Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: Savant 231-A on September 20, 2006, 01:13:51 PM

Title: Worker Abduction
Post by: Savant 231-A on September 20, 2006, 01:13:51 PM
What is the simplest way to disable your enemy? Workers and Scientists...

This is a good idea becuse:
-You are not gonna kill any human
-Have children (raise them in spirit of Plymouth or eden)
-Uses Evac trucks or.... hmmm. il post this new idea
-Blackmail!

This is Bad becuse?
-More mouth to feed


By abducting enemy work strenght  :lol: you can easily win the game.
No dead people, using tranxualizer
Title: Worker Abduction
Post by: Skydock Command on September 20, 2006, 02:36:26 PM
Good idea. But what if they rebell against you? Will we have prison?
Title: Worker Abduction
Post by: Sirbomber on September 20, 2006, 02:37:43 PM
This could quite possibly be the worst idea I've ever heard.
Title: Worker Abduction
Post by: Freeza-CII on September 20, 2006, 04:49:53 PM
this is dumb.   ITS A GAME KILL YOUR ENEMY DONT f*** AROUND WITH HUMANITARIANISM.

As the vikings would put it Rape Pillage and plunder
Title: Worker Abduction
Post by: Skydock Command on September 20, 2006, 05:23:27 PM
LONG LIVE VIKINGS!!! lol. I understand your point. Can we make somthing to steal food, ore, and maby even reasherch then?
Title: Worker Abduction
Post by: Freeza-CII on September 20, 2006, 05:40:44 PM
no all that stealing stuff is crap and for a covert ops First person shooters.

 
Title: Worker Abduction
Post by: Skydock Command on September 20, 2006, 05:45:26 PM
Yes but reasoureses are low. Anyway we could send in huminoid workers to steal the stuff. Or make it so cargo trucks can dock and steal.
Title: Worker Abduction
Post by: Freeza-CII on September 20, 2006, 05:55:11 PM
No that is even more pointless if your resources are low you work on getting them better not runing covert ops
Title: Worker Abduction
Post by: Skydock Command on September 20, 2006, 06:19:29 PM
Why not both?
Title: Worker Abduction
Post by: Chandler on September 21, 2006, 09:45:18 PM
Just EMP their Agridomes :D
Title: Worker Abduction
Post by: Betaray on September 21, 2006, 09:50:23 PM
if you have the resources to punch through their defences, and defend a fragile vec to and from their colony, you would easily be able to level them
Title: Worker Abduction
Post by: Skydock Command on September 22, 2006, 02:38:51 PM
What if you are stealing them from a porly defended area and the transport moves as fast as a lynx?
Title: Worker Abduction
Post by: Freeza-CII on September 22, 2006, 03:04:56 PM
How many times do you have to hear no before it sinks in.
Title: Worker Abduction
Post by: TH300 on September 22, 2006, 03:40:40 PM
I do 1. not like this idea and 2. don't think it would fit in the game well.
Title: Worker Abduction
Post by: Skydock Command on September 22, 2006, 05:11:05 PM
Ok then. Im glad it wasnt my idea.  :lol:  
Title: Worker Abduction
Post by: dm-horus on September 22, 2006, 11:18:03 PM
Very bad idea. This idea doesnt work any way you propose it and would be hell to impliment. Its just nonsense.
Title: Worker Abduction
Post by: Slaughter (PhodoX) on September 23, 2006, 09:02:06 PM
It would be cool in matches with more than two players. Say, you're finishing the first enemy in the beginning of the game, and you're short of workers. You could grab the enemy workers from one of the foes, and then use the new workforce to work for you. They would be called "Captured Workers" or maybe "Slaves". Of course, there's must be some penalty for this, but let me think...
Title: Worker Abduction
Post by: Sirbomber on September 23, 2006, 09:43:36 PM
This idea is dead.
It is a bad idea.
Now leave it alone.