Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Hidiot on October 03, 2007, 09:44:22 PM

Title: Color Modding.
Post by: Hidiot on October 03, 2007, 09:44:22 PM
So, I've been thinking about editing the color.bmp, but I have completely no idea on how to do it...

Those of you who have done it, I ask you... Please tell those curious enough (as me) how it's done... as detailed as possible.  
Title: Color Modding.
Post by: Sirbomber on October 04, 2007, 12:15:29 AM
Get a picture editing program that can edit palettes.
I think even MS Paint can do that...
After that, just edit away.
Title: Color Modding.
Post by: Hooman on October 04, 2007, 08:46:03 AM
It's a standard windows bitmap file. It's only 1x1 pixels, since the only useful part is the palette. Each player has 24 entries in the palette. I believe color 4 was the one that ends up controlling the minimap color. The actual color that appears on the minimap however is the closest to one of 8 possible colors. (Basically full mixing of the primary colors).

But yeah, anything that can edit palettes stored in .bmp files.
 
Title: Color Modding.
Post by: Hidiot on October 04, 2007, 11:12:50 AM
Well, yeah,uh... How do I edit the palette (with MS Paint)? I would really appreciate as accurate of a procedure as possible, so I don't screw it up big time :|
Title: Color Modding.
Post by: BlackBox on October 04, 2007, 07:06:22 PM
Actually, I don't think MS Paint can edit palettes (maybe it can through some very obscure method, I've never tried it).

I know a program that can -- www.irfanview.com

Install that and open color.bmp. I believe if you search around (want to say it is in the Edit or Image menu) there is a palette editing option. It will open up a dialog that lets you change colors in the palette.

If I remember correctly, each entry for each player color is 24 palette entries long.