Outpost Universe Forums
Projects & Development => Inactive Projects => GORF => Outpost: Renegades => Topic started by: Eddy-B on July 21, 2008, 12:51:00 AM
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For the continuation of Renegades (mission 5~8) i am in need of help again.
You reward: My everlasting graditude (and that of the outpost community no doubt).
What do i need:- novella writer to continue upon the first 5 chapters
- a graphics artist to draw up 4 images to accompany the novella
- a mapper
- someone who can design a few new structures & vehicles, in the style of OP2 (small 3D imagery, no coding abilities required)
- for additional/arbitrary coding skills i hope to count on Hooman/Blackbox and others that are well versed in Outpost-type assembler coding.
Project will continue as soon as all positions are filled. Remember: this may take over a year to finish completely (the first 4 missions took just a year i think). We'll be going at a slow pace, and it is obvious that some parts need to be done first (like mapping) before things like coding & testing can be started.
Your "job" may not take a year, but i do need you to be available for the entire period for updates/changes/fixes so some commitment is appreciated.
During the initial period i will (try to) find and fix the bugs in the first mission set, and maybe finish up on the colony game. I also need this time to get re-aqainted with OP2 coding... i've been out of it for like 2 years now AND i need to brush up on my Visual Studio skills.
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Woot!
So..., you're looking to add a few units to the game then? Most interesting. I have a few ideas on doing that, but it won't be easy.
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All I can say is OMG!
This is great news :)
Yay for Eddy! Nice man!
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Woot!
So..., you're looking to add a few units to the game then? Most interesting. I have a few ideas on doing that, but it won't be easy.
Any input would be nice.
My first thought was just to override existing units' images (for AI use only) but adding extra unit types would be a better solution. It will no doubt require heavy hacking.
[edit] B.T.W. Does a mission compile with VC++ 2008 ? coz i don't know yet...
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[edit] B.T.W. Does a mission compile with VC++ 2008 ? coz i don't know yet...
Don't see why it wouldn't. The library format is the same (or at the very least it can read the old libraries, if it is different) so it can link with OP2. The ABI is the same so there shouldn't be any problems.
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Most importantly, the name decoration should be the same. As long as that's the same, you could always regenerate the .lib file.
As for the new unit ideas, my forced export project was actually going to dabble in that area a little bit. I'm going to have to spend a lot of time working out the Unit class hierarchy though. That's probably going to be a big job. But, once that's done, you should just be able to derive from those classes, and override the virtual member functions. You'd also be free to add new non-virtual functions, but you wouldn't be able to override the existing non-virtual member functions in any significant way. (Your explicit calls would go where you wanted, but the game's explicit calls will still go to the old ones). Not that it should matter, since anything remotely important seems to be handled by a virtual function.
There is an issue with saving and loading games though. During saving, the virtual function table pointer in each class is converted to the unit's map_id value, and then the full unit image is written to the file. During loading, it loads the unit image, then using a temp unit record (local variable to some function), it creates a unit of the type specified by the stored map_id, and copies the vtbl pointer over from the temp unit to the loaded unit data.
If you wanted to add new units, you'd need to extend the UnitTypeInfo*[] table. It's a fixed sized structure, so you'd probably have to overwrite all references to the old table to point to a new extended table. I believe this table is part of the Sheet object in my comments file, so you'd need to watch for both global and local references to it.
Actually, the saving/loading part isn't the full deal. It also converts the Unit* pointers for the linked list into unit index values (which is probably why things like IsDead check for -1), and there are also two virtual member functions, OnSave, and OnLoad, that will convert the memory format to/from a file format. Note that after calling OnSave and writing the image, it then calls OnLoad to undo the changes and continue playing. You can use those two functions for any additional format changes that are specific to your unit type.
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Uhh... I'm finally back, and even though it's been a while since anything's been posted on this topic, I have to say that I'd more than willingly volunteer to write the next section of novella. That is, of course, provided that I'm provided the previous novellas, and informed of the plot of missions five through eight.
Also, for reference, my internet chat style has turned a bit more... Primitive since obtaining a cell phone, but I'm still fully capable of writing a complex, multi-facetted story.
In fact, if anything, my time away from the computer, and Outpost, has had hundreds of seperate positive impacts on my ability to recreate life situations in life-threatening or stressfull situations, or simply every-day life. So then. I volunteer wholeheartedly to write the new sections of novella. If you'd prefer not to trust me with it, or have someone else working on it already, that's fine. It gives me more time to write "A Second Chance".
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if you guys need a designers team i have a professional group here to help ^^ just say me and i call em!
they are manga designers xD but they said they handle this kind of design too >.>
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just say me and i call em!
"ME"
:P
Anyway, i'm not sure you are familiar with the OP2 graphics... they are 2D models (actually 3D flattened), with the transparent parts filled up with orange. Currently i have no time to find an example, so if someone would be so kind as to post one ( a vehicvle or building).
