/Suggestions/Problems => Topic started by: kc8oye on September 01, 2008, 02:13:03 PM
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on the op2 page... the link to MAPS and Coding geneate this error:
Not Found
The requested URL /maps.php was not found on this server
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Thanks for the bug report. You may want to PM it to an Admin (Blackbox or Galactic77 ) so that it can be resolved (:
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on the op2 page... the link to MAPS and Coding geneate this error:
Not Found
The requested URL /maps.php was not found on this server
Hi,
This is just to point out that the links on the website HAVE NOT been repaired. I am training a friend of mine to Outpost 2 but I can't get him the full tech tree since it is not available.
BROKEN links on http://www.outpostuniverse.net/outpost2.php (http://www.outpostuniverse.net/outpost2.php) :
http://www.outpostuniverse.net/edenfulltechtree.php (http://www.outpostuniverse.net/edenfulltechtree.php)
http://www.outpostuniverse.net/plymouthfulltechtree.php (http://www.outpostuniverse.net/plymouthfulltechtree.php)
http://www.outpostuniverse.net/edenweaponreference.php (http://www.outpostuniverse.net/edenweaponreference.php)
http://www.outpostuniverse.net/plymouthweaponreference.php (http://www.outpostuniverse.net/plymouthweaponreference.php)
http://www.outpostuniverse.net/edenstructurereference.php (http://www.outpostuniverse.net/edenstructurereference.php)
http://www.outpostuniverse.net/plymouthstr...rereference.php (http://www.outpostuniverse.net/plymouthstructurereference.php)
http://www.outpostuniverse.net/novella.php (http://www.outpostuniverse.net/novella.php)
http://www.outpostuniverse.net/maps.php (http://www.outpostuniverse.net/maps.php)
http://www.outpostuniverse.net/coding.php (http://www.outpostuniverse.net/coding.php)
I hope someone in charge of maintaining the website will see my post and take actions so newbies can get information about the Outpost game.
Thanks,
neutrino
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People are busy (Outpost translation of lazy) and don't get around to it >_> plus, Blackbox (sever head) has been MIA for ever...
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the logs, they show nothing!
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If you grant me access to the webserver I commit the engagement to fix broken links on the website. I am competent for that. I have no intent to modify the graphics and visual layout. I just want to make the content "hiddend" or "lost" in the website folders available to people who join the webpage witht the intention of discovering OP2 and the work that has been done by the community.
neutrino
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Anything those links lead to are horribly outdated, anyways. They should be removed or should link to a new sub-forum where people can upload various stuff.
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It is not good that the site has not been fixed. I am not happy with the current site at all.
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Hey guys, can you fix the captcha picture file so new people can register? it apparently doesn't work and a buddy of mine wants to join the clan :) thank you so much!
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Fixed. (Sort of, kind of)
Thanks to gpgarretboast for telling me the key to get it working. Although, I fear we may suffer a new influx of spambots, so moderators beware.
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And immediately after you said that we get one.
I believe I speak for us all when I say: BLARARARARUGHUGH (http://arklon.outpost2.net/other/BLARUGH.wav)
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Thank you so much Hooman :) i really appreciate it. and sirbomber you crack me up :)
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Thank you so much Hooman :) i really appreciate it. and sirbomber you crack me up :)
Oh, good. I'm so glad you think our forum being quite literally invaded by spambots to be amusing.
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Um... sorry?? A friend of mine wanted to join... it's not my fault that people decide to spam on this forum or is it? :huh:
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I admit it is rather tempting to leave the signup broken for that very reason, but a broken signup will probably do more harm in the long run than spambots. Still, perhaps something can be done about it....
Edit:
On second thought, after examining the volume of spam, I've decided to break the signup process again. I'd like to find a way to combat bots before enabling it. If someone you know wants to register meanwhile, maybe get in touch with me about the details, and I can look into pre-registering them.
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Alright Thanks Hooman.
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Well, I understand the registration code a bit better now, but still haven't fixed the problem. It seems a lot of other people have gotten similar error messages with other software, but haven't generally found a fix. From what I can tell, it seems to be a font library issue.
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Use the Mr. Saturn font from Earthbound:
(http://i5.photobucket.com/albums/y197/Sirbomber/SaturnFont.png)(http://i5.photobucket.com/albums/y197/Sirbomber/SaturnFont2.png)
I'd like to see a bot try and read that!
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Lol!
I thought that was Japanese or something at first.
Well, if you can get me the font files.... :P
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It's in the file forum.
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There's probably a ReCaptcha plugin that would be able to be implemented fairly easily.. I'm unsure what version of IPB we run though.
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I'm taking issue to how some of the reg code was written actually. Even if we get nice fancy fonts working, with zigzagged lines, the registration code itself isn't generated in a cryptographically secure way. That means an attacker could guess it reasonably quickly without actually needing to do any OCR.
I guess that could explain part of the spam problem we had before. Either that or decent OCR software.
Still though, I have to figure out what appears to be a free type library problem, and it's not exactly easy to find time for this sort of thing right now.
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Update:
I've played around on a home server and got image generation working there. I was all set and eager to install/update things on the server after this, only to realize I didn't have sufficient permission. I've sent a number of emails, PMs, IMs, and the like to both Galactic and BlackBox about the registration issue, but I haven't heard back from either. Seeing as how it's probably been about a month, I figure it's time to start looking at alternatives.
I have recently setup a clone of the forum and database on a private server on my LAN, so I can test new code without messing up the forum or it's database. It sort of almost works, but I'm going to have to play with a few paths still. The question then becomes, what exactly am I going to try and change, and how should it be changed? Keep in mind, I won't be able to change the web server config, and will need to work within the confines of what can be done with the current PHP install.
So far, I'm thinking maybe text based anti-spam protection, like "what is the 3rd word of the 2nd paragraph of the Terms of Service?" Or perhaps questions about the game? Maybe a combination of questions. If you have ideas, please post them.
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In my opinion, "what is the 3rd word of the 2nd paragraph of the Terms of Service?" would be too easy. Just questions aobut the game should do it I reckon.
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The point is to stop bots, not to be hard questions. I doubt most bots would know how to parse and understand the example I gave. Questions about the game are probably fine, but there are occasionally people that sign up here due to word of mouth, and haven't actually played the game yet. If we use game questions, they should be easy.
The point is, these questions should be easy for a person to understand and reply to, but not easy for a bot to correctly respond to. I'd also like to keep things all on the same page if possible. I'm not totally against asking about something on a linked to page, but I'd rather not trouble people with clicking through links or reading hoards of text just to answer a simple security question. Something that requires understanding the semantic meaning of text or an image is usually good. Evaluating a mathematical expression, or something that follows rigorous rules is probably bad. Something with a large possible answer space (a string of arbitrary length) yet which is still obvious is good, while a small answer space is bad. Multiple choice questions are particlarly bad (a bot could just guess, and get the answer with reasonable probability). Asking someone to identify a unit from an image is also not so great, as there are a relatively small number of units (but at least it would require domain specific knowledge, so they'd have to target us specifically). For text questions, it would also be good if the question changed slightly each time, so they couldn't just store known (question, answer) pairs. The random lines in security images basically do that, along with the size of the image. For actualy text you might need to get more creative, although, something simple should keep them away for a little while.
I'd like to keep things simple for now, such as choosing a random word from a somewhat large body of text. The terms of service seems like a good candidate for that. (Plus, it ensures they've at least read some of it). Still though, if you have better ideas, please post something specific. Actual questions would be nice, like: "What does an argridome produce that keeps your population from starving?".
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I'm assuming the potential new member will be randomly asked one question out of several potential questions?
Outpost 2 Questions:
What is the name of the terraforming microbe? > Blight, The Blight
What is the name of Eden's most powerful weapon? > Thor's Hammer
Which power-producing structure gradually loses hit points over time? > Tokamak
Which factory produces structure kits? > Structure Factory
A group of colonists left Eden to form their own colony. What did they name it? > Plymouth
What is the tutorial number of the tutorial named "Mining Vehicles and Structures"? > 7, #7 or seven
Colonists are classified into three categories. Name one of the categories. > Children, Workers, or Scientists
What is the lowest morale level? > Terrible
Plymouth's Arachnid Factory can build two types of units. Name one of them. > Spiders or Scorpions
Outpost 1 Questions:
What is the name of the (asteroid/meteor/whatever the technical term is) that destroyed the Earth? > Vulcan's Hammer
What building produces breathable air for your colony? > CHAP
What is the maximum number of people you can bring with you on your starship? > 200
What is "not just a good idea... it's the law"? (HINT: Press the "New Game" button on the main menu.) > The speed of light
What is the name of your colony's newspaper? > Evening Star, Outpost Evening Star, The Evening Star, or The Outpost Evening Star
I figure people should be able to answer an OP2 or OP1 question, since some people come here for OP1, not OP2.
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You make a valid point there.
Perhaps we could have the user answer one question from a set. That way they can choose a question from an area they know something about. Tell them to answer one question, and if they attempt to answer more they will be considered a bot. I bet a bot will either leave all the question fields empty, or try to fill them all in.