Outpost Universe Forums
Projects & Development => Outpost: Tactical Frontier => Inactive Projects => GORF => Media => Topic started by: Fenrisul on July 15, 2006, 11:55:03 AM
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1024x768 JPG
Large Scale Optical Resonators (http://www.razaelstree.com/images/laserlynx.jpg)
(http://www.razaelstree.com/images/laserlynxT.jpg)
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Your lynx model is very good, it definetly reminds me of the ones in OP2. The turret looks good too, can't really think of anything negative to say about it right now, so it's definetly a good model. :)
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It looks great, but the polygon count on that thing has gotta be thru the roof.
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(http://www.razaelstree.com/images/lynxpoly.jpg)
997 poly (triangle), pretty much split evenly for the body and the turret itself. when using a vertex shader system to clone geometry, i can instance the base chassis object without instancing the mesh by just reading the buffer so basically I only have to load it once and the rest is handled on GPU. Also; LOD is applicable (Level of detail) so when you're zoomed out i'll use a lower poly mesh if necessary; as well as a generic "Max LOD level option"
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Yeah, now go program something into the rendering engine that dynamically optimizes distant meshes. If you can make it actually have a net benefit to FPS.
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so how many different levels of polys are you going to be useing?
cause I hate to see "texture pop" where its low than all of a sudden its high