Outpost Universe Forums

Projects & Development => GORF => File Forum => Topic started by: CK9 on July 04, 2006, 08:37:54 PM

Title: Maps
Post by: CK9 on July 04, 2006, 08:37:54 PM
Maps that I'm working on making available for multi
Title: Maps
Post by: CK9 on July 04, 2006, 08:38:28 PM
and the other one
Title: Maps
Post by: CK9 on July 13, 2006, 02:05:00 AM
and a pic of map2 that I just now did some placing on
Title: Maps
Post by: Freeza-CII on July 13, 2006, 02:06:12 AM
LOL GPS every where
Title: Maps
Post by: Betaray on July 13, 2006, 03:54:39 AM
not to mention that from what ive heard the gp's will go back to having 500 hp's every  game click, which would make them nei impossible to kill lol
Title: Maps
Post by: Mcshay on July 13, 2006, 07:54:54 AM
However, if the gps are going to belong to player 7, it may have some crashing problems. My experiences with player 7 owned structures hasn't been too good  :P  
Title: Maps
Post by: CK9 on July 13, 2006, 09:53:19 AM
It's a 4 player map with an AI, so I wouldn't think there'd be  problem
Title: Maps
Post by: Mcshay on July 13, 2006, 11:06:07 AM
Ah, yes. That will work fine. I was confused by the black units  :P  
Title: Maps
Post by: zigzagjoe on July 13, 2006, 03:34:27 PM
er, what i meant was that you should be able to make them do that. they won't do it without some code behind it.
Title: Maps
Post by: siqueule on July 16, 2006, 06:33:23 AM
I don't know this mapper, you put directly buildings on the map?
Title: Maps
Post by: CK9 on July 16, 2006, 09:13:20 PM
siqueule, la façon les travaux d'éditeur de carte, est que vous placez les carreaux de terrain où vous voulez qu'ils aient été. Prochain, vous réglez quel mode les carreaux doivent être sur. Ceci inclut des falaises, le terrain plus lent, le terrain plus rapide, et le terrain impassible. Après ceci est fait, vous pouvez placer des structures, les emplacements de minerai, les murs, et les autres objets. Cependant, faisant cette dernière partie ne les a pas mis en fait la carte. Qu'il fait, est permet à l'éditeur pour produire le code afin de faire le dossier de dll, qui placera alors tous les objets où vous les avez placés dans l'éditeur.


I hope that makes sense
Title: Maps
Post by: CK9 on August 29, 2006, 08:54:43 PM
map dll (not the final)
Title: Maps
Post by: CK9 on August 29, 2006, 08:55:30 PM
map file (final)
Title: Maps
Post by: Leviathan on September 01, 2006, 04:48:41 AM
hehe nice work there :)
Title: Maps
Post by: CK9 on September 03, 2006, 12:17:31 PM
Mcshay and I will be doing som tweekings (well...he'll be doing the tweekings, I'll just be saying what to do) to make it harder