Outpost Universe Forums
Projects & Development => GORF => File Forum => Topic started by: CK9 on August 29, 2006, 08:29:30 PM
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I've been working on this map for a long time, and I thought I'd show you guys the mini map
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looks good.
whats the size?
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My guess is 768x512
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Width 512 = worldmap, and this map doesn't seem to be designed as a worldmap.
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it's 512 x 512, the idea wouldn't work with a smaller size. Ark has confirmed that it should work. I just need to do a lot of copy and pasting of terrains from other maps to get it to look better
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also if can see correctly it has ridges on the sides, so even if it is a world map it would play like a regular map, ie your view could wrap around, but your vecs cant
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actually beta, I would have to request the coder to try to stop wrapping
vehicles can access those ridges
oh, wait, I did double ridges, nvmnd
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actually beta, I would have to request the coder to try to stop wrapping
Not sure if it's really possible right now, as the game sets any map with width >= 512 as world maps.
Sure, you could turn off the bits that control world map but you would probably have to patch up a lot of other things as well. (for example, the globe view button would still be visible. The map would have the wrong X / pixel width mask which would screw up all reads and writes to the tile data in the map).
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yeah, kk, so I don't have to worry anyway with my double-ridge =)