Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: Combine Crusier on April 23, 2007, 01:45:07 PM

Title: Mass Vehicle Production Factory
Post by: Combine Crusier on April 23, 2007, 01:45:07 PM
The actual idea of this topic is a new mass production facility for vehicles known as the M.V.P.F. which is capable of constructing 4 vehicles at a time in a garage like facility and is capable of repairing up to 4 vehicles in it's facilities however when it is repairing 4 vehicles it can't biuld a vehicle and vise versa. While much larger than the standard vehicle factory it is much more compact than having 4 vehicle factories.

Stats: M.V.P.F
HP: 4200
Armor: Heavy
Size: Very Large
Production and holding capacity: 4
Repair capacity: 4
Production Rate: 90% of a Vehicle Factory's production rate per vehicle
Common Ore: 2800
Rare Ore: 420
3rd Ore: N/A
Power: 120
Colonists: 4 Workers minimum (only one vehicle production or repair capacity)
10 workers maximum (four vehicle production or repair capacity)

Worker class listing (Just for the heck of it)
Minimum stats: 3 machine workmen and 1 controller
Maximum stats: 8 machine workmen and 2 controllers

Hey... It saves overall space and a few personel at the cost of a larger size and it also becomes a bigger target
Title: Mass Vehicle Production Factory
Post by: Arklon on April 23, 2007, 05:06:58 PM
Hey, let's just have one structure that does everything. Actually, one vehicle that does everything.
Title: Mass Vehicle Production Factory
Post by: Combine Crusier on April 23, 2007, 05:29:13 PM
Arklon!!!!!!!!!! This doesn't do everything! It only does alot with vehicles! besides it's a more ideal target....... IT simply biulds and repairs vehicles is that so bad?

Look at the logic......... If it can produce the parts to biuld a vehicle why can't it produce the parts to repair it?
Title: Mass Vehicle Production Factory
Post by: Arklon on April 23, 2007, 05:35:22 PM
Quote
besides it's a more ideal target.......
There's pretty much no benefit to making one of these instead of 4 vehicle factories and a garage. Using 2 less workers isn't a significant advantage. Occupying slightly less space isn't a significant advantage, either. And if it gets EMP'ed, that's like having 4 VF's being disabled. Same goes for if it's destroyed.
Title: Mass Vehicle Production Factory
Post by: Combine Crusier on April 23, 2007, 05:49:03 PM
Eye... But it's a smaller space to defend. And I believe (don't take my word on this) that the garage can deploy vehicles even when it's EMPd.
Title: Mass Vehicle Production Factory
Post by: Arklon on April 23, 2007, 05:51:19 PM
Quote
Eye... But it's a smaller space to defend. And I believe (don't take my word on this) that the garage can deploy vehicles even when it's EMPd.
No, VF's can't produce anything while EMP'ed. Same goes for every structure that gets EMP'ed (or disabled for any other reason).
Before, you were saying it's a bigger target, and now you're saying it's a smaller space to defend? Isn't that talking out of both sides of your mouth?
Title: Mass Vehicle Production Factory
Post by: Combine Crusier on April 23, 2007, 05:53:40 PM
It's bigger in size yet smaller to defend because it won't be scattered all over the blasted place!
Title: Mass Vehicle Production Factory
Post by: Arklon on April 23, 2007, 05:57:01 PM
Quote
It's bigger in size yet smaller to defend because it won't be scattered all over the blasted place!
Being few tiles smaller is insignificant.
Title: Mass Vehicle Production Factory
Post by: Combine Crusier on April 23, 2007, 06:03:25 PM
You aren't thinking darnit! You don't have VF's spread out all over the place! You just have one to defend.. Ok if you biuld 4 vehicle factories that will take time and your colony will being wxpanded as you do it.... Result There spread out all over the place and are in the middle of your ccolony where vehicles have a hard time manuvering.
Title: Mass Vehicle Production Factory
Post by: Freeza-CII on April 23, 2007, 06:25:52 PM
4 vec facts would out produce one of your buildings easy.  Having one structure yes makes it easier to defend because its only one structure but its putting all your eggs in one basket you loose it and your f***ed.  And its not like any one here would only build one.  Limiting that structure for each player to have one and only one makes it completely useless.  I rather have 4 to 8 vec facts and mass produce 10 times faster given that i have the ore for such a endevour.  And if you ever play a Multiplayer game and even single player people do not spread there bases out all over they cluster then together.