Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: Betaray on September 21, 2006, 02:22:50 PM

Title: Impact Specific Damage
Post by: Betaray on September 21, 2006, 02:22:50 PM
Instead of impact style weapons (mic, laser, rail gun, rpg) just having a hit-miss system where if they fire they would either do a specific or randomly calculated range of damage, or not hit at all, I propose that damage be directly related to the angle of impact.

A hit perpendicular to the hull of the vec would do the most damage, but a glancing blow would do significantly less, and all angles in between.

Because Op3 is 3d that may be enhanced even more with angled hulls to lesson and deflect the impact (just like in real tanks)
 
Title: Impact Specific Damage
Post by: Skydock Command on September 21, 2006, 02:44:22 PM
Nice idea.
Title: Impact Specific Damage
Post by: Freeza-CII on September 21, 2006, 02:56:06 PM
I dont think angles would matter much to a laser/mic
Title: Impact Specific Damage
Post by: Skydock Command on September 21, 2006, 03:14:04 PM
Nither do I, but it sounds good. Sort of. :heh:  
Title: Impact Specific Damage
Post by: Chandler on September 21, 2006, 09:39:42 PM
Maybe more for projectile weapons? Shoot an RPG and it bounces off their hull because of the angle?

Then again, what if the RPGs are set off by contact or proximity?
Title: Impact Specific Damage
Post by: Freeza-CII on September 22, 2006, 12:50:05 AM
no proxie missile
Title: Impact Specific Damage
Post by: Skydock Command on September 22, 2006, 02:31:20 PM
What if it was explode on contact?
 
Title: Impact Specific Damage
Post by: Freeza-CII on September 22, 2006, 03:06:29 PM
that is what a RPG already does
Title: Impact Specific Damage
Post by: Sirbomber on September 22, 2006, 04:21:33 PM
And a Rail Gun just tears through the vec I thought? (Correct me if I'm mistaken.)

If a vehicle has a big hole in its armor it really won't matter if it was an "angled hit" or whatever.
Title: Impact Specific Damage
Post by: Skydock Command on September 23, 2006, 08:21:10 AM
Your right.