Outpost Universe Forums

Projects & Development => GORF => Hall of Fame => Topic started by: Stormy on August 01, 2006, 01:37:15 PM

Title: Explosive Guard Posts
Post by: Stormy on August 01, 2006, 01:37:15 PM
Idea:

What if we used the supernovas/flares as proximity mines in battle. You could lay them out all over the place, turn off the "lights". It would act as a landmine of sorts. You could also chain them together and do.... something with them. You could place them on the walls also: see other idea (http://forum.outpostuniverse.net/index.php?showtopic=3028)

Why this is bad:

??

Why this is good:

??
Title: Explosive Guard Posts
Post by: Freeza-CII on August 01, 2006, 05:02:33 PM
The problem with mines that can sit there forever is people will spam the s*** out of them all around there base out of fear and stupidity.
Title: Explosive Guard Posts
Post by: CK9 on August 02, 2006, 10:10:26 PM
hehehe, and you know I would lay them all over th interior of my base, so you couldn't directly kill me
Title: Explosive Guard Posts
Post by: Freeza-CII on August 02, 2006, 11:41:32 PM
Explosiv GPs are just to cost and you have to replace them when they fire (explode) to much money and to much time to set them all up over and over
Title: Explosive Guard Posts
Post by: croxis on August 03, 2006, 12:10:58 AM
unless the area of effect is increased drastically, then it could be useful in maps of generally in accessable terrain.
Title: Explosive Guard Posts
Post by: Freeza-CII on August 03, 2006, 12:17:04 AM
I just dont think that is a good enough trade of for the fact that people would spam these things to make a blockcade that tigers cant break
Title: Explosive Guard Posts
Post by: croxis on August 03, 2006, 12:58:25 AM
Ohh, quite true.  The only counteract I can think of is to make them expensive to where it would be stupid to make more than a few in the game -- their use would be specialized to where it might be worthwhile if they are kept if these special cases are indeed common enough.  It could be very tricky to balance and may just not be worth it.  I was going to suggest an EMP mine instead, but that would just have the same problems.
Title: Explosive Guard Posts
Post by: Chandler on August 03, 2006, 03:32:03 AM
Quote
Ohh, quite true.  The only counteract I can think of is to make them expensive to where it would be stupid to make more than a few in the game -- their use would be specialized to where it might be worthwhile if they are kept if these special cases are indeed common enough.  It could be very tricky to balance and may just not be worth it.  I was going to suggest an EMP mine instead, but that would just have the same problems.
Well, not necessarily. Remember, you still need to have units there to kill them.

Besides, an EMP Mine would only detonate once. Give me enough spaceports and I can EMP Missile your units so that they are constantly EMPd.

SEND IN THE SPIDERS! :heh:
Title: Explosive Guard Posts
Post by: Freeza-CII on August 03, 2006, 03:35:28 AM
Multi missiling is sorely looked apon.

EMP mines dont seem very good.
Title: Explosive Guard Posts
Post by: CK9 on August 03, 2006, 09:39:38 AM
Since when?  back on WON, it was seen as good resource management.  If you could afford to constantly build all those missles,ou must have been doing something right
Title: Explosive Guard Posts
Post by: Tramis on August 03, 2006, 01:40:02 PM
Back on topic...

The thing with these things is, if they have enough area of effect, you get a chain reaction.  IE you send in a single lynx to detonate one mine, which the detonation sets off the nearby mines, which keeps going until there are no mines left and/or there is a big fat hole you can drive your tigers through.  So large minefields would be out, but setting up a few in inaccessible areas would be a good idea.

The other idea I can think of is a 'minesweeper' unit which fires off weak EMP pulses to disable the mines (but not enemy vehicles because the emp pulse is too weak) and your units just hang around that minesweeper as it goes through the minefield.
Title: Explosive Guard Posts
Post by: Chandler on August 03, 2006, 09:58:00 PM
I like your idea for a minesweeper unit, Tramis.
Title: Explosive Guard Posts
Post by: Freeza-CII on August 03, 2006, 10:29:10 PM
a weak emp pulse wouldnt have the range you would want.  Even more so when its easier to just blow the mines up. which is how most deminers work
Title: Explosive Guard Posts
Post by: Skydock Command on September 17, 2006, 12:02:56 PM
Mines are a vary bad idea.
Title: Explosive Guard Posts
Post by: Stormy on September 17, 2006, 09:57:23 PM
And why are they a bad idea? Please (to everyone), when you post say why or why not it sounds good or bad.... :)
Title: Explosive Guard Posts
Post by: Freeza-CII on September 17, 2006, 10:42:55 PM
I think i said it more then twice people would just spam mine feilds and you would never get close to them and if you limit the mines they can lay then it become pointless to have them.  

In starcraft they have a vec that can drop mine 3 each and they get no more but they can easily destroy the empty vecs and build more and replace them fast. Thus you would need like a horde of scouts to ram through the mine field and then folow behind with lynx and lay waste to every thing.  Dont think that needs to be done in the first place.
 
Title: Explosive Guard Posts
Post by: lordly_dragon on September 18, 2006, 01:33:30 PM
¸You are refering to the Terran vs protoss strategy... donc forget that those are proportion

more goon then more tank
more zealot then more vulture (mine laying unit)

and mine can be destroyed...

I personally don't see the point in the current GPs that self destruct... I like the idea of costy mining because it can be placed on truly strategic place and prevent the spaming of those mine

I say this if they are cheap then make something to detect them
if they are costy then don't.
Title: Explosive Guard Posts
Post by: Freeza-CII on September 18, 2006, 02:34:16 PM
I only used that as a reference I am not talking about Star crafts use for them.  Imagen a field of Flare Gps that explode when you get near them or ESG mines that dont go away.  See what i mean now you make a field of those and you just keep replacing the field its very hard to break though unless you pound through a s*** load of vecs.
Title: Explosive Guard Posts
Post by: Skydock Command on September 18, 2006, 04:51:26 PM
Quote
I think i said it more then twice people would just spam mine feilds and you would never get close to them and if you limit the mines they can lay then it become pointless to have them.
Thats why stormy.