Outpost Universe Forums
Projects & Development => GORF => Hall of Fame => Topic started by: Stormy on August 01, 2006, 01:37:15 PM
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Idea:
What if we used the supernovas/flares as proximity mines in battle. You could lay them out all over the place, turn off the "lights". It would act as a landmine of sorts. You could also chain them together and do.... something with them. You could place them on the walls also: see other idea (http://forum.outpostuniverse.net/index.php?showtopic=3028)
Why this is bad:
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Why this is good:
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The problem with mines that can sit there forever is people will spam the s*** out of them all around there base out of fear and stupidity.
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hehehe, and you know I would lay them all over th interior of my base, so you couldn't directly kill me
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Explosiv GPs are just to cost and you have to replace them when they fire (explode) to much money and to much time to set them all up over and over
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unless the area of effect is increased drastically, then it could be useful in maps of generally in accessable terrain.
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I just dont think that is a good enough trade of for the fact that people would spam these things to make a blockcade that tigers cant break
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Ohh, quite true. The only counteract I can think of is to make them expensive to where it would be stupid to make more than a few in the game -- their use would be specialized to where it might be worthwhile if they are kept if these special cases are indeed common enough. It could be very tricky to balance and may just not be worth it. I was going to suggest an EMP mine instead, but that would just have the same problems.
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Ohh, quite true. The only counteract I can think of is to make them expensive to where it would be stupid to make more than a few in the game -- their use would be specialized to where it might be worthwhile if they are kept if these special cases are indeed common enough. It could be very tricky to balance and may just not be worth it. I was going to suggest an EMP mine instead, but that would just have the same problems.
Well, not necessarily. Remember, you still need to have units there to kill them.
Besides, an EMP Mine would only detonate once. Give me enough spaceports and I can EMP Missile your units so that they are constantly EMPd.
SEND IN THE SPIDERS! :heh:
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Multi missiling is sorely looked apon.
EMP mines dont seem very good.
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Since when? back on WON, it was seen as good resource management. If you could afford to constantly build all those missles,ou must have been doing something right
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Back on topic...
The thing with these things is, if they have enough area of effect, you get a chain reaction. IE you send in a single lynx to detonate one mine, which the detonation sets off the nearby mines, which keeps going until there are no mines left and/or there is a big fat hole you can drive your tigers through. So large minefields would be out, but setting up a few in inaccessible areas would be a good idea.
The other idea I can think of is a 'minesweeper' unit which fires off weak EMP pulses to disable the mines (but not enemy vehicles because the emp pulse is too weak) and your units just hang around that minesweeper as it goes through the minefield.
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I like your idea for a minesweeper unit, Tramis.
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a weak emp pulse wouldnt have the range you would want. Even more so when its easier to just blow the mines up. which is how most deminers work
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Mines are a vary bad idea.
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And why are they a bad idea? Please (to everyone), when you post say why or why not it sounds good or bad.... :)
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I think i said it more then twice people would just spam mine feilds and you would never get close to them and if you limit the mines they can lay then it become pointless to have them.
In starcraft they have a vec that can drop mine 3 each and they get no more but they can easily destroy the empty vecs and build more and replace them fast. Thus you would need like a horde of scouts to ram through the mine field and then folow behind with lynx and lay waste to every thing. Dont think that needs to be done in the first place.
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¸You are refering to the Terran vs protoss strategy... donc forget that those are proportion
more goon then more tank
more zealot then more vulture (mine laying unit)
and mine can be destroyed...
I personally don't see the point in the current GPs that self destruct... I like the idea of costy mining because it can be placed on truly strategic place and prevent the spaming of those mine
I say this if they are cheap then make something to detect them
if they are costy then don't.
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I only used that as a reference I am not talking about Star crafts use for them. Imagen a field of Flare Gps that explode when you get near them or ESG mines that dont go away. See what i mean now you make a field of those and you just keep replacing the field its very hard to break though unless you pound through a s*** load of vecs.
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I think i said it more then twice people would just spam mine feilds and you would never get close to them and if you limit the mines they can lay then it become pointless to have them.
Thats why stormy.