Outpost Universe Forums
Projects & Development => GORF => Hall of Fame => Topic started by: Freeza-CII on November 11, 2006, 07:57:18 PM
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With the planet like it is the wind and turbulents would be insane. This is where wind power could excell.
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It would, but you might need alot of them to get much power.
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Yes they would be a bit on a low voltage side like a 150 or 200 but there isnt alot to them so there cheap so 3 of them would work nicely.
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And if you have 100+ MPH winds, you can get some healthy power from that.
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exactly It would have the Foot print of a Tokamak. Cost 500 produce 200 power. Cheap and effective. You could have its animation be constant of the turbine slowy turning. Because you dont need to see it go fast it would be a distraction.
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Sounds good. It has my vote.
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This idea blows... :ph34r:
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dunno if it needs to give that much power.. maybe 50 or 80 per unit.
Btw, in real life the blades don't spin fast anyway.. only like 3 RPM...
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I have seen them spin alot faster then 3. But the point is for game play have them slow. But if there on a planet that would have high velocity winds. so there would be some major power production.
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Yes, they might spin slow in real life. But I don't know how often they're subject to 100-200MPH winds. I would imagine they would spin a lot faster.
Though I agree with in-game, they shouldn't spin so fast that they're distracting. (The key is "ambient" animations.)
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Indeed for the ambient animation and also indeed there is wind on Cythera. In fact, venus got some major wind on surface planet, so it is logical that Cythera have too. Plus, those won't explode in your face when they blow up so you can put them in the middle of your base.
I like this idea sound promissing
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rawr.. my post went *poof* in a FireFox crash..
Okay, well, I threw together some models that I thought seemed appropiate for a type of wind turbine. I picked up the design off of a Ducted Rotor (http://www.ifb.uni-stuttgart.de/~doerner/diffuser.html), but mounted it into the ground to make it a little more disaster resistant. Some issues have been brought up about them being too low to the ground to catch enough wind, but even if they had the footprint of even a light tower, these things would be massive.. (maybe if we completely rip the DAWT idea and mount them really high, it could be efficient enough and stable enough to provide an efficient enough windturbine design) I just have some fears that a typical windturbine design (such that you see on Earth today wouldn't be able to hold up well enough under the conditions on New Terra. (or Cytheria, depending on the game)) Well, here are the links to the concept designs for the wind turbines:
(Don't mind the sucky textures or the clipping errors.. they're just test models)
Windturbine AVI [DivX Rq'd] 1mb (http://outpost3.net/resources/renders/windprev.avi)
Windturbine PNG 1.5mb (http://outpost3.net/resources/renders/windprev.png)
And per request of Freeza-CII: (Non textured :P)
Typical Earth Windturbine AVI [DivX Rq'd] 565kb (http://outpost3.net/resources/renders/windmill.avi)
Let me know what you think and if you think anything should be changed. Also, look into the DAWT page to see if you think that would provide a better solution. Thank you ^^'
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well i have to post my competing wind mill hehe.
http://freeza.outpostuniverse.net/images/.../Wind-Power.jpg (http://freeza.outpostuniverse.net/images/model-shots/Wind-Power.jpg)
More "BEEFY" to with stand the evironment and it has a transmittion to prevent to the shaft from over heating or frying a bearing but mostly to keep power levels at a constant. There is a Foil at the Top and it has a free turning turret. So incase of a shifting winds it will turn into them. But for the game I would say it wouldnt move doesnt seem that needed but i added it any way.
then there is always this Alternate design.
http://freeza.outpostuniverse.net/images/...-Power-REV2.jpg (http://freeza.outpostuniverse.net/images/model-shots/Wind-Power-REV2.jpg)
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lol, the 1st windturbine design actually doesn't look too bad. (I just threw that one together to make you happy :P)
Also, you may want to consider looking into a design like this:
Darrieus Wind Turbine (http://upload.wikimedia.org/wikipedia/commons/3/3c/Darrieus-windmill.jpg)
Although it's slightly inefficient, it definately doesn't have the self-damaging properties of a Tokamak, and I think it sounds like a really good idea.
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Maybe it can withstand the environment, but I think I could Scout Rush that thing and the Scout would come out alive.
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Keep in mind something simple. That Darrieus one looks like it might be more unstable in 100-200 MPH winds than the standard one they use on earth. The thing has all kinds of guy wires hanging off and those are things that deteriorate continually over time. (Plus being exposed to an acidic atmosphere, they will deteriorate even faster).
Unless you wanted it to be self damaging (really, if you wanted to be fair / realistic for this planet you would make everything slowly damaged because of the acidity but that's another topic) where it falls apart / produces less power over time.
As far as a ducted model goes, it seems like it could be overkill / a waste of metal, and not that big of a gain. Just mount 'normal' ones on crests of hills and they should work well.
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The Classic models that me and Garrett made Is what i envisioned. Some thing that looks like a Jet Intake i dont think would work just no surface area for the wind to push against. Now garretts classic models was just tossed together to please me lol but i decided i could improve on it by Adding a better spire and braces and the free turning turret. To better with stand the winds. As for the acidity of the environment. All Buildings would be effected.
