Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: Combine Crusier on April 13, 2007, 05:57:56 PM

Title: Tokamak Mk.ii
Post by: Combine Crusier on April 13, 2007, 05:57:56 PM
Argg.
I had a thought........ WOW!!!! If vehicles and the CC use fusion power plants and don't take damage why should Tokamaks? The idea of the Tokamak MK.II is to use a bunch of smaller fusion reactors to generate power rather than a BIG HUGE one. It appears possible that the Tokamak's fusion Core size may be hotter that smaller more stable versions.... So here is the thought.

Stats: All:
Tokamak MK.II
Uses 4 smaller fusion cores to generate power
HP: 1800
Armor: Heavy
Power output: 240: Each core creates 60 units of power
Common Ore: 2400
Rare Ore: NONE!
3rd Ore: NONE!
Colonists: 0

Possible bonus could be 40 units of power if connected by a tube (workers can check and repair minor damage taken from running the fusion cores harder

It's technically sound, plus I hate checking on the blasted thing every 5 minutes of course sometimes I forget about them.......... OUTCH! Look!!! It doesn't need to be built in a precise spot and it doesn't need a sattilite. Of course it would be about 20% larger, but I think that's worth not having to repair it all the time!

P.S. Something in the IB shout history gave me the idea of using quad power plants....
Title: Tokamak Mk.ii
Post by: Arklon on April 13, 2007, 07:02:02 PM
Those things use cool fusion power reactors, not hot fusion. And cool fusion is unfeasible for mainstream power production as the reactor size is limited. Using a bunch of them for power production would be like powering your house by wiring a bunch of AA batteries together, as Betaray puts it.
Title: Tokamak Mk.ii
Post by: Freeza-CII on April 13, 2007, 09:49:28 PM
POWER plants are the one thing that are the hardest to mess with this idea isnt all that great it would work if there werent any other power plants in the game that can vastly out do tokamaks and are rather easy to get to.

The only power plant that seemed to make any sence for this plant was the wind power plants thread
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 14, 2007, 03:38:12 PM
What about the command centers power generator? And also most of the other power plants in OP2 required some kind of fumarole or a sattilite and the MHD may not be used in this game!
Title: Tokamak Mk.ii
Post by: Skydock Command on April 14, 2007, 06:55:09 PM
I think the CC was run by a cool fusion reactor.
Title: Tokamak Mk.ii
Post by: Freeza-CII on April 15, 2007, 02:48:53 AM
Why dont we just have Honda Power Generator Research and Fossile fuel refining. hehehe.

The power plants in the games shouldnt really be changed and there isnt much you can add to them or enhance them with.
Title: Tokamak Mk.ii
Post by: Skydock Command on April 15, 2007, 11:18:06 AM
So what your saying Freeza, is that this should be closed and is just worthless, right? Because we cant have the colony running on just cool fuision, and it would have no upside to doing that. So lets just close it up.  
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 15, 2007, 02:41:19 PM
Your really a pain to convince you know......

A normal tokamak takes damage over time this one wouldn't! Also you can build it anywhere it will fit because it doesn't need a spesific type of terrain to build it on (borewells, magma vents, ect) and you also don't need the dang sattilites which require a spaceport to be launched!!!!! It's simply an alternative to more complex and expensive power plants! Quite frankly it's just a less powerful fusion generation facility that doesn't danage itself!
Title: Tokamak Mk.ii
Post by: Skydock Command on April 15, 2007, 02:46:03 PM
Quote
Your really a pain to convince you know......

Are you talking to me?

I see your point now combine. Its good overall, so it might be implemented. It would have to be smaller and produce less power though.  
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 15, 2007, 03:08:45 PM
I was talking to a Freeza on the first line.... Other than that you seem correct on my relpy. Thanks for understanding... LOL!
Title: Tokamak Mk.ii
Post by: Freeza-CII on April 15, 2007, 04:51:05 PM
OK you already tryed this non damaging tokamak and people didnt want it.  This is pretty much the same thing.
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 16, 2007, 08:20:58 AM
It had a different explination which people didn't like and it was for the original tokamak!
Title: Tokamak Mk.ii
Post by: Savant 231-A on April 16, 2007, 08:54:37 AM
Quote
OK you already tryed this non damaging tokamak and people didnt want it.
which people freeza? I see that Arklon only did something against it.
Maybe to use Toka II as a only tokamak, like ,for e.g. Toka I has been replaced, and now using Toka II beacuse of stability....
Title: Tokamak Mk.ii
Post by: Freeza-CII on April 16, 2007, 02:06:15 PM
Here lays the problem

If you have a power plant like the tokamak that doesnt damage itself and is cheap guess what will happen.  OMG they will build only tokamaks making any other power plant in the game totally worthless to even implement.  Tokamaks are suppost to hurt themselves your suppose to move on and progress to the next best thing which is MHD Solar power GeoCon or a repair unit or spider next to the tokamak.  This was said in the last Non damaging tokamak thread. http://forum.outpostuniverse.net/index.ph...topic=3575&st=0 (http://forum.outpostuniverse.net/index.php?showtopic=3575&st=0)

If you read savant youll see there was more then just arklon that didnt like the non damaging tokamak.

As stated before the Vecs only have cool fusion because those generators only work at a certain size and still stay cool.  Having 4 of them lied together would be enough to power about 4 rooms in a residence.  4 of the generators in a CC would only be 200 power not enough for any one to really care about when they can make a tokamak that has 300.
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 17, 2007, 08:20:55 AM
It's more expensive than your average Tokamak and produces less power but the advantage is that it doesn't damage itself. The people will still go to the more advanced power plants... but these would be good when your just starting like the tokamaks were.

