Outpost Universe Forums

Projects & Development => GORF => File Forum => Topic started by: CK9 on August 29, 2006, 08:29:30 PM

Title: Ck9's Long "big Map" Project
Post by: CK9 on August 29, 2006, 08:29:30 PM
I've been working on this map for a long time, and I thought I'd show you guys the mini map

 
Title: Ck9's Long "big Map" Project
Post by: TH300 on August 30, 2006, 10:09:21 AM
looks good.

whats the size?
Title: Ck9's Long "big Map" Project
Post by: Tellaris on August 30, 2006, 11:34:34 AM
My guess is 768x512
Title: Ck9's Long "big Map" Project
Post by: Sirbomber on August 30, 2006, 12:55:37 PM
Width 512 = worldmap, and this map doesn't seem to be designed as a worldmap.
Title: Ck9's Long "big Map" Project
Post by: CK9 on August 31, 2006, 09:36:12 AM
it's 512 x 512, the idea wouldn't work with a smaller size.  Ark has confirmed that it should work.  I just need to do a lot of copy and pasting of terrains from other maps to get it to look better
 
Title: Ck9's Long "big Map" Project
Post by: Betaray on August 31, 2006, 02:16:39 PM
also if can see correctly it has ridges on the sides, so even if it is a world map it would play like a regular map, ie your view could wrap around, but your vecs cant
Title: Ck9's Long "big Map" Project
Post by: CK9 on August 31, 2006, 08:36:27 PM
actually beta, I would have to request the coder to try to stop wrapping

vehicles can access those ridges


oh, wait, I did double ridges, nvmnd
Title: Ck9's Long "big Map" Project
Post by: BlackBox on September 01, 2006, 07:27:05 AM
Quote
actually beta, I would have to request the coder to try to stop wrapping
Not sure if it's really possible right now, as the game sets any map with width >= 512 as world maps.

Sure, you could turn off the bits that control world map but you would probably have to patch up a lot of other things as well. (for example, the globe view button would still be visible. The map would have the wrong X / pixel width mask which would screw up all reads and writes to the tile data in the map).
Title: Ck9's Long "big Map" Project
Post by: CK9 on September 03, 2006, 12:19:21 PM
yeah, kk, so I don't have to worry anyway with my double-ridge =)