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ill find examples and tell them what to do ;)
buty first i have to find at last a model o.o"
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Hi Eddy
I am kinda happy that you are finally continuing this. So, here is your mapper. Actually, I still have some half-finished version of the mission 5 map lieing around somewhere.
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lol @ th300 ...
then get your german @ss goin :P
(if i have a usable map, with the hillsides done, i can start coding & testing the mission -- don't worry, it'll take me probly a few weeks to get "into it" again :rolleyes: )
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Ah, I see the pattern here! You're biased against writers! :P
I'd even just be happy to proof read what you have! I'm a fair critic and know how to read intricacies of any given story. At least acknowledge me with a "f*ck off, you!" if you don't want me to do anything! :lol:
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Kurgan, i hope you're just being sarcastic....
First thing for you would be the PLAY Renagedes (and read the novella, an prologue, plus 4 chapters)
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Wouldn't have used all the smilies if I wasn't being sarcastic! That's the only reason I use 'em! So you know what I'm thinking! :P
But anyway, I'll see if I can't get Renegades working on here. I'll just copy and paste the novella onto a notepad document. I remember the general plot, but not much of the particulars about it. I'm not the best OP2 player, I barely got through the first few missions the first time I played, and the mission with all the lava beat the crap out of me, so I never got the last section of novella.
If I'm trying to write additional story, that's a really big snag. An entire part is just... Left out. Picking up someone elses work without the entire thing to work on is suicide for the story... Unless you have the same person continue writing.
Update: Holy shniezers that's well written! It'll be a neat little challenge to follow it up in a similar, if not improved style... If I'm chosen for the role, of course.
Update 2: Sorry about the sarcasm. You're not used to my style of forum writing and chatspeaking. I'll keep that in mind in the future.
Update 3: Oy! The third mission has just dominated me in every way possible. So I'm not even on the last one before it kills me.
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Wouldn't have used all the smilies if I wasn't being sarcastic!
Update 2: Sorry about the sarcasm. You're not used to my style of forum writing and chatspeaking. I'll keep that in mind in the future.
hm... must be my age... :lol:
Update 3: Oy! The third mission has just dominated me in every way possible. So I'm not even on the last one before it kills me.
The novella is well written, i agree! I enjoy reading it without even playing the game.
And i'll get you the entire thing in RTF format.
BTW: you can try playing it on easy level. I'm not such a good player myself, and i can barely win on normal level (i only added "Insane" for those seasoned players you'll find out here - they know who i'm talking about)
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Unfortunately, I AM playing on easy! You weren't kidding when you said it was for the more hardcore among us.
I am not Ninja Gaiden saavy. Impossible bosses are not my forte, and I prefer those sort of "Eden Population" style colony games, where you simply build and build, and as long as you don't research lasers Plymouth leaves you alone.
I hope you manage to get the last guy who wrote it to write again. While that sentence hurts my professional pride a little bit, it's totally true. Whoever wrote it was amazing.
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All hail gwyned
The current novella can be read online here. (http://renegades.eddy-b.com/novella)
Kurgan: you may find this posting helpfull: SPOILER ALERT (http://forum.outpostuniverse.net/index.php?showtopic=2614)
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Thanks. Studying for tests has taken a tiny bit of my time... Plus Spore. Incredibly inventive game. Thanks for the tips, and the novella. I'll get to reading.
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(thumbsup) looks like this project is moving along. i can't wait.
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All this makes me indescribably happy. :lol:
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it was about time :D
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/me slaps Gagagigo3 for sayin that !
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Hey eddy! If you still need help with anything, send me a PM. I have some maps I haven't finished yet in a .rar somewhere, and my drawing has improved a bit(though, can't say much for my coloring =\)
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It suddenly occurs to me that I never actually got an answer to my initial inquiry. I'm available if you need me to write, and just tell me if you don't! The suspense is killing me!
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I can make briefing art!
(http://i5.photobucket.com/albums/y197/Sirbomber/Picture.png)
Do you like it? It's "post-Blight New Terra" and I dare you to say otherwise! Perfect for Mission 79!
Nah, I'm useless. Sorry.
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Gotta say the Music is cool. LOL....
The missions are awsome. Missions 2 evac point needs a slight tweak, but aside from that no complaints, and all kudos for a great job so far. Keep emm coming.
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though, can't say much for my coloring =\
No worries, my kid has become quite good at coloring (within the lines) :P
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lol.
I have problems with getting gradiants right, so it always looks like crap when I color something.
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I still need someone to do (flattened) 3D imaging.
I need some extra building designs and stuffs
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*gasp* You're making new buildings! SWEET!
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Wee.
So how much of doing that do you have figured out already?
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wild guess here...20%
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Wow! CK9 has some confidence in me :)
Actually: 0% ... (100% in my mind)
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lol, I was factoring in real-life obsticles :P
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(100% in my mind)
That doesn't count. Otherwise MT2 Phases 3 and 4 would be 100% complete.