The thing compromises power output and cost for stability! It's not an UBER power plant! Of course we don't know if MHD's will be added....
Title: Tokamak Mk.ii
Post by: Freeza-CII on April 17, 2007, 12:45:01 PM
More expensive but less power i dont see a point in it i would just keep the old ones and repair them now and then and have more power of less cost.  MHD would really have to be added its Pymouths best energy producer.  Or they have to be replaced by some thing equal in power output.
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 18, 2007, 08:44:31 AM
Arggg.

It costs more because of the fact there are more reactors!
Of course we could make it cost slightly less....
Title: Tokamak Mk.ii
Post by: Freeza-CII on April 18, 2007, 10:25:21 AM
Do you really think there needs to be a LESSer power plant then the tokamak just for the sake of not having to repair it.  It doesnt seem worth it to me.  And its been said that the tokamak is the first one and more advanced plants cant really be replaced or another added because of the way there set now.
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 19, 2007, 08:28:24 AM
What do you want it to do generate 400 units of power... It's a blasted trade off man!
Title: Tokamak Mk.ii
Post by: Savant 231-A on April 19, 2007, 10:23:43 AM
Quote
Do you really think there needs to be a LESSer power plant then the tokamak just for the sake of not having to repair it.
I think that we need a leser power planet just for the sake of not having reapair it. And here are the reasons

Lets say that a very experienced player plays op3 very long, and forgets to reapir tokamaks, and tokamaks are lined all around the base, or inside, and they get very damaged, and suddenly, enemy attacks, he uses the advantage of the damaged toka, and disables his base and than destroys him.

or, he just plays too long, tokamaks blow, his Cc dies of damage, and can't build a new building.
Title: Tokamak Mk.ii
Post by: Freeza-CII on April 19, 2007, 12:51:42 PM
If you dont repair your tokamak its your own damn fault and we shouldnt just make or have a new power plant that is simular the the Tokamak just because people are lazy or forgetful.  one Tokamak Mk II does the job  0.5 Tokamaks.  People would just build a Normal Tokamaks more power and less space taken up.  And makes the Tokamak Mk II useless and never used.  
Title: Tokamak Mk.ii
Post by: Combine Crusier on April 25, 2007, 08:46:38 AM
Hey.........At least it's balanced.
Title: Tokamak Mk.ii
Post by: Rambo on May 07, 2007, 08:44:54 AM
Now If There Will Be Ice On The Plant Than You Maybe Able To Build A Fusion Reactor That Is If You Are Able To Research Horizontal Wells Like In Real Like Would Bore Holes Into The Ice And There Melt It Into Water To Cool The Reactor. The Only Problem Would Be That The Ice Would Eventually Run Out And The Reactor Over Heat And Have A MeltDown. Now If The New Plant Had Water On It Like The Nile River In Comparision You Could Use It Like The Modern Day Egyptians Do. But This Only Works If The Planet Will Be Suited With Ice,Water,ETC.
Title: Tokamak Mk.ii
Post by: Freeza-CII on May 07, 2007, 03:15:54 PM
We dont need Fusion reactors in the ice because we have Tokamaks then the other great output plants.
Title: Tokamak Mk.ii
Post by: Rambo on May 07, 2007, 03:39:39 PM
Now What If The Tok Dissappeared I Mean Totally Completely Scapped The Idea And Invented Some New Type Of Power Plant Like The Tok But Instead Had External Turbines Similar To Those Of Tiberium Sun C&C With Each Additional Turbine That You Add On Instead Of Inceasing Power Repaired The PP Maybe Have It Were 2 Turbine Are Required To Repair The Plant Using The Resources Required To Do No More And No Less And Make 1 Turbine In Addition To Where It Would Add Maybe Another Boost Power Killing The Plant For A Short Time Givin An Additional 50% Power, But The Rate At Which It Decreased Is Less Than That At Which The Repair Turbines Would Work.

Tok Repair Turbines(Max 2)
Common Ore:150
Title: Tokamak Mk.ii
Post by: Arklon on May 07, 2007, 04:22:29 PM
Quote
Now What If The Tok Dissappeared I Mean Totally Completely Scapped The Idea And Invented Some New Type Of Power Plant Like The Tok But Instead Had External Turbines Similar To Those Of Tiberium Sun C&C With Each Additional Turbine That You Add On Instead Of Inceasing Power Repaired The PP Maybe Have It Were 2 Turbine Are Required To Repair The Plant Using The Resources Required To Do No More And No Less And Make 1 Turbine In Addition To Where It Would Add Maybe Another Boost Power Killing The Plant For A Short Time Givin An Additional 50% Power, But The Rate At Which It Decreased Is Less Than That At Which The Repair Turbines Would Work.

Tok Repair Turbines(Max 2)
Common Ore:150
No This Is Not C&C And Please Stop Capitalizing Every Word, And Use Periods And Commas More Often.
Title: Tokamak Mk.ii
Post by: Rambo on May 07, 2007, 06:39:18 PM
I Never Did Say This Was C&C Now Did I? I Was Makin A Reference To A Point That I Was Making.
Title: Tokamak Mk.ii
Post by: Freeza-CII on May 07, 2007, 09:30:28 PM
i dont much like the idea of Add ons for buildings.  And like I said before The tokamaks are the basic because they are the easiest to build.  Making any thing less then that just seems very pointless even if its non self damaging.
Title: Tokamak Mk.ii
Post by: Combine Crusier on May 09, 2007, 08:16:15 AM
I don't want this post to be closed because of that idea!
Make a new topic please so I can keep on this subject.

It may or may not be a good idea......... But I don't want it in my topic! Please....