Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: jwhiteheadcc on October 24, 2006, 08:14:32 PM
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The SDK had only a multiplayer and a skeleton example, so I modified the MP one to allow for the testing of AIs and single player mode.
Things to add: save game so it can be used for a single campaign mission, actual stupid AI, victory/failure conditions examples, etc.
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I had a basic multiplayer AI over here too: http://forum.outpostuniverse.net/index.php?showtopic=3233 (http://forum.outpostuniverse.net/index.php?showtopic=3233)
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Maybe we should sell seeds so people can grow their own trees.
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True, true...