Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Exile on January 07, 2007, 09:35:56 PM
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I was thinking about having it set up as you had to free cargo trucks for a allied AI that are trapt in a plymonth Outpost so your given some units you head into the base destroy the concrete wall let them out they return to base after which time you are given units for a base basic deal then at the point when your command center is complete the enemy AI will send mass numbers at you consistly attacking your job is then to help your ally (who will Also turn active) in destroying the plymonth base i was thinking also there being huge vallys and such disasters always going off like crazy making it hard to get to their base without getting wacked but having a few safe paths that are heavly defended any ideas on what could be used to improve this idea?
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Sounds good. Anyone can code a mission and make maps so get working ;)
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How would i go about doing it?
i've never done programing in my life the most programing i've done is telling my cargo trucks to go pick up some ore for me XD
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How would i go about doing it?
i've never done programing in my life the most programing i've done is telling my cargo trucks to go pick up some ore for me XD
Then i think i need to jump in :D
as long YOU provide me with a map (use op2mapper version 2).
It sounds like an exciting colony game!
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LOL I didn't know I still had this topic. On the downside of things my comp will not run the Mapper fo OP2 so as of right now i'm at a loss
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did you make sure you put it in the outpost 2 folder?