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Ducted models add a surprising amount of efficiency to turbines. It could be an upgrade?
Anyhow, if we're talking about potential damage (like a tok blowing), you could consider the possibility of the thing spinning out of control and ripping apart during a wind storm (sending blades flying!). :blink:
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They have a Lab that can take out almost every thing around it. A giant flying prop wouldnt matter to much.
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I just can't resist the urge to bring up the windtrap power plants they have in Dune. Plus, for a place like the planet Dune, they had the added benefit of harvesting moisture from the air.
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Well if it was in Dune, we can't have it then. For that matter, we can't have sand or moisture either. And you can completely forget about air...
Seriously, I think this is a really good idea! It make perfect sense for a windy planet. If the wind is (supposedly) constantly shifting (as Lordly has brought up in other posts), then the windmill anemometer that Freeza posted would probably be the most likely candidate. It wouldn't care as much about directionality.
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I just can't resist the urge to bring up the windtrap power plants they have in Dune. Plus, for a place like the planet Dune, they had the added benefit of harvesting moisture from the air.
Wind trap? You mean somebody else already thought of that?
Crap... I thought I had thought of something new...
Stupid sci-fi. This is why I don't read/watch sci-fi stuff. Then I can claim the credit for myself.
(Scraps the model that was previously in development)
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I dont think you would want to extract the moisture from the air on this planet mostly because its Acid.
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Seriously, I think this is a really good idea! It make perfect sense for a windy planet. If the wind is (supposedly) constantly shifting (as Lordly has brought up in other posts), then the windmill anemometer that Freeza posted would probably be the most likely candidate. It wouldn't care as much about directionality.
Indeed they are. Even on Earth there is minor flux...but the wind is less strong so they are less hazardous (is this word spelling like that?). But, faster wind mean more dangerous wind blast.
The Freeza Mark I model would work especially with the wing on the top to change orientation of the ''turret''
great idea so far tho =)
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I like the idea still. I dont realy want another power thing to repair though.... I hate it when they degrade. Sirbomber id like to see that model you said you scrapped.
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anemometer
I always wondered what the hell that was called lol.
Anyway I would like to bring up that there not windmills but turbines. Windmills are those things in holland that make flour.
anemometer generator
hmmmmmmm
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An anemometer is a device for measuring the velocity or the pressure of the wind, and is one instrument used in a weather station.
Anemometers may be divided into two classes: those that measure the velocity of the wind, and those that measure the pressure of the wind, but as there is a close connection between the pressure and the velocity, a suitable anemometer of either class will give information about both these quantities.
Doesnt sound like much of a power source Freeza.
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Look at the model using its Cup design to turn the generator with out having to worry about towers and wind direction.
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I see now....
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Okay, you got me on the nomenclature. It is actually a turbine. But with that said, it wouldn't really be called an anemometer either (because that's a measurement device). So I guess they'd actually be called a wind turbine but I'll call it "anemometer style".
Anyway... Side note, the windmills in Holland are also turbines. They don't grind flower but are actually connected to water pumps. The dutch actually created a system of dams and levees in part of the channel and pumped water out to create more usable land.
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What could it be called then.
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The Water pump or the turbine thing?
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The turbine thing offcourse.
KISS: Wind power plant
stupid idea: wind pannel (solar panel derivate)
fair idea: wind extractor
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Anemometer Sufix and prefix.
Anemo Generator?
now i have to see what Anemo means.... means wind go figure.
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Isnt anemo that covering on your teeth? Or is that anamo.
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I like the Anemo Generator because it sounds more like something that would be in OP. Like GeoCon and Tokamak. But I suppose to be more correct, it would be an Anemo Turbine? Either way, they both sound good.
And now that I think about it, generator makes sense too since it ultimately creates power.
Enamel is the stuff on your teeth.
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Good plan.
(White Claw: Thanks for that name. :D )
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I like Anemo Turbine myself :)
here's my design for that:
(http://img292.imageshack.us/img292/8026/anemogeneratorstormy2kz2.th.jpg) (http://img292.imageshack.us/my.php?image=anemogeneratorstormy2kz2.jpg)
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Cool Stormy and guess that mean wind generator going be in outpost 3 :P yeaaaaaaaaaaaaaaaaa
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»Not bad looking at all! could be a bit slimmer tho =)
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I don't know about slimmer. I'd think you'd want something beefy to stand up to the winds.
I also thought we were talking mostly about the cup design, as it wouldn't care about wind directionality. Standard weather vane types might whip around a lot...
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the Anemometer design doesnt have to worry so much about that because its not that tall or spire like. But who is to say that one cant be Edens and the other Plyms :)
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But who is to say that one cant be Edens and the other Plyms
EXCELLENT! (thumbsup)
so what did I do to become a "senior member" anyway? 100 posts??
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ya but you can set that to what ever you want lol