Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: xxxxxs on March 18, 2007, 10:48:52 AM
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i created a map 2x2 and i call it ''Duel in the end of the earth''
it's a very little map but i don't know how to test it!
if someone can test it for me ill be glad :)
the rules are simple:
you must hit your enemy with extremely precision and strategy!
wen you destroyed the enemy units destroy the enemy command center to win!
PS:one question...how do i post my map here?
thanks! :lol:
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upload it into the fileforum, then link to it here!
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how do i do that?(sorry for being noob)
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You cut and paste the URL from the address bar.
then use the 'http://' tags, like this:
http://forum.outpostuniverse.net/index.php?showtopic=3633 (http://forum.outpostuniverse.net/index.php?showtopic=3633)
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:heh: i get it!
the map's right here!
http://forum.outpostuniverse.net/index.ph...e=post&id=57674 (http://forum.outpostuniverse.net/index.php?act=Attach&type=post&id=57674)
PS:remember:it still isn' playable! i don't know how to make it appear in outpost 2 for selection! please make this thing of uhh...DLL,was it?
PS2:this is my first map so dont complain if it is horible...i did'n test it myself so its up to yoou guys to evaluate it! (thumbsup)
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Thats just a .DAT file, we need the .map file too. The map file holds the actual map. The .DAT file holds things placed on the map.
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uuuhh... i forgot... :heh: !
ill place it tommorow i promise! (thumbsup) (thumbsup)
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AS PROMISED!
now it's serious!
http://forum.outpostuniverse.net/index.ph...e=post&id=57696 (http://forum.outpostuniverse.net/index.php?act=Attach&type=post&id=57696)
ill tell the rules again...
you must hit your enemy with extremely precision and strategy!
wen you destroyed the enemy units destroy the enemy command center to win!
:heh:
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Ok, now in order to make that into a mission, I'll have to make some slight changes:
1) The command centers can't be against the wall like that, op2 won't let you build buildings that close to walls.
2) You did nothing with the cell type layer. As it is, the lynx can go anywhere despite the walls. The graphics are just pictures, you need to paint impassible cells onto the map too. (it's the third button on the menu bar, read this too if you ever make a map again: http://wiki.outpostuniverse.net/Cell_Types) (http://wiki.outpostuniverse.net/Cell_Types)). I'll fix it for this map though (since i already have it).
Also, what are the advanced labs for in the top left? And, do you want the walls to be normal walls? Meaning, can you shoot them to destroy them?
I'll make the mission file (dll) when you can answer those questions, and I have some free time.
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aaaallllllright...
thanks for fixing my map!
ill anwser your interrogatory ok?
the advanced labs are a little error that i made wen putting the objects into the map...
the lava wallz... i want then to stay so they will look kooler (thumbsup)
and why shoot the poor wals? dammit.. have you guys no shame on picking on walls you bully! :P
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Ok, here it is:
Battle_in_the_end_of_the_world.map (http://users.outpostuniverse.net/mcshay/Maps/BattleToTheEnd/Battle_in_the_end_of_the_world.map)
ml2_bte.dll (http://users.outpostuniverse.net/mcshay/Maps/BattleToTheEnd/ml2_bte.dll)
The first file is new modified .map file. The second is the mission .dll file.
You can play the map in multiplayer, it's a 2 player Last One Standing map. It's called, "2P, LoS, 'Battle To The End Of The World'".
You can also play it by yourself by hosting the game like you were going to play a lan game, then starting a second op2 window, and joining the game you started.
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ALLRIGHT! thanks a lot!
2%of credits for me for creating the map and naming it...
98% to mcshay for making the ma playable! (thumbsup)
again: thanks a lot!