How ARE you going to do it? Could be useful for other mods.
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How ARE you going to do it? Could be useful for other mods.
Not too difficult to answer:
use existing buildings and just overwrite their images. I'm not talking about adding unit types, just modifying existing ones.
I can change any building i like, the savant overlay just shows "enemy building" without its real name/function anywayz. So if i take a lightpost for example i can change it into a into a perimeter watchtower or whatever other graphic i want to use. To the player it would seem like there is a new building type -one that he'd never seen before- but for the AI: i just issue a lightpost building command. It's the changes in the techtree that make the difference after that.
It's that simple!
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Oh... That's disappointing.
I wanted to abuse it to make Tankn- Err, I mean use it to make happiness!
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Seriously now... I need an answer.
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I still need someone to do (flattened) 3D imaging.
I need some extra building designs and stuffs
That almost sounded like a request :x
toss me a PM of what ya need/want; if i have time i'll have at it :)
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Hey guys,
I showed up here a few years back, I think..., but I've been back into OP2 and saw this and would be willing to do anything to help. I'm a graphic design student, so any drawings/logos/designs/ideas you need you can contact me. My E-Mail is Jlambert25@Gmail.com, I wouldn't rely on contacting me through PMs because I don't come here often.
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No worries, my kid has become quite good at coloring (within the lines)
You have a kid :o?
When did Outpost nerds do lewd acts and spawn children?
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You forget that he is old and allowed to do such things.
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mine is 13, boy. (thumbsup)
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Hey if you give me a sketch pad( ive got one) i'll come up with some new vehichle and if you want new biulding designs here is my email
ihatetoys
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YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!
I LOVE RENEGADES! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
(me thinks im going to scream)
AAAAAAAAAAAAAAAAAAAAAAGGGHHHHHH!!!
I cant wait!!! oooooohhhhhhhhhhhhhhhhhhhh i cant wait!!!
finaly tis about time! (and they said it was 'dead' you sure fooled them!)
BTW i have a half finished map that could be used for your renegades project :)
Though it needs adjusting cuzz i used the copy/paste methode (thanks to sirbomber i think). Though it looks nothing like that trash i first presented you, though it needs moore volcanic/mars terrain. The cliffs are pretty good which gives it the looks. Though i can't tell if the textures are mixed enough, though personally i think its good since it was copied and pasted from other existing maps.
My map can be downloaded and looked at using the mapper, its location is:
http://forum.outpost2.net/index.php?showtopic=4591 (http://forum.outpost2.net/index.php?showtopic=4591)
Its the top most link, ignore the directions and junk :P
Eddy, i would really like you to see this map.
And if anyone seeing this is currently a mapper for Eddy-b, please consider this map as a speed-boost to getting the job done. :) It would give mappers less needed time on the mapper, thus giving the project just a little push forward.
Man i cannt wait for renegades; LOVE THE MUSIC FROM THE LAST FOUR MISSIONS!
*Cheers*
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Aaaagh!
The last post in this thread was a year ago, and there's already a (slightly) more current thread basically talking about the same things.
And Lord of Pain...
1) Eddy-B has not posted in this thread since October 2008; as such it is kinda pointless to try to get his attention in a thread he probably won't check (of course, now he will just because the powers that be like to rub it in my face). Additionally, Eddy-B has said nothing about Renegades still being in active development. Stop jumping to conclusions.
2) Way to hijack this thread to talk about your own unrelated mapping projects.
3) Stop being so spammy.
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Yeah, I totally bet Eddy-B will reply to this.
But yes, this thread was about a year old.
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Yeah, I totally bet Eddy-B will reply to this.
Of course i will.. lol
But yes, this thread was about a year old.
i know.. i was trying to get the mood going again, but since i cannot do it all by myself and need others to join..... and no serious candidates came out, i guess it looks like this project is dying a silent death...
Be glad you have the 4 missions you have.
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Open source it please! :o
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Hey eddy in order to bring Eve closer to the OPU standards set here i am asking if it is okey to use your colony as my rivel colony it will help you with the story line and will give you a chance to split a way from Plymouth
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use existing buildings and just overwrite their images. I'm not talking about adding unit types, just modifying existing ones.
I can change any building i like, the savant overlay just shows "enemy building" without its real name/function anywayz. So if i take a lightpost for example i can change it into a into a perimeter watchtower or whatever other graphic i want to use. To the player it would seem like there is a new building type -one that he'd never seen before- but for the AI: i just issue a lightpost building command. It's the changes in the techtree that make the difference after that.
It's that simple!
For doing that, the tech i mean, you could just rename the tech to unlock the particular biuldings and vehichles. I think that would work but i have limited coding knowledge, seeing as I am still on the second C++ tutorial. But i think it would work, at least